Require: Terragen 2 VFX advanced Video Tutorials

Started by Snowflake, December 05, 2010, 09:54:32 AM

Previous topic - Next topic

Snowflake

Require: Terragen 2.2 for VFX Mattepainting - behind the Basics Tutorial

Useful realistic Matte Paintings Technique by creating with Terragen 2.2 Elements

Reasons: Terragen 2 with Xfrog is often used for independent VFX-Projects, but there is not any advanced Video tutorial behind the basics or Training stuff around the web, so it would be a highlight. The techniques in this video are major time savers for all TG users and also shows the possibility of TG.

Create one complete detailed and realistic Landscape from scratch (still or animate) in Terragen 2.2. And perhaps a second Part - Compositing this with Mattepainting in a Live Footage.

Before
http://www.artofvfx.com/BOE/BOE_HATCH_VFX_01B.jpg

After
http://www.artofvfx.com/BOE/BOE_HATCH_VFX_01A.jpg

For free or as high quality more Hour Lessons for paid - perhaps at $25 and you find guaranteed up to 30 Users around the world which buy this...
Thanks 

Ps.: Pandorra is the challenge :)
http://h-2.abload.de/img/screen_pandorazyii.jpg

cyphyr

Welcome to the forum:)

Not quite sure what your saying here :)
Are you offering the video tutorial, seeing if there is a market for a video tutorial or asking if such a tutorial exists?
VFX pipelines seem to be mostly developed "in-house" simple (imho) because of the vast number of possible routes available between Terragen and a finished video.
If your offering a Terragen>Lightwave>AfterFX VFX tutorial you could count me in :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Tangled-Universe

I think he's looking for someone who can make a tutorial on how to make a scene for scratch.
He either wants that done for free or paid per hour (up to $25/hour).

Snowflake

#3
I'am Lightwave/Fusion Artist for independent Film Production and new to TG (tried VUE  ;D) for creating parts of Landscapes for VFX. Require: means searching for this stuff. As i look around the www, there is nothing advanced quality Videos and the documentation of TG is ....  :-\

I don't talk about VFX pipelines of major Studios like IML - independent Film Production.
http://www.dailymotion.com/video/x963wt_middleearth-magic-cgivfx-reel_shortfilms

NO: (up to $25/hour) - Offer this Tutorial for $25-$35 for all Users - is this so unusual ... a realistic Software Training for TG.
http://vimeo.com/15994859

So i hope for this Lessons...
-robert-

Tangled-Universe

Hi Robert,

So to get this clear:
You would like someone to create the tutorial, pay that person per hour for creating it and then sell it?
If not, could you be more specific?

Cheers,
Martin

FrankB

No Martin, it's very simple:

He would like to go to a say TG2 elearning site and sign up for a recorded tutorial/class on the subject. He thinks the $$ value of such a tutorial or online class is around $35, and that there will more people willing to pay money for this.

Regards,
Frank

Cyber-Angel

What I think Snowflake is referring to camera mapping and maybe even camera tracking for matching Terragen elements to live action plates or create high resolution matte work for either post production work or even pre-production concept art.

What I think snowflake is asking for is the kind of advanced training video martial produced by the likes of Digital Tutors, beyond the the basics of using TG2!

I think he is looking for training from the stand point of the VFX artist ether from the digital terrain enhancement or replacement by the integration of TG2 scenes with either other VFX elements form other DAC software such as Autodesk Maya or Side-Effects Houdini and/or live action plates or even using TG2 for concept art.

TG2 as of now dose not have the feature set for Camera Mapping nor can it use camera tracking  data and there is no need for Planetside to make their own tracker as there many good ones out there already.

That is what I think he is asking for, as far as I can tell.

Regrads to you

Cyber-Angel                  

Snowflake

Don't make it too complicated   ;)

Cyber-Angel your are right: "advanced training video martial produced by anyone who is able to do this the likes of Digital Tutors". You can offer this anywhere perhaps at nwdanet.com.

No Camera Mapping, No VFX, no tracking, thats done in Fusion/NUKE or AfterEffects - only realistic landscapes creation in TG2, which are able to use as Mattepainting for real Footage integration as shown in the first post.

For VUE/Maya, etc. there are hundred of Videos Tutorials around the web, for TG2 perhaps 10-12, always short superficial Basics.
http://snurl.com/1l9ber   

Start the TG2 high quality advanced elearning series, make money and let the Users learn.

FrankB

Hello Robert,

we have plans to integrate elearning for professional users at NWDA. It's something we're in preparation mode for at the moment. More precisely, we're researching the best infrastructure to deliver elearning in a cost effective and scalable way. IF we can setup the infrastructure as we require, chances are that NWDA will go live with elearning at some point.
However eventually, we'd like to go beyond a simple tutorial (regardless how advanced the topics may be), and provide a true curriculum, maybe even with knowledge certification, but no details are decided yet.

We will be well into 2011 before we may go live, but I'll remember you as a potential customer for this offering ;)

Is there anyone else reading this thread and honestly interested in such a commercial grade elearning offering?

Regards;
Frank

cyphyr

I'd be extremely interested in learning how to integrate Terragen with live action footage. I can match up models and terrains from Terragen to Lightwave and back again because I can control everything in both programs (matts, shadow passes, z-depth etc) but live action footage would be another matter entirely.
:)
Richard
ps: Thinking about this (well the bit I'd be interested in ;) ) it isn't really a TG issue. The issue is knowing how to use the output from Terragen in your final compositing package.
Maybe a short set of tuts on how to set up matting, masking, z-depth, shadow etc would be a step in a useful direction.
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

goldfarb

this is the area that I am exploring right now as I get back into terragen...
I'm a character FX guy and a Houdini user so I'm accustomed to working in a VFX pipeline - currently there really isn't much information out there about using terragen properly in a pipeline - so that's what I'm going to try to learn/develop - how to use TG in VFX.
I'll be sharing whatever I learn (and will hope to get comments/improvements form the folks here), but tutorials on the subject would be great.
--
Michael Goldfarb | Senior Technical Director | SideFX | Toronto | Canada

Snowflake

Quote from: goldfarb on December 05, 2010, 10:29:33 PM
currently there really isn't much information out there about using terragen properly in a pipeline - so that's what I'm going to try to learn/develop - how to use TG in VFX.

There is nothing different to Houdini or Lightwave to use TG2 in a VFX pipeline  ;) TG renders EXR, perhaps it needs something more supported multi-pass channels or Multi-Layer (Specular, Diffuse, Ambient, Shadows, etc.).

The important subject of my requested Tutorials is the TG2 Part to create realistic Lightning/Atmosphere and Material/Tree Shaders that work with the Live-Footage. You also unusual render a Full image, sometimes you only need Background Mountains with clouds.

This image is nice, but the Foreground Trees never works as Mattepainting.
http://www.planetside.co.uk/gallery/f/tg2/Giomez_2030_3.jpg.html

And this image rendered in Full HD is perfect for LIVE-Action or Greenscreen Actors in Foreground
http://www.planetside.co.uk/gallery/f/tg2/Darthvader-Rain_is_Coming_by_Gannaingh32.jpg.html

Here is an Example of replacing Background:

Original Plate
http://www.fxguide.com/modules/NewsUpload/files/09Nov/proposal/vfx_111_03_original.jpg

Final Comp
http://www.fxguide.com/modules/NewsUpload/files/09Nov/proposal/vfx_111_03_comp.jpg

PeterParker

Oh Yes, this would be great!
Can you please add me to your subscriber list? :)


Quote from: FrankB on December 05, 2010, 04:55:28 PM
Hello Robert,

we have plans to integrate elearning for professional users at NWDA. It's something we're in preparation mode for at the moment. More precisely, we're researching the best infrastructure to deliver elearning in a cost effective and scalable way. IF we can setup the infrastructure as we require, chances are that NWDA will go live with elearning at some point.
However eventually, we'd like to go beyond a simple tutorial (regardless how advanced the topics may be), and provide a true curriculum, maybe even with knowledge certification, but no details are decided yet.

We will be well into 2011 before we may go live, but I'll remember you as a potential customer for this offering ;)

Is there anyone else reading this thread and honestly interested in such a commercial grade elearning offering?

Regards;
Frank

Snowflake


Tangled-Universe

Certainly that's possibe. Especially when there's not too much parallax going and a high-res backdrop is sufficient then TG2 is very suitable for this type of work.
The output would be quite fast.
Also for animated sequences of terrain TG2 is suitable, but perhaps a bit too slow for flicker-free full HD output.