Quote from: Mahnmut on September 02, 2012, 08:50:41 AM
There is no extra Planet, only one. But it sounded convincing, I thought that could be how the translation would work.
But there must be more to it. It seems that it works for nodes before the compute terrain, or only for a special kind of node, or do I have to check an option in the shader also?
Maybe it´s like with multiple cloud layers that don´t move around with the planet until you plug them into it again.
Although I dont want to translate my planet, I just want to rotate it.
Problem is, I use 24 different layers, some of them image maps, others depending on y-coordinates.
So what is the best way to fix them onto my Planet? I heard something about a transform shader?
Thanks and regards,
J
For images I've observed this, which may help clarify things a little:
1. Add an image as Plan Y at 0,0,0 and change the X position of the planet (both translate and rotate textures off)... image doesn't move.
2. In planet object, check rotate textures with planet and the image map will move by the amount changed in 1.
3. Change image map to Spherical and image will not display correctly. With "translate texture with planet" off you will need to set the position of the image to the center of the planet for it to project correctly.
4. Spherical image map at 0,0,0, check both rotate and translate texture with planet and image displays correctly and moves with the planet. This combination is the simplest for animations as you only need to edit the planet position/orientation
Screengrab below shows 2 planets both using the same image map. Both planets have rotate and translate texture with planet checked. Different positions and rotations with the image map correctly displayed on both.