Author Topic: Rock Garden  (Read 1297 times)

Offline badvok

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Rock Garden
« on: April 20, 2012, 10:03:57 PM »
Hi,

I'm new to Terragen and I've been going through the tutorials, reading what I can and generally playing around. I recently went through Neuspadrin's Intro to the Fake Stones Shader, which has taught me loads about how to chain various shaders and functions together.

While nowhere near as good as most of the renders posted on this forum, it's the first thing I've really been pleased with so I thought I would share it and introduce myself at the same time :)
==
Badvok

Offline MGebhart

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Re: Rock Garden
« Reply #1 on: April 20, 2012, 10:45:42 PM »
Dang nice render for your first post. Well done.
Marc

Offline Kadri

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Re: Rock Garden
« Reply #2 on: April 20, 2012, 11:09:09 PM »

Nice start  :)
Welcome Badvok!

Offline masonspappy

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Re: Rock Garden
« Reply #3 on: April 21, 2012, 01:26:49 AM »
Well, if that's how good you can do on your first post then I really want to keep an eye on your stuff, as I imagine it will be quite good! :)

Offline Dune

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Re: Rock Garden
« Reply #4 on: April 21, 2012, 09:09:21 AM »
Welcome, and yes, nice first render. But beware of the spikes in the right hand rock. If you're into rocks, check out the forum for tgd's, there's plenty of interesting stuff around to learn from.

Offline Henry Blewer

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Re: Rock Garden
« Reply #5 on: April 21, 2012, 01:22:13 PM »
Very nice first post. The rock face can be smoothed by a surface layer. The right tab control this in the surface layers settings window. Check the box and try 0.2
http://flickr.com/photos/njeneb/
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Offline ares2101

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Re: Rock Garden
« Reply #6 on: April 21, 2012, 07:24:43 PM »
Don't sell yourself short, that is very nice.
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Offline badvok

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Re: Rock Garden
« Reply #7 on: April 22, 2012, 12:47:41 PM »
Thanks everyone :) I agree that the rocks on the right and the foreground don't look right. I've spent most of this weekend trying to fiddle around with them, but I just can't get them looking right.

I think I've now got myself in a state where I have too many shaders lying around and I'm confused about what they're all doing! So I'm going to strip the whole scene back and start on the rocks again, I think.

Still, I've now learned the importance of the "Save Incremental" option. Would have saved a lot of time if I'd learned that lesson earlier...:P

==
Badvok

Offline Dune

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Re: Rock Garden
« Reply #8 on: April 22, 2012, 02:34:25 PM »
It is always good to try out parts of a terrain (such as rocks) separately and look at them closely. If they turn out nice, you can save all nodes as a (appropriately named) clip file (.tgc) for later insertion in a terrain.

Offline badvok

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Re: Rock Garden
« Reply #9 on: April 22, 2012, 06:50:05 PM »
Thanks for the tips. Especially about saving clip files; I didn't know that was possible. So I've been playing around with the rocks in a neutral scene and then reimported them back. They could still do with some work, but I think they're a lot better than they were.

==
Badvok

Offline Henry Blewer

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Re: Rock Garden
« Reply #10 on: April 27, 2012, 12:40:08 AM »
These rocks are much better. If you would like more stratified rocks, decrease the noise. You can also stretch the noise along the x and z axis.
http://flickr.com/photos/njeneb/
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Offline choronr

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Re: Rock Garden
« Reply #11 on: April 27, 2012, 05:55:09 AM »
You've got a good thing going here. You might consider experimenting with changing the sun's position to effect a better atmospheric look. It appears the sun is on your back. Try moving the sun to the upper right corner of the scene. This might give you an improved image.

Offline Simius Strabus

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Re: Rock Garden
« Reply #12 on: April 29, 2012, 11:08:39 AM »
Mighty good job :-)
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Offline badvok

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Re: Rock Garden
« Reply #13 on: April 30, 2012, 11:07:37 AM »
Thanks :) I'm definitely going to have a go at the rocks again and play around with the lighting. Just as soon as work lets me :(

==
Badvok

Offline badvok

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Re: Rock Garden
« Reply #14 on: May 05, 2012, 07:04:12 PM »
I think I'm mostly happy with the rocks now. I've kept the light bright, as the general idea for this scene was bright light and flowers :)

==
Badvok

 

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