It's interesting actually, TG2 has had quite a bit of professional level (film and TV VFX industry) use in the past 2-3 years. Less than Vue perhaps, but on some very high profile projects. Where it hasn't gained much visibility is in the middle ground, places like CGTalk that yes, do have pros, but mostly consist of people who want to get into the industry and who naturally grab onto the major industry apps and talk mostly about those (e.g. Maya, 3DS Max, etc.). Vue did manage to get some greater exposure on CGTalk and more acceptance, which is an important accomplishment to learn from, but at the same time look at the Vue forum on CGT, it's not very active either, so it's questionable whether this didn't just result from a lot more marketing dollars, and/or a lucky break with a CGT person who happened to like Vue or something. In any case we certainly do see these issues and work to address them, but there are usually no simple answers (sometimes "more money" is the answer, but that's a "big ask" most of the time, hehe).
As for asking for exposure from a VFX job, the problem is that the copyright is actually owned by the film studio who is contracting with them, so the VFX studio has to ask *their* employers for permission, and even if they are willing to ask, the answer is very often no. We've gone down that road, and we continue to try to get that kind of access and exposure, but it's tough to get past the initial barriers.
All that being said we of course have plans to improve our PR and general exposure of the great opportunities TG2 *has* gotten of late (Paramount anniversary logo, Terra Nova, Sucker Punch, to name a few).