Is there any easy or relatively easy way to modify power fractal so it has a "bubbly" look?
I would like to do wakes on my water shader so I need this effect of "perturbed" water like when a ship is cutting through the surface.
Voronoi Billows flavour of noise in a PF should get you close.
Quote from: Hetzen on August 24, 2017, 06:24:24 AM
Voronoi Billows flavour of noise in a PF should get you close.
yes and set all sizes the same for round spheres.
Hm, okay, before I try bobby's solution there is a problem that I would like to solve first. It will probably affect all settings so let's get that out of our way first.
When I apply color function and density function I am getting a strange, bright blob around the area that should be affected. Why is that so? It appears both in preview and render as well.
[attach=1]
Didn't you paint that white blob?
Of course not. ;) I used painted shader but only to mask the "stir" area behind the person. The painted shader area is shown in this amended picture.
[attach=1]
The blob's visibility increases along with volume density and volume color. I can reduce them but then I also loose visibility of the bubble fractal itslef. They are connected somehow.
Quote from: N-drju on August 25, 2017, 04:19:03 AM
Of course not. ;) I used painted shader but only to mask the "stir" area behind the person. The painted shader area is shown in this amended picture.
[attach=1]
The blob's visibility increases along with volume density and volume color. I can reduce them but then I also loose visibility of the bubble fractal itslef. They are connected somehow.
If you want the bubbles in the water I would try running it through the painted shader or vice versa, or blending them with a merge shader and run all that through the Volume channel...never tried this but it seems rational at first coffee....and leave the co;our default for starters. Could you post a render of what's actually happening as a .tgd wouldn't be usable without the objects.
I don't understand it anymore, because now I recognize the white blob as the person object. So where is the white blob? TGD or closeup would be good indeed.
Maybe this will get you on the right track.
good share René...that oughta do it
Thanks for the example files.
BTW: this is something that the RTP Preview cannot handle, right?
Does it look this way (see attachment) for everyone?
Cheers, Klaus
Quote from: KlausK on August 27, 2017, 04:29:46 PM
Thanks for the example files.
BTW: this is something that the RTP Preview cannot handle, right?
Does it look this way (see attachment) for everyone?
Cheers, Klaus
yup, transparency isn't working in RTP
@ René - That's a very good file indeed. Stirs the water up real good.
@ Dune - Ok, let's break it down a bit. :D See yet another image. Take note however that the matter is, kind of, no longer relevant.
[attach=1]
Maybe he just peed in the water. :D
Ah, that's what you mean. Maybe just a hard reflection spot? Luckily you solved it.