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General => Image Sharing => Topic started by: bobbystahr on September 06, 2017, 09:18:47 PM

Title: High Seas_W I P
Post by: bobbystahr on September 06, 2017, 09:18:47 PM
found a lovely boat and dropped it onto the Atlantic,tgc and overlaid it with Richard's Turner Sky.tgc...still lo AA/res but will take this further. C&C welcome
Title: Re: High Seas_W I P
Post by: Dune on September 07, 2017, 02:22:28 AM
Nice. Spotlight on the boat perhaps?
Title: Re: High Seas_W I P
Post by: Kadri on September 07, 2017, 05:06:04 AM

Looks good.
Title: Re: High Seas_W I P
Post by: bobbystahr on September 07, 2017, 05:21:59 AM
Quote from: Dune on September 07, 2017, 02:22:28 AM
Nice. Spotlight on the boat perhaps?

found lanterns on the back of the ship so dropped lights into them and am trying an over niter from the back
Title: Re: High Seas_W I P
Post by: bobbystahr on September 07, 2017, 11:47:21 AM
Quote from: bobbystahr on September 07, 2017, 05:21:59 AM
Quote from: Dune on September 07, 2017, 02:22:28 AM
Nice. Spotlight on the boat perhaps?

found lanterns on the back of the ship so dropped lights into them and am trying an over niter from the back

well, after 5 hours only 20% of the sky was done so I think this is on hold till I can figure what is slowing my workstation down...should have finished over nite...sigh. I'll start a new thread when I figure this out.
Title: Re: High Seas_W I P
Post by: bobbystahr on September 07, 2017, 12:14:55 PM
Quote from: Dune on September 07, 2017, 02:22:28 AM
Nice. Spotlight on the boat perhaps?

Did a wee test adding Richards God Rays answer before the Turner Sky clip and, using his Transform shader, moved the hole in the clouds towards the camera till the sun hit the ship...doing a test render now but that also seems to work O K.
No solution to the slowness though...sigh.
Title: Re: High Seas_W I P
Post by: Dune on September 08, 2017, 02:28:37 AM
I think you better work on the terrain and objects first and then add the sky as the slowest last bit. I have a love/hate relationship with the (awesome) clouds, and am hardly ever patient enough to work on them for hours.
Btw. make a black square in PS, white soft dot in center and point that towards the sun with a camera, as a (inverse) mask for a hole in the sky; easy spotlight, no moving around of SSS's needed.