Recent Posts

Pages: [1] 2 3 ... 10
1
Terragen Support / Re: Can I remove terrain with the painted shader?
« Last post by marshill on Today at 12:52:10 PM »
ahh silly me I just typed in a negative number and it worked.  The graphical GUI did not go below zero
2
Terragen Support / Can I remove terrain with the painted shader?
« Last post by marshill on Today at 12:46:38 PM »
So I'm new to t4 and having a blast so far!  I have the pro version.  I figured out how to tie a painted shader to displacement using the help page on this site.  But what I really wanted was to have my painted shader remove terrain (i'd like to create a canyon) but instead it raises terrain.  I couldn't find an example of removing terrain on the help page Painted Shader guide here:  http://planetside.co.uk/wiki/index.php?title=Painted_Shader_Guide    is there another function in T4 that allows me to dig terrain manually?
3
Terragen Support / Re: How do I simply "grab" the map?
« Last post by marshill on Today at 12:43:57 PM »
thanks!   I got it working :)
4
Terragen Animation / Re: Impressions from the Enterprise bridge
« Last post by luvsmuzik on Today at 10:49:58 AM »
 :) :) :)
5
Terragen Animation / Re: Impressions from the Enterprise bridge
« Last post by Hannes on Today at 10:45:46 AM »
This is soooo cool!!! The earrings move perfectly.
6
Terragen Animation / Re: Impressions from the Enterprise bridge
« Last post by DocCharly65 on Today at 10:38:54 AM »
;D ;D ;D

One thing; is Kirk's head semi-transparent?

No Ulco, ;D only in the animation his head should be transparent because of the hair. It's made via alpha mask and so detailed masks are mostly not shown correctly.



.
.
.
..and now I have to go to get my car repaired (battery broken afte 1.5 years because of the start stop automatic :(  )
7
My question was actually directed at Matt, so I hope he'll chime in again. I find that strange that the computes don't affect the fractal warper.
8
Terragen Animation / Re: Impressions from the Enterprise bridge
« Last post by Dune on Today at 10:32:35 AM »
 ;D ;D ;D

One thing; is Kirk's head semi-transparent?
9
Terragen Animation / Impressions from the Enterprise bridge
« Last post by DocCharly65 on Today at 10:21:00 AM »
Sorry  - only very slow progress at the moment... many animations are only screenshots of the Terragen 3D preview for fast checks.

But some things are happening:

Lt. Uhura got a little role:
84794-0

84796-1

Animated:
https://1drv.ms/v/s!AvEpmvBUHi6qgqdc7N4kmi7h7et2Xg
and:
https://1drv.ms/v/s!AvEpmvBUHi6qgqddSnsCki28dgN4gg

It was not so easy to give the earrings some natural movement fitting to the heads movement.


Abe is better animated now while pressing a button and saying "OK - sorry ... aye Captain!" including some things happening on the display behind him.
https://1drv.ms/v/s!AvEpmvBUHi6qgqdXAMOtrxTLE7tkiQ


Ripley speaks a haunting warning:
https://1drv.ms/v/s!AvEpmvBUHi6qgqdWu2NCsp-b9or8cA


... and last but not least Kirk must laugh...
84798-2

https://1drv.ms/v/s!AvEpmvBUHi6qgqdYV9HZhgTyrLrEXg

"Why" - is a secret - but if someone native English speaking friend could please help me with a planned ambiguous slogan - she/he would know first what kind of weired joke I have planned again ;)

Just a PN would be nice.




10
Terragen Support / Re: Strange CPU Slow-up
« Last post by jaf on Today at 09:57:40 AM »
I'm thinking the problem was how I added the objects -- I had made a tgc of a bunch of populations from a different scene to introduce to this current scene and just made the node hook-ups.  I've done that before and haven't seen a problem, and in this case the objects look fine. But with that particular cloud tgc, I get the problem with the cores at less than 40% when they should be 100%.

I'm going to play around with the scene and see if I can simplify it to something I can upload.
Pages: [1] 2 3 ... 10
anything