Hi all,
I've just posted a beginners tutorial on using Render Elements in Terragen 3 (and compositing them).
http://www.youtube.com/watch?v=CV5CbND5ERc
Hope you find it useful, comments and feedback very welcome!
Excellent :) You've lived up to your name. Thankyou :)
thanks! more to come...
Very nicely done. The demo at the end of changing the terrain lighting from within Nuke was especially cool.
Edit: Posting this to our social media feeds. :)
- Oshyan
This is great!
Matt
thanks guys!
this version is great - discovering some cool things to do with it...
Thank you !
Thanks very much! This is really helpful and made very clear!
Hi guys.
I like the new features in TG 3 very much.
Congrats and thanks for your hard work guys.
As we always want more i have a question about TG 3 that came to my mind after i saw this last very nice tutorial.
Especially the last part.
We know that Terragen's render times can be long .
Is there any way that you can incorporate that great re lighting procedure in any way to TG3 itself?
I am not asking to make a new Nuke or so in TG 3 i am just curious if it is reasonable or not o have a basic relighting-pass management kinda way in TG 3 itself.
This would be one of the new killer features in TG 3 if it is possible of course.
One thing I should mention is that the relighting technique in Nuke only changes the diffuse lighting.
It can't change shadows or global illumination.
So, you can change the diffuse lighting in Nuke. But by replacing the diffuse element with the relighting setup, you wil lose any shadowing.
And global illumination is based on bounced light from the original Terragen light source.
So this technique is better to make tweaks to the lighting rather than radical changes.
Another use might be to animate subtle patches of light over a terrain to simulate the effect of cloud cover occluding sunlight overhead. That way you could take a still image rendered in Terrain and create an animation that has some "life" in it.
Those plain, simple but informative video tutorials like yours and Martin's for example, are helpful for a lot of users, not just for TG beginners.
Thx for your tutorial digitalguru.
Thanks for the tutorial and explanation .
Do you know other software in that we can make similar changes?
I think After Effects and Fusion have a relight workflow, though it might involve plugins.
Don't know those prgrams but I'd imagine the process is much the same.
Thanks :)
Quote from: Kadri on July 29, 2013, 12:23:37 PM
Do you know other software in that we can make similar changes?
Maybe Blenders compositor?
Awesome! Thanks digitalguru!
:)
Haven't gone through these new tuts yet. But THANK YOU! Im looking forward to getting into all of this!
Thank you for doing this tutorial; good info. And Nuke is some cool editing software; a little expensive, but I can see why. Just wondering if checking all the elements doubled your rendering time? Are there certain elements that add more time than others?
Rendering with elements may add a little extra time, but not enough for me to figure out the difference - certainly not double the render time though :-)
Mind you, it was a simple scene for the tutorial - rendering a bigger scene now, so may see something then...
Of course there is the extra render of rendering the plane in this example - since you can split the scene into layers it would be great if you could output the imported 3d object in the the same render pass to a separate set of render elements, which would speed things up enormously (Matt - any chance of this in the future? :-)
In any event for an imported object that moves indepently of the scene, I'd want to render it out in a 3d prog, as Terragen doesn't do motion blur for animated objects yet.
Nuke is expensive, but other comp programs could handle the basic comp just as well, Blender or After Effects, though the relight tool is a little specialised.
QuoteOf course there is the extra render of rendering the plane in this example
What do you mean the extra render?
Also, is there any chance you could post a higher resolution screen grab in Nuke of all the element images? It's helpful to see what each one is capturing. Thanks.
Edit: On exporting exr's through the sequencer, do I need to change the gamma correction to 1.0 in the effects tab, or does the exr exclude that setting?
the "extra" render was refering to the Biplane object I used in the tutorial - "extra" was probably misleading :-)
I'll post a screengrab of the comp when I can tomorrow
Edit: You don't have to change any settings when outputting to exr - by default it's linear. The gamma correction does not apply.
hi dorianvan - here's a higher resolution screengrab of the comp in the tutorial
Thank you so much! Now to save up to get Nuke!! ;D
Thx a LOT!!
The Videos are deleted :(
Yeah, I just came back to re-visit this, and POOF!
Not sure why they were taken down but I think some or all of them are back up elsewhere:
https://www.youtube.com/watch?v=ihY_kp2rzxg&feature=youtu.be
- Oshyan