Hi guys,
in the announcement thread, I wrote:
Quote...here is some more info on my session on Saturday, January 19th.
I will have 3 example scenes prepared, and I will walk you through exactly how to make certain cloud types. I will have
1 - How to go from the default skies and clouds to some realistic looking cumulus clouds
2 - How to make a monster cumulonimbus clouds and make it look real! (The last part is the hard part, but I will tell you all the tricks)
3 - if time permits: The secret sauce for amazing sunsets!
See the example renders for 1, 2 and 3.
Don't miss the show! Get a Silver or Gold pass today!!!
Please check out the promo renders attached. They have been made to show you guys what you can expect to get out of the
Cloud Session!
Now, I have a few questions to ensure I prepare this in a way that you guys can get the most out of it. Based on your individual self assessment:
A) Do I need to explain the basics, such as feature scale, lead-in scale, contrast, density, roughness, or is that clear for you?
B) Would you say you have a general grasp of the main parameters of the cloud shader node?
C) I am planning to not make this a tech talk entirely. Instead, I will discuss the scene creation from an artistic standpoint first, and then only get into tech where necessary. Would that work for you?
Thanks
Frank
PS: Partipants will also get a "commercial use" cloud package after the show from NWDA. It contains a lot of good stuff and has a money value of 69 Euro (about 90 USD).