The question is simple, but the answer is not that easy. There's no plugin like in Tg classic. You'd have to build your own setup, and work with masks (a lot). The settings of the water shader you showed won't do any good, best keep them at default for an average sea. For shallow water, reduce the 10m setting to 1 or even less, so the waves won't be that prominent.
The way my beach scene works is with a set of (warped) long masks, as briefly explained, covering different parts of the beach and water (either by height restriction, or by location), each surface layer having its own child layers, like sand ripples, wet sand, small stretched waves with a tilt and shear shader applied for the surf, and larger waves at the deep end.