Recent Posts

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21
Terragen Support / Re: Render View close and reopen change to Alpha Channel bug
« Last post by KlausK on November 23, 2017, 10:45:02 AM »
Cannot confirm.
Tried and tested on 3 PCs with Windows 7. No crashes here.
Cheers, Klaus

ps: Terragen 4.1.17 and 4.1.18
22
Image Sharing / Re: Cratered VII
« Last post by Denis Sirenko on November 23, 2017, 10:17:08 AM »
It can't be uniform because then (for example) all mid sized craters would destroy the rims of large sized craters they overlap and that would not be right.

Cyphyr, what do you call "destroy"? How did you put a single crater on top of the other? Is this not just a sequential displacement of the surface first by one crater, then by another? In other words, if we first put a large crater, and then the middle one, it will give the same result as if we first laid the middle crater, and then the large crater? Or not? Could you make two screenshots of the previews to see the differences?
23
Image Sharing / Re: Sunset experiments...
« Last post by mhaze on November 23, 2017, 09:31:35 AM »
Lovely mood.
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Image Sharing / Re: Crystal Lake
« Last post by mhaze on November 23, 2017, 09:31:01 AM »
Very nice indeed. Atmospheric and beautiful.
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Terragen Support / Render View close and reopen change to Alpha Channel bug
« Last post by D.A. Bentley on November 23, 2017, 08:18:44 AM »
I think I discovered a bug in Terragen 4.1.17 that can be repeated/reproduced.  The steps to reproduce are as follows:

1.  Open Terragen
2.  Render the default scene
3.  Close the Render View (frame buffer window)
4.  Reopen the Render View from menu View -> Render
5.  Switch to Alpha Channel (channels button only available after adding registration / key file)

Terragen crashes.

I just installed Terragen 4.1.18 and the same steps produce the crash.

Out of curiosity I opened up Terragen 3.4.00.0 and get the same crash.

Lastly, I tested this on a 2nd Windows 10 PC to be sure it wasn't specific to one computer, and the crash still occurred.

Hope that helps!

Derek
26
File Sharing / Re: free megascans
« Last post by zaxxon on November 23, 2017, 06:35:17 AM »
Megascans uses the term "scatter object" for collections of objects; like leaves, twigs, pebbles, etc. When loaded into an app that understands the structure each separate mesh can then be randomly distributed and  manipulated. Here is an example of two Megascans scatter objects being used in Itoo's forest Pack, a 3DMax plugin. I've attached an image of one of the scatter collections. Start watching the video at 10:10

https://www.youtube.com/watch?v=7B17VEFZyuQ

27
Image Sharing / Re: megascan 2D grass
« Last post by AP on November 23, 2017, 05:50:32 AM »
It looks good and could be rather useful for semi-arid environments.

and it's free, mixed with some of the 3D grasses we have it would provide nice variety as I've not got a model like this grass.

Yes and the 200+ Free Assets you had posted as well.
28
Image Sharing / Re: megascan 2D grass
« Last post by bobbystahr on November 23, 2017, 05:17:16 AM »
It looks good and could be rather useful for semi-arid environments.

and it's free, mixed with some of the 3D grasses we have it would provide nice variety as I've not got a model like this grass.
29
File Sharing / Re: 200 free assets
« Last post by masonspappy on November 23, 2017, 05:12:29 AM »
Interesting. I'm guessing maybe these were used as Greebles in a larger project?
30
Image Sharing / Re: megascan 2D grass
« Last post by AP on November 23, 2017, 04:47:12 AM »
It looks good and could be rather useful for semi-arid environments.
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