Hi Matt, thanks!
I think the last example might be what I am looking for.
To be precise, based on the current position, I want to know what the altitude of the point 1m next to the current position is (on e.g. x)
So if I understand correctly, I would construct a vector GetPositionInTexture + (1;0;0) = A
Then follow your last example code, right?
Thanks
Frank