Reck,...so is TG2 good or not so good at doing terrains? You say both
I think World-Machine's erosion is superior to everything else available + it's relatively easy to generate fantastic terrains.
However, the output size/resolution is limited.
Vue isn't able to do fully procedural planets, at least I haven't read anything good about it (instability issues mostly), in contrary to TG2 (which is extremely stable).
So regardless of how good/bad it looks, TG2 is better at procedurals. Vue has more noise-flavours and possibilities though.
If one uses Vue with TG2 because Vue is capable of interaction with Max then it would indeed be interesting to look at the emecstudios plugin for TG2.
It's possible and actually quite easy to export terrain from TG2 as a heightfield and/or as a 3D model. So not necessarily a heightfield only.
This allows for camera animation in Max or placing objects in the scene and rendering out passes.
As you may have read here and there TG2 is undergoing a lot of changes in this regard. We are now testing the improved animation module (see animation topic in general discussion now) and also render passes/layers/elements are being developed.
All in all the "need" for 4th
party apps like Vue is not necessary as there are already quite some options available and even more is on its way!
Cheers,
Martin