Recent Posts

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Image Sharing / Jungle Drive
« Last post by bobbystahr on Today at 05:22:42 PM »
Some eucalyptus trees from the Lightning Collection and a lo res truck cuz I couldn't find my Gaz collection...and a drive through the jungle,C&C welcome. 7 and a half hour render, understandable with the spotlights...still looks kinda crappy though even at 11 AA. Hope that get's fixed soon.
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Image Sharing / Re: Rocks and trees
« Last post by bobbystahr on Today at 04:20:29 PM »
CS6. I found a timeline and you can import images and export mp4. Handy to have.

I only have CS5 and I don't see it anywhere in there sadly, error, it's CS2, the unsupported version they gave away last year, and I found how to make an animation in PS so maybe I have the resources for it.
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Image Sharing / Re: Rocks and trees
« Last post by Dune on Today at 04:18:24 PM »
CS6. I found a timeline and you can import images and export mp4. Handy to have.
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Image Sharing / Re: Rocks and trees
« Last post by bobbystahr on Today at 04:12:23 PM »
. And I just found out I can make mp4's in PS,

What version of PS Ulco or are you using the cloud photoshop?
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Image Sharing / Re: Cracked Face modified
« Last post by bobbystahr on Today at 04:05:53 PM »
That sounds like great advice, Bobby.

Lately I've been attaching a Compute Terrain or a Compute Normal to the bottom (last) shader in the Shader section with it's output open and use that for my objects. I think Dune suggested this some time back and now have no problem landing populations where I want them(for the most part anyway)

Read in your other post about a TruSpace object. Haven't heard about that one for awhile, but I could not use those files in old TG anyway. Just now making something other than rocks, lol.

You can, if you own TruSpace, export it as an obj and run that through Pose Ray to make it TG friendly.  IIRC I tried an .obj dome a TruSpace pal straight out of TruSpace and it had problems.
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Image Sharing / Re: Rocks and trees
« Last post by luvsmuzik on Today at 03:52:59 PM »
Love all of these! Very authentic natural settings with great composition.
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Image Sharing / Re: Rocks and trees
« Last post by Dune on Today at 03:49:50 PM »
Thanks guys. René, I have zoomed in a little on that file (and added another strata shader (default)). The problem with this is that you can't just add (oneclickgo) the formation to existing rockfaces. There are holes in the terrain as well. I have to try and set this up differently. And there are still unlogical warps of rock, it ain't EasyRock.
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Image Sharing / Re: Cracked Face modified
« Last post by luvsmuzik on Today at 03:43:06 PM »
Tried this one today again, using Hanne's brass oxide material setup on the cliff face. File share has voroni 3D diff scalar with large cell height and shape displacements. Generic cloud setup.
Rendered in about an hour. TG4 free version settings

Cracked face file share
http://www.planetside.co.uk/forums/index.php/topic,1394.msg13905.html#msg13905
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Terragen Support / Re: smooth step,negative borders
« Last post by Dune on Today at 02:10:51 PM »
Isn't it easier/better to project the output on some hilly terrain, so you can see what it does in relation to Y?
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Terragen Discussion / Re: Terragen jobs
« Last post by andronikos916 on Today at 11:03:55 AM »
Greeting to all TG users,

I am Andronikos from IXOR (www.ixorvfx.com) and we are looking for an experienced Terragen artist(s) for the creation some epic shots (camera flying above mountain etc) as we need it for a CG Movie we are producing

Proj. Duration: Feb - June 2017
Animation: 45sec - 60sec
Resolution: 2048 x 872



Additionally, if of course you are interested, please fill out or job application form online so we can have your details as an artist and contact you back: http://www.ixorvfx.com/ixor/form.php

You can directly e-mail at: info@ixorvfx.com
Subject: Terragen Artist

Looking forward to hear from you,
Andronikos


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