Thank you all for the comments.
QuoteOnly thing distracting me is the forground rock structure.
Yup, it's totally off indeed. That's also the region that took so immensely long to render. That's where the PF went out of control I figure, and where PF's go wild there's no way to control the look of the surface in my experience.
QuotePerhaps if you'd use a XZ stretched strong fractal as displacement or redirect you can get these 'strata' maybe quite as nice (but different), but with less render time. But that's only a guess.
QuoteI stretch my displacement power fractals along the x and z axis often. You can get very fine control.
In this case stretching the Outcrops' PF along the XZ axis only made things worse, even with minute changes in the order of 0.05 to 0.1.... Slightly different values for 'Feature scale' did the trick but I lost the overhang on the left side in the process.
Working on a new render now, with a different POV, focusing more on the rock in the center because changing the values of the PF did create some very nice outcrops there that also shouldn't take too long to render.
The shape of the strata I didn't want to change too much because, as I mentioned, they are inspired by what I once saw in that Luxembourg' canyon: Thick slabs of slate, weathered by thermal erosion: Heat and cold causing the slabs to crack.
Strata with softer, more rounded features are most of the time caused by fluvial erosion: Water or dust carving the softer parts away over time.
* End of geology lecture*
That's a great picture, Bob! Very nice example of fluvial erosion and another place I'd like to visit once I'm a millionaire