I've never used the internal networks before but when i've downloaded clip files in the past some of them have been packaged up into a single node with the rest of the structure in the internal network. I figured i'd have a go but when I tried copying some nodes into the internal network of my own I don't have the "final inputs" bar at the bottom.
Something else I noticed in that in the example clip file I downloaded the top level node, a colour adjust shader, doesn't have an input arrow at the top, when I add a new colour adjust shader it does have an input arrow.
[attachimg=1]
If I look at the internal network on the first colour adjust shader, the one that came with the clip file, it has a final inputs bar so I can connect up nodes to it.
[attachimg=2]
If I look at my colour adjust shader (colour adjust 2), I don't get the final inputs bar so I can't connect up internal nodes to it.
[attachimg=3]
So how do you go about placing a node network into another nodes internal network and connecting it up? Also why the inconsistency with with the input arrows and final inputs bar?