Planetside Software Forums

General => Image Sharing => Topic started by: René on September 01, 2017, 06:20:52 AM

Title: Wadi Rum
Post by: René on September 01, 2017, 06:20:52 AM
w.i.p.
At first I thought it all looked good, but when I rendered a higher resolution, I was disappointed. 
The distribution of the stones is bad and the rocks are too uniform. The clouds need more work too.
Title: Re: Wadi Rum
Post by: René on September 01, 2017, 06:23:34 AM
Oops, I posted in the wrong place! How can I delete it?
Title: Re: Wadi Rum
Post by: Kadri on September 01, 2017, 06:50:28 AM

Still looks good René.
The difference between resolution is annoying sometimes.
Oshyan will move the thread to the right section later probably.
Title: Re: Wadi Rum
Post by: Dune on September 01, 2017, 11:30:50 AM
Echo Kadri. One or two places may need some work indeed (there's also some small spikes on the left side, but that's nitpicking), perhaps some warp to break the vertical very straight areas. I like the sand structure, btw. Anyway, great work, René.
Title: Re: Wadi Rum
Post by: luvsmuzik on September 03, 2017, 04:43:12 PM
Always interesting and always great!
Title: Re: Wadi Rum
Post by: Tangled-Universe on September 03, 2017, 04:49:00 PM
I feel with you Rene, sometimes it's difficult to predict what happens at higher resolutions.
If you see discrepancies with cloud v3 between the preview and the render then usually setting ray march quality to 0.5 gives much more accurate previews.

You have already pointed out what you'd like to improve, so I'm curious where you're taking this.
I'd like to add to it that I usually prefer some "breathing space" in compositions, so in this case a slightly wider camera angle so that the top of the cliff isn't cut off.

Looking forward to see your next iteration!

Cheers,
Martin
Title: Re: Wadi Rum
Post by: René on September 04, 2017, 04:17:22 AM
Quote from: Tangled-Universe on September 03, 2017, 04:49:00 PM
I feel with you Rene, sometimes it's difficult to predict what happens at higher resolutions.
If you see discrepancies with cloud v3 between the preview and the render then usually setting ray march quality to 0.5 gives much more accurate previews.

You have already pointed out what you'd like to improve, so I'm curious where you're taking this.
I'd like to add to it that I usually prefer some "breathing space" in compositions, so in this case a slightly wider camera angle so that the top of the cliff isn't cut off.

Looking forward to see your next iteration!

Cheers,
Martin

That's good cloud/preview tip Martin, thanks. You're right, it's unnecessary to cut of the top.
Now that I look at it after a few days, it strikes me that the structure at the bottom of the cliff looks like water caustics. Aaaarch!
Title: Re: Wadi Rum
Post by: René on September 04, 2017, 04:24:33 AM
Quote from: Dune on September 01, 2017, 11:30:50 AM
Echo Kadri. One or two places may need some work indeed (there's also some small spikes on the left side, but that's nitpicking), perhaps some warp to break the vertical very straight areas. I like the sand structure, btw. Anyway, great work, René.

I hadn't noticed the spikes. You have a sharp eye for detail Dune! :)