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General => Image Sharing => Topic started by: Dune on September 04, 2017, 06:51:04 AM

Title: Roman standoff
Post by: Dune on September 04, 2017, 06:51:04 AM
Some guys in some setting, and some guy I just made.
Title: Re: Roman standoff
Post by: Kadri on September 04, 2017, 07:36:51 AM

Sweet.
Title: Re: Roman standoff
Post by: mhaze on September 04, 2017, 12:50:19 PM
The figures are brilliant - you've really mastered the clothes and the poses!
Title: Re: Roman standoff
Post by: bobbystahr on September 16, 2017, 11:35:53 PM
WOW. What was I doing on the 4-5th to have missed this.
Title: Re: Roman standoff
Post by: masonspappy on September 17, 2017, 11:56:44 AM
what program you using to make your figures?
Title: Re: Roman standoff
Post by: Lady of the Lake on September 17, 2017, 03:11:21 PM
The figures are amazing.
Title: Re: Roman standoff
Post by: Dune on September 18, 2017, 02:04:53 AM
DAZ with a few basic figures, which I adjust in ZBrush. Strange thing is though, that I make folds in the clothes, but they don't show up very well in TG. Maybe I should deepen them.
Title: Re: Roman standoff
Post by: bobbystahr on September 18, 2017, 10:04:29 AM
Quote from: Dune on September 18, 2017, 02:04:53 AM
DAZ with a few basic figures, which I adjust in ZBrush. Strange thing is though, that I make folds in the clothes, but they don't show up very well in TG. Maybe I should deepen them.

or an inverse bump map functioning as a sort of cavity map maybe?
Title: Re: Roman standoff
Post by: agent unawares on September 18, 2017, 10:07:30 AM
Try baking an AO map and then multiply with your diffuse texture, it's a very good way to fake shadows in smaller features.
Title: Re: Roman standoff
Post by: Dune on September 18, 2017, 11:15:13 AM
Ah, thanks for your suggestions. I'll try.