Teaser: Batch-TG2 V7

Started by neon22, July 06, 2011, 10:29:19 AM

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neon22

Well it's nearly ready and has been refactored for community renderfarming.
Initially I'll release just the standalone version - no server connection - for local testing only.
Blends, Tiles and Panoramas (with animation) are all in.
but will need some alpha testers... ;)

Here's a 2-axis blend sample (yes it renders the spread of parameters - then labels them and collates into a grid automatically)
(Working on getting the render times into the text descriptions)

Then I've got to get the server running...

Tangled-Universe

Oh yeah man! Very useful!
I often use animations to find optimal parameters and this saves me time in loading them into virtualdub and going through them frame by frame and going back and forth between TG2.
Great work!

I'd like to test it for you, if possible :)

Cheers,
Martin

freelancah

Oooo! Looks awesome already!

Henry Blewer

This reminds me of the batch image viewer I made using Art Department Professional on my Amigas. This is better. Art Department allowed me to batch edit all the animation frames at one time (it was still frame by frame, but the result was put together like this.)

Your batch process will be Very useful. 8)
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

otakar

looks cool, will try when ready

Oshyan

This looks excellent! Great work.

- Oshyan

neon22

#6
Here is example of Panorama - created from settings
- and one of its 6 component renders. Alas you can see lighting discontinuities...
- no GI used but lowering quality and detail seem neccessary to resolve... more experiments required...
(Whoops - Actually I did have GI on - so that accounts for the blending error.)

Screenshots of app show:
- pano setup (you can load a tgd more than once and render it with different settings)
- rendering in progress - estimated duration etc...
- final render report (exportable)

Dune

Very sophisticated! And useful. I wouldn't mind having a go at it  ;D

neon22

#8
Seeing as there is a discussion going on here about clouds...
http://forums.planetside.co.uk/index.php?topic=12723.0

and Dandelo's metaclouds (from 2008) from here seem like a good solution:
http://forums.planetside.co.uk/index.php?topic=3691.msg50573#msg50573

I thought I'd make a 2 way blend of altitude and depth per Dandelo's instructions
I think its interesting...
The planet (which carries the cloud) has a radius of 200 for this render series.

Also attached is a simpler single-axis blend showing a linear change in a fake stone density.
The triaxial blends are not working yet. I need to stop playing with it and get back to writing it  :o


ndeewolfwood

great job.
If you need more tester...i want to be in.

rcallicotte

So this is Disney World.  Can we live here?


neon22

Nearly done. now have triaxial blends working and the render duration is tagged in the annotation (in seconds in the case below)
Now just getting the new node info from 2.3.20.1 into my blendables.py lookup file (identifies what's a triplet vs boolean etc)
and packing it for install...

neon22

I was going to upload it tonight but the upload folder is full. Will try again tomorrow

rcallicotte

So this is Disney World.  Can we live here?