Recent Posts

Pages: 1 ... 8 9 [10]
91
Open Discussion / Re: Manuel Bastien BLender Human Figure Plugin
« Last post by luvsmuzik on February 15, 2018, 05:20:15 PM »
Changing the NORMAL map to a GRAYSCALE high contrast image will give you more contours. This is set displace at 1. About 0.3 works for wrinkled knuckles.
92
Open Discussion / Re: Manuel Bastien BLender Human Figure Plugin
« Last post by luvsmuzik on February 15, 2018, 04:21:13 PM »
If you want hair/fur that is done with a vertex group particle system in Blender. Other programs may just paint it on, dunno.

And while we are on that subject, Most programs that generate a model have surface finishes that are not always readily available in Terragen. Hannes and others have done a great job of explaining how to get what is not automatic to compensate.

when I edited these to export I had to remove every finish I knew would not transfer to Terragen. Mix nodes, transparency, gloss, add, ramp....so ....  :o
93
NWDA Cliffs Contest / Re: Hannes' Cliff WIPs
« Last post by mhaze on February 15, 2018, 04:10:47 PM »
Love the last one without the people but the previous one had a great narrative and was a lot of fun!
94
Open Discussion / Re: Manuel Bastien BLender Human Figure Plugin
« Last post by luvsmuzik on February 15, 2018, 04:04:00 PM »
There is a displacement image for these, I did not apply it yet. The model itself is very defined, so let me try that first. :)
These are meant to be "dressed" but you that know how to do UV maps etc, I am sure could make this easy peasy.
95
Open Discussion / Re: Manuel Bastien BLender Human Figure Plugin
« Last post by N-drju on February 15, 2018, 03:45:06 PM »
I have that impression that all models imported into TG are loosing some details along the way. Human models, with all the complexity of the human body, especially.

I don't mind models having no chest hair or visible finger wrinkles but I still notice that e.g. face expressions are waaay off the original. :-\ That's why I'm generally used to paste in humans from other software.
96
Terragen Discussion / Re: Image size
« Last post by N-drju on February 15, 2018, 03:39:44 PM »
Isn't it possible to just use the "make river" operator or something with similar name? I'm not sure if it fits your expectations, but it sure was possible to carve the riverbed this way.
97
Terragen Discussion / Re: Clouds following terrain indeed
« Last post by bobbystahr on February 15, 2018, 03:37:36 PM »
I finally gathered up my courage and tried out the old "clouds following terrain" trick by Martin Huisman. And the result is quite decent if I may say so myself. At least in the very rudimentary "test environment":

(Attachment Link)

I thought it's gonna be much more time consuming and hard on the mind, but it took me no more than 20 mins to get it down which is pretty nice.

Several things to remember... First of all, you wanna read Martin's guide very carefully to get the results you are hoping for. There are many items to keep in mind and some space for mistakes. Secondly, you need to take care of all the numbers from the position to depth modulators and so on. If you like tweaking your images, you'd be happy as a kid in a candy shop. ;)

I wonder though how it will play out on a complex terrain with several layers and modifiers. We'll see what develops.


Any cool results to share yet?
98
Open Discussion / Re: Manuel Bastien BLender Human Figure Plugin
« Last post by luvsmuzik on February 15, 2018, 02:59:24 PM »
c'est vrais! c'est tu! :)

I thought we were talking about myself   ;D LOL
view the title of the topic  ;D


( J'ai cru qu'on parlait de moi ) Vue le titre du topique. ^^

Slight musclular adjustments....easy
99
Open Discussion / Re: Manuel Bastien BLender Human Figure Plugin
« Last post by bla bla 2 on February 15, 2018, 02:45:57 PM »
I thought we were talking about myself   ;D LOL
view the title of the topic  ;D


( J'ai cru qu'on parlait de moi ) Vue le titre du topique. ^^
100
Open Discussion / Manuel Bastien BLender Human Figure Plugin
« Last post by luvsmuzik on February 15, 2018, 01:46:29 PM »
Recently added plugin available for Blender
Easy to use custom figure generation. Recent posts showed some models that resemble the features that can be done with this plugin.....grotesque, obese, fantasy....
Poseable....also tutorials.....
Plugin comes with a few basic skins textures and all models are basically bare skinned. Tutorials available for clothing that do not seem too complicated, especially for you who already get this stuff.

Manuel Bastien Human Figure Plugin Tutorial  (YouTube)
https://youtu.be/KVRAZdk4hXM
Pages: 1 ... 8 9 [10]
anything