Wow guys, I'm speechless!! The help on this forum is invaluable!
I just come back home and found all these posts. This morning I've spent half an hour trying Oshyan method and I did this image. I used a basic paint shader for displacement (positive for upper plane and negative for lower plane) and used a distribution shader on opacity with slope 0° and fuzziness 0.
Then I talked with the art director and because I have to do 4 big island in the foreground and many other in background (then you know how many modification you could be asked for in a single day...) plus liana connections between them and other little things, I decided to give up for now and use softwares where I'm confortable with. I started modeling in lightwave and probably I'll sculpt normal maps in zbrush. I have an old vue version (5 infinite) and I think I'll use it for trees and vegetation..
Btw Dune, I had the same idea of using a second planet but only with atmosphere enabled to have better control on clouds distribution around the island; you did much more and if a spherical island was in my needs your solution could probably be the best way to go.
This doesn't mean I've lost interest in this beautiful app; so as soon as I finish this project I'll try the 'challenge' of doing it in t2 analyzing and sectioning Richard's scene
.
And doesn't mean, also, that this thread is come to the end..
Ettore
PS obviously I'll also show you the final result