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General => Terragen Animation => Topic started by: DocCharly65 on August 23, 2016, 03:51:20 AM

Title: The start of the Allied fleet
Post by: DocCharly65 on August 23, 2016, 03:51:20 AM
A very raw test to check that no vessel flies trough another.

The models and the responsible artist I'll credit in detail later, when the sequence was rendered correctly.
Before that, I want to change some minimal details: The Starfuries, the Serenity and the Eagles are still a little too fast to me.

But the general movement is "choreographed" now. It's a really, really busy scene  :)

https://vimeo.com/179863381 (https://vimeo.com/179863381)

Before rendering I'll have to find out the planets atmosphere setting with lowest rendertime:

With "optimal" accelleration cloud settings I need about 30 min per frame but I get strange stripes in the clouds.
With no optimisation - highest detail I get perfect frames but I need abou 50 min per frame.

An idea but no real option would be a model as planet instead of the real planet but I would feel like a cheater... I love FrankB's planet - and of course : I payed for it - so I use it  ;) ;D

[attach=1]

[attach=2]


Here some single test-rendered frames:

[attach=3]  [attach=4]   [attach=5]

[attach=7]   [attach=6]   

[attachimg=8]  [attachimg=9]


And finally: we are in big, big trouble... These days the first rubberduck appeared even in the stardock!!!  ;) ;D

[attach=10]



Title: Re: The start of the Allied fleet
Post by: Dune on August 23, 2016, 05:43:46 AM
It's bloody awesome! I wonder why you wouldn't want to fake the planet's clouds by just a fractal set on the surface. It's not up close, moving and obscured by all happenings in front. Saves a lot of hassle.
Title: Re: The start of the Allied fleet
Post by: Kadri on August 23, 2016, 06:19:13 AM

Looks good.
I don't use the acceleration options for clouds.
I rather use lower detail, less dense clouds or render smaller etc. then the main render.
Title: Re: The start of the Allied fleet
Post by: DocCharly65 on August 23, 2016, 08:41:17 AM
Thanks Ulco and Kadri  :)

Ulco, when I started this last year I was much too shy and cowed by all the nodes in FrankB's Planet that I didn't try to change anything big. Now I must take care that the view stays the same as the older animations. (Although I've learned a little since then  ;)  )

Kadri, I had much success with reducing the cloud quality and increasing the acceleration cache in my "space bubble". I think it will work ok with the right settings - I just have to find them  ;).

Unfortunately Pixelplow is still working with the TG4 alpha version so I can't give them the renderjob at the moment. But anyway it's a major step forward how fast TG4 works with my shameless amount of models (86 models and 68 light sources - and all with animated movement and animated strength, color or things like that.)

Congratulations to Matt and Oshyan to their great piece of software, managing all that!

Movement of my models is as I already described in an earlier post only in X or Z direction for easier management. Rest of movement to make it looking a bit more interesting is only camera movement and rotation in all directions including animated focus and DoF.
Title: Re: The start of the Allied fleet
Post by: ajcgi on August 23, 2016, 11:43:00 AM
Firstly, awesome!

Secondly, love the duck!
Title: Re: The start of the Allied fleet
Post by: j meyer on August 23, 2016, 11:46:56 AM
Starduck in the stardock, seems to be appropriate. ;)

Keep going Nils.
Title: Re: The start of the Allied fleet
Post by: TheBadger on September 13, 2016, 11:58:49 AM
Duck Rodgers in the 21 and 1/2 century?

You are a mad man Doc.
Title: Re: The start of the Allied fleet
Post by: bobbystahr on September 17, 2016, 10:41:18 PM
Ducking Awesome teaser Doc
Title: Re: The start of the Allied fleet
Post by: Agura Nata on September 18, 2016, 01:34:37 AM
amazing teaser and work :-)
great!!
Title: Re: The start of the Allied fleet
Post by: Hannes on September 18, 2016, 10:48:58 AM
Absolutely amazing, Nils!!!!
Title: Re: The start of the Allied fleet
Post by: DocCharly65 on October 06, 2016, 08:46:56 AM
Folks - I was bored at lunch time ... and when I am bored, strange things happen...  8) ;)

I just wanted to try out the windows Movie Maker.
So I downloaded and installed it.
I just produced a very raw cut of most of the animations I have of the starting fleet so far.

Of course this is a very basic quality - only one music track, no special sounds no added effects...

Also I cut the scene only very raw. Maybe in the final film some parts change their position. But you can see now a part of what I did the last half year  :)
Have fun  :)

https://vimeo.com/185795918 (https://vimeo.com/185795918)



...PS: and yes!!! It's stuttering - the original as well! Windows Movie Makler will stay only a tool for kidding around a bit  ;)
Title: Re: The start of the Allied fleet
Post by: Kadri on October 06, 2016, 09:00:11 AM

Looks nice. I liked your music too Nils :)
Title: Re: The start of the Allied fleet
Post by: bobbystahr on October 06, 2016, 09:20:12 AM
Wow, like it so much I shared it on my timeline...hope that generates some hits for ya
Title: Re: The start of the Allied fleet
Post by: DocCharly65 on October 06, 2016, 09:56:49 AM
Wow - thanks Bobby, that's very very nice  :)

And of course thanks Kadri - The harder music work will come when I'll try to mix all the themes of my "cineastic past"
Working on a version of the klingons march since 2 months.
Later Battlestar Galactica and A-team theme must stick together somehow ... and some more adventures  :)
Title: Re: The start of the Allied fleet
Post by: Kadri on October 06, 2016, 10:37:44 AM

I see directly the movie in my mind when i think of the "klingons march" :)
Curious how your version will be.
Title: Re: The start of the Allied fleet
Post by: bobbystahr on October 06, 2016, 11:42:32 AM
Quote from: DocCharly65 on October 06, 2016, 08:46:56 AM
Folks - I was bored at lunch time ... and when I am bored, strange things happen...  8) ;)

I just wanted to try out the windows Movie Maker.
So I downloaded and installed it.
I just produced a very raw cut of most of the animations I have of the starting fleet so far.

Of course this is a very basic quality - only one music track, no special sounds no added effects...

Also I cut the scene only very raw. Maybe in the final film some parts change their position. But you can see now a part of what I did the last half year  :)
Have fun  :)

https://vimeo.com/185795918 (https://vimeo.com/185795918)



...PS: and yes!!! It's stuttering - the original as well! Windows Movie Makler will stay only a tool for kidding around a bit  ;)

Getting noticed and commented on on my FB timeline...
Title: Re: The start of the Allied fleet
Post by: j meyer on October 06, 2016, 12:49:36 PM
 :) Enjoyed watching this.
Title: Re: The start of the Allied fleet
Post by: Oshyan on October 06, 2016, 03:58:51 PM
Awesome Nils! And surprisingly, er, serious. I'm sure that is temporary. ;) I liked the fireflies a lot.

Windows Movie Maker is pretty crap, really. It's gotten better of the years, but I wouldn't bother. The "home" versions of Adobe's Premiere or Sony's Vegas are both good options IMO.

- Oshyan
Title: Re: The start of the Allied fleet
Post by: DocCharly65 on October 07, 2016, 02:25:49 AM
Thanks Oshyan :-)
In fact the story of the film will be funny but the message will be serious. But The message will be seen in the finished "directors cut" at the earliest. Let' s say that the V. 0.943 in 2016 (I hope so) will have an open end.

Yes the Windows Movie Maker is really only a toy - on some resource pages in the WEB they are offered as "Microsoft TOYS"  :)
It was really only a very fast test because I was bored.

For cutting I still use Magix software and I've read these days that Magix bought Sony's Vegas-software. 3 years ago I bought the little brother of Vegas but still prefer the Magix Video Maker because I had no time to get the Sony software running good on even my fastest core i7.



THX bobby :)
I am still too lazy to create a new facebook account since I just tried how deleting my old FB acccount worked  :)
But I think I will do it some day as a comprimzed "Making Of"

And of course I am curious of your account - I guess I can watch some jam sessions of you there?
Title: Re: The start of the Allied fleet
Post by: Agura Nata on October 10, 2016, 06:43:36 AM
Qapla`