Oh that makes sense, it just didn't update the clipping, it hadn't realized that you'd switched camera perspectives and that necessitates a population update in that case. A small bug but a bug nonetheless I think.
I don't think the Master render node should affect this, but I figured it was worth a try to troubleshoot. As far as I'm aware it mainly just defines what render node will be used by default when called from the commandline.
- Oshyan