Recent Posts

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1
Open Discussion / Re: Landscape work done with Houdini and vue
« Last post by René on Today at 10:02:26 AM »
I know his work. Aaron is a very skilled landscape artist.
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Terragen Discussion / Too Smooth voronoi 3D cell scalar
« Last post by cyphyr on Today at 08:50:11 AM »
Is there any way to alter the sharpness of a "Smooth voronoi 3D cell scalar"?
It's very useful to have the soft change between voroni cells but sometimes (often) it is too soft.
3
Open Discussion / Landscape work done with Houdini and vue
« Last post by cyphyr on Today at 08:44:18 AM »
Not Terragen but some very inspiring work here.
I'm sure some of the techniques could be carried over.
The last three were done in Houdini
https://www.artstation.com/aronk
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NWDA Cliffs Contest / Re: René WIP.
« Last post by Hannes on Today at 08:25:07 AM »
Wow, first I thought there are some reference images as well... :)
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NWDA Cliffs Contest / Re: René WIP.
« Last post by cyphyr on Today at 07:57:23 AM »
Great start.
I really like  jgfj.jj and liggend.
You got some really good square, angular shapes there.
Looking forward to more :)
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Image Sharing / Re: I'm not yer Mom y know....
« Last post by bobbystahr on Today at 07:33:09 AM »
Nice lighting, Bobby. You could mask the glass part, and use regular color and bump on the non-glass parts. Then it wouldn't be semi-transparent. Even assign some semi-shiny lead shaderset to the metal parts.

Well the plan with the glass is to duplicate the plane and on one  cast shadows will be enabled, be med grey in colour and have an alpha to cut out the came and the other will be the present setup. I've found doing interiors with stained glass i particular that adding even a small amount of atmo from a Ver 2 Cloud / no density shader makes it work from all angles, other wise you need shadows.
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Image Sharing / Re: Erosion in 4 renders
« Last post by archonforest on Today at 07:05:24 AM »
nice one! ;)
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NWDA Cliffs Contest / Re: René WIP.
« Last post by archonforest on Today at 07:02:32 AM »
Gee these are awesome! Perhaps after the contest you can make a tutorial how to do these or similar rocks?
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NWDA Cliffs Contest / Re: René WIP.
« Last post by René on Today at 06:40:37 AM »
It will probably come down to it again that I have so many tests that I can't make a choice.  :P
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NWDA Cliffs Contest / Re: AndyWelder WIP's
« Last post by Dune on Today at 06:17:49 AM »
You have some lines in your water in the center. Maybe move the lake a bit, as I vaguely remember that's helping to get rid of them.
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