Hello.
I had a few questions on my brain and did not want to start a new topic for each one. Hope its ok.
1) can someone please post a link of a TG2 render with an object in it that has fur. And one that has hair too (preferably close ups). I could not locate one, but I remember seeing several.
I am planning on some tests for fun and curiosity. I want to see if I can make an object that has fur or hair, where each hair is an individual. SO where the hair is not one sold mesh. I am doing this stuff in Maya, but I want to see what I can get away with in TG2 as far as importing objects go.
2) FBX can carry objects, not just scene data. Has anyone imported an FBX object to TG yet? Or will this aspect of it not work? I read the release notes, but only saw other aspects of FBX mentioned.
3) Matt, Oshyan, jo,
I did not see mention of the .tgo issue on mac 64 being resolved in the release notes. Has it been fixed?
And,
Is it foreseeable that we will have per object/population RTO on/off as opposed to all or nothing? Is this even a technical possibility with TG2?
4) Maya mental ray now supports PTex. For Maya (2013), not very easily. Probably wont be until 2014 when its a quick and easy thing. But its there. Just thought I would say it.
DEATH TO UV MAPPING! Join the fight against wasting time now!