Recent Posts

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91
Image Sharing / Re: Gravel Shaders WIP
« Last post by WASasquatch on June 19, 2018, 08:49:21 PM »
Going to be a standard addition to my scences, I like how this is flexible and can be added to a default terrain fractal. I have not tried adding object populations for vegetation yet, but that should not be a problem. Flexed the colors on your set up just a tad, but I like the slight contrast. THANKS  again!

I like the rich soil color, contrasts nicely with the rocks. I'll be honest I was modeling off a gravel road in the park I am at and it's rather beat up and has years of settled dust making it rather plain colour wise.
92
Image Sharing / Re: Dawn
« Last post by mhaze on June 19, 2018, 07:57:28 PM »
Thank you all.
93
Image Sharing / Re: Gravel Shaders WIP
« Last post by luvsmuzik on June 19, 2018, 07:41:15 PM »
Going to be a standard addition to my scences, I like how this is flexible and can be added to a default terrain fractal. I have not tried adding object populations for vegetation yet, but that should not be a problem. Flexed the colors on your set up just a tad, but I like the slight contrast. THANKS  again!
94
Image Sharing / Re: Gravel Shaders WIP
« Last post by WASasquatch on June 19, 2018, 06:17:19 PM »
Great! It's this kind of detail that often makes a difference in the realism created in a scene. And such stuff is also very time consuming to come up with, which is why it makes sense to have snippets like this saved up in a library, which eventually can be used to 'quickly' put together something. I wish it were easier to manage though in the UI, I am still struggling with complex node networks, no matter how well you group them and label them. The whole thing becomes a mess when you add a few nodes via the menus and dialogs and having to constantly organize the network is not fun.

Thanks for sharing your work.

In I believe 6 years of using Terragen, I have never, ever, once, used those menus. They're not intuitive and yes, destroy the node network. I find it odd people advise to use them considering how slow it is compared to a right click, not to mention, when I right click, the shader goes where I click.
95
Image Sharing / Re: Dawn
« Last post by otakar on June 19, 2018, 05:55:44 PM »
Most excellent! This is not a render that you check out for a couple of seconds. This is something to linger on. The carved out terrain is fantastic. The river is great along with its tributaries. I absolutely love that rock column on top of the hill in the fore. The vegetation is well placed and the colors make it realistic. Perhaps some dead wood would be a plus here. The mysterious clouds are fine. You can see a bit of that 'follow terrain' setup on top of the leftmost hill, but I am a fan. The dark clouds don't bother me, but maybe the density can be experimented with a bit (decrease?). Makes me wanna pack my backpack and get up there!  8)
96
Image Sharing / Re: Cracked Mud WIP
« Last post by WASasquatch on June 19, 2018, 05:51:56 PM »
Some scene testing. Having issues with weird speckled shadows on the surface created by the pond lip. Had to change my sun so it cut out most the casting shadows.
97
Image Sharing / Re: Gravel Shaders WIP
« Last post by otakar on June 19, 2018, 05:36:55 PM »
Great! It's this kind of detail that often makes a difference in the realism created in a scene. And such stuff is also very time consuming to come up with, which is why it makes sense to have snippets like this saved up in a library, which eventually can be used to 'quickly' put together something. I wish it were easier to manage though in the UI, I am still struggling with complex node networks, no matter how well you group them and label them. The whole thing becomes a mess when you add a few nodes via the menus and dialogs and having to constantly organize the network is not fun.

Thanks for sharing your work.
98
Terragen Discussion / Re: gradual transparency method
« Last post by Dune on June 19, 2018, 05:09:06 PM »
Yes, it does. And no fancy settings there. I'll do a simple setup.....
99
Terragen Discussion / Re: Error 135 ?
« Last post by bla bla 2 on June 19, 2018, 04:51:03 PM »
I reinstall Terragen and I have another problem ....


J'ai Re-installer Terragen et j'ai un autre problème....
100
Terragen Discussion / Re: gradual transparency method
« Last post by Matt on June 19, 2018, 04:45:42 PM »
It seems to be affecting just the terrain. Anything unusual with advanced render subdiv settings?

Can you simplify the scene so it demonstrates just this issue, with only the terrain, fire and light sources?

Matt
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