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Terragen Animation / Re: Animated clouds to Maya
« Last post by 3D Lunatic on Today at 09:58:54 PM »
Oshyan, thank you for your reply.

Yes, I can animate the plane to the shape of the clouds, that's no problem. I just need some visual cue to tell me where the clouds are.

Is there a way to place some objects, such as boxes, in Terragen 4 to "block out" where the cloud is, then export these with the camera to Maya? I could then use the boxes to help me animate the path of the plane. Then I would delete the boxes, as they are only placeholders. It's a clumsy method, but better than nothing. I really want to take advantage of the fully 3D physical clouds in Terragen, and fly through them as you would fly through a canyon. Do you think this is a feasible way? I understand your method using a depth pass and doing it more in the compositing stage, but I really want to do it in 3D, and affect the flight path of the airplane based on the position of the clouds.

Thanks again for your expertise.
File Sharing / Re: SSS (Simple strata shader)
« Last post by bobbystahr on Today at 09:58:25 PM »
Cool, thanks for sharing this clip.
Image Sharing / Re: Megen's Mesa
« Last post by otakar on Today at 09:55:45 PM »
Great colors and nice sharpness. Really accomplished render. PS could easily feature this for a while.
Terragen Support / Re: Terragen 4 crashes while browsing library
« Last post by Oshyan on Today at 09:47:51 PM »
Can you try going into the Preferences and deleting the library database? The option for this is under Preferences -> Library -> "Delete Library Database". Please be aware that this will lose the data on any items you have added to the Library. If you don't want to take this step then you can try clearing the previews, which is another option in the preferences there.

- Oshyan
Terragen Animation / Re: Animated clouds to Maya
« Last post by Oshyan on Today at 09:45:07 PM »
Yes, admittedly that is a harder situation to handle with the current lack of cloud import/export. If you can lock down the look of your cloud shapes (i.e. you do not need to adjust cloud shapes based on the path of the plane, but rather the other way around) as well as the camera path before you animate the plane, then you might be able to create a workflow where you finalize the Terragen clouds, render them out to a sequence along with a depth pass, and use those to setup your plane flight path. You'd have to do some work in compositing to get the correct occlusion of the plane behind clouds since there's no way to export out the clouds as a holdout object for Maya.

We are actively researching OpenVDB import/export for the future, which should help a lot with these kinds of projects.

- Oshyan
Terragen Discussion / Re: Boolean Add for object intersections
« Last post by Oshyan on Today at 09:40:55 PM »
It's something we have talked about having in the future, but I don't know if Matt has any specific plans or time frame for it. I can say it has not been discussed as something that would be added soon, though.

- Oshyan
Terragen Discussion / Re: Boolean Add for object intersections
« Last post by treddie on Today at 09:39:30 PM »
Thanks Oshyan.  Are there such plans in the near future?
Terragen Discussion / Re: Rock Won't Displace
« Last post by Oshyan on Today at 09:38:11 PM »
Fleetwood is probably using the Displacement input of the surface shader for the rock and not the Mesh Displacer.

Ulco, even in Fleetwood's non-displaced example you can already hopefully see and understand why a 20 face displaced rock would look different than an 80 face displaced rock *even with the same displacement shader*. It's because the base rock shape changes, and thus the displacement is based on different underlying shapes. It's the same as if you were to import a regular 3D model and displace it - a frog model displaced with the same shader as a horse model would produce different results. This is no different, changing to an 80 face rock does not really make "a more detailed/smooth version of the existing rock", it makes a different rock with more faces. The number of faces is essentially a component of the aesthetic of the rock.

- Oshyan
Terragen Discussion / Re: Boolean Add for object intersections
« Last post by Oshyan on Today at 09:33:59 PM »
Unfortunately there is no such functionality to detect intersections or distances between things in Terragen at present (aside from specific things like the Distance Shader, which is based on the camera location).

- Oshyan
Image Sharing / Re: Two Moons Sunset
« Last post by bobbystahr on Today at 09:24:50 PM »
Agree with the rest...any idea what planet we're viewing from, hee hee hee
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