Recent Posts

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11
Image Sharing / Re: testing some new larches
« Last post by masonspappy on Today at 06:52:46 AM »
Very nice!
12
Image Sharing / Re: Neanderthals
« Last post by Dune on Today at 05:53:22 AM »
I use the provided DAZ maps, but the main additions are procedural. Scratches and bumps, differences in skin tone, etc, either procedural or by mixing in a simple painted texture tile.
Clothes/hides I make in ZB as a single side (thin) mesh to save on unnecessary polys, but my next challenge is to just have the visible edges thickened (more like real skins). Edges are sometimes too obviously thin, but I don't want the whole thing double, because I sometimes get problems with inside poking through outside.
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File Sharing / Re: Cirrus-Cirrocumulus Clouds
« Last post by Dune on Today at 05:42:39 AM »
If using the 'normal' voronoi noise, instead of the blue nodes, they may be less noticably voronoi as you can set the noise octaves higher. And you can always mix with some perlin or billows. Nice clouds, btw.
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Image Sharing / Re: Mountains w.i.p.
« Last post by Dune on Today at 05:37:27 AM »
They repopulate indeed (I don't know why), so what Bobby says is the best; use cached pops.
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Image Sharing / Re: Mountains w.i.p.
« Last post by WASasquatch on Today at 05:33:26 AM »
Was able to look at this on my desktop (commented on my phone earlier).

The new image looks really good. Can imagine how humid that day would be, but how nice that cool rain would feel.
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Image Sharing / Re: testing some new larches
« Last post by WASasquatch on Today at 05:31:27 AM »
They look nice. Maybe a tad more reflection to bring out depth in the needles, they look a bit flat. I zoomed in, looks much better.
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Image Sharing / testing some new larches
« Last post by Dune on Today at 05:29:48 AM »
As the title says; just a simple terrain with 4 new ST larches.
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Terragen Discussion / Re: VDB workflow testing
« Last post by Matt on Today at 05:21:29 AM »
I've uploaded a new VDB to the same folder:

vdb_calib_01/scenes/vdb_calib_01_export_v003.vdb

This is named 'density' instead of 'Easy cloud 01'.

Does this solve the problem with visibility that some of you had with v001?

Matt
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Terragen Discussion / Re: World Creator steps up...
« Last post by WASasquatch on Today at 04:57:36 AM »
I've got WC Pro RC14 -- bought it at version 12 ($289 USD).  It's a perpetual license with 1 year maintenance with a 1 year maintenance renewal for $149 after that.

To get the real time editing, you need a strong graphics card.  You can do things in minutes with WC that took hours in World Machine.

I really need to get into it -- been so busy trying to improve my modeling skills in Lightwave. 

It will ramp up the heat in your computer though, so you have to plan for that (my graphics card will go from 34c to 65c in a few seconds.)

Wonder how the RT editing would work on my RX 480. It's the 8GB edition.
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Terragen Discussion / Re: VDB workflow testing
« Last post by sboerner on Today at 03:47:01 AM »
Black cloud and shadow in Maya with Arnold.

Directional light intensity: 4
Volume Density: 0.003
Scatter Weight: 0
Transparent: 0.5/0.5/0.5
Everything else left at default.

The grid and vdb are scaled x100. Camera imports to the correct position.

For the 4 zones I have: 4.9%, 18.0%, 36.0%, 72.8%
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