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91
File Sharing / Re: SSS (Simple strata shader)
« Last post by bobbystahr on September 21, 2017, 08:07:02 PM »
Here's an example of a mask 17000x20000 across along with the values. :) It's always better to show than only tell about it:

(Attachment Link)

Of course, it's an example mask for the DISPLACEMENT AREA only. No actual displacement here.


I completely agree. As they say, a picture is worth 1000 words.
92
Terragen Support / Spherical camera not rendering
« Last post by AndyWelder on September 21, 2017, 07:34:12 PM »
I have this problem with the spherical camera not rendering at all from the beginning I started using TG3 Pro but it never really was a problem until recently where I wanted to enter the "NWDA 360 gallery" and my usual work around (rendering a cube face camera setup) did produce an image that wasn't up to par with NWDA standards. Danny offered to render the required spherical image so I did send him a gathered project file. After a couple of days Danny told me "No luck, It renders all black", he thought the file got corrupted somehow... BTW, the result of my initial try with the cube face camera setup by Matt can be found here: http://www.planetside.co.uk/forums/index.php/topic,23557.msg238817.html#msg238817
There is also another problem working with TG and maybe they are related:  On my machines, with a Dutch version of Windows and with The Netherlands as country setting and also currency and everything else set for The Netherlands, starting up TG will cause a "~" (tilde) to appear the first time you type a letter, number or symbol in TG or any other application. And TG does not respond well to a "~" appearing somewhere in the XML code I found out after I forgot to erase the tilde and did save the project with a tilde somewhere in a box. :-[ Perhaps this "~" appearing is a symptom of something going on (or even going wrong) deeper inside TG...? Just guessing...
93
User-contributed Tutorials / Re: Export Terragen terrains as vector displacement map
« Last post by bla bla 2 on September 21, 2017, 06:44:36 PM »
And too how we can see to a texture very details, when to the camera are far ? And for see of near the texture to the object ?
94
File Sharing / Re: SSS (Simple strata shader)
« Last post by N-drju on September 21, 2017, 05:15:38 PM »
Here's an example of a mask 17000x20000 across along with the values. :) It's always better to show than only tell about it:

76409-0

Of course, it's an example mask for the DISPLACEMENT AREA only. No actual displacement here.
95
Image Sharing / Re: Retreating ice, etc.
« Last post by Dune on September 21, 2017, 05:13:41 PM »
Thanks. Here's another version. I think I like the more 'transparent' water better. At least the people now have boots  ;)
96
Image Sharing / Re: Rock study
« Last post by Dune on September 21, 2017, 05:11:15 PM »
Pretty weird effect. What will you use this for?
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File Sharing / Re: SSS (Simple strata shader)
« Last post by bobbystahr on September 21, 2017, 03:43:35 PM »
Thank you! I am glad you like it.

This setup works best with relatively small shapes when DISPLACEMENT AREA/STRATA AREA size is between 1000x1000 and 3500x3500. Beyond that size, the mask will slowly revert to an unwarped form of any SSS that you are using as a mask.

I'll probably post a version that works with larger values too. Meanwhile, consider this - the larger mask (DISPLACEMENT AREA + STRATA AREA) you are planning for, the higher the values in this network should go.

Let's say you are planning for a DISPLACEMENT AREA of 10000x5000. It would be prudent then, to increase the "final multiplier" value in the "vector displacement shader" to around 10000 as well. The SHAPE fractal size should also be increased. This way, the mask will remain nicely warped.

Well, actually the values might be different because I'm speaking out of my mind. But the general principle is accurate.


Thanks also for these tips.
98
Image Sharing / Re: Rock study
« Last post by Kadri on September 21, 2017, 03:00:10 PM »

Thanks.

This just finished. One is still rendering.

It is a 3 mb GIF file.

99
Image Sharing / Re: Good morning world...........
« Last post by Dune on September 21, 2017, 01:59:26 PM »
Very cool, Richard.
100
Image Sharing / Re: Good morning world...........
« Last post by fleetwood on September 21, 2017, 01:54:21 PM »
Great sunrise. Hope she doesn't spill any coffee on those nice white clothes.
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