Recent Posts

Pages: 1 2 [3] 4 5 ... 10
21
NWDA Cliffs Contest / Re: Dune's cliff
« Last post by Dragonfire on Today at 03:18:30 PM »
Well done!
22
NWDA Cliffs Contest / Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
« Last post by Dragonfire on Today at 03:16:29 PM »
That's great!
Wish you all good luck :)
I'll try to build something surreal on the subject.
23
NWDA Cliffs Contest / Re: Dune's cliff
« Last post by zaxxon on Today at 03:10:04 PM »
A strong start with some nice shapes. The Contest is now getting much more intense!
24
NWDA Cliffs Contest / Re: Dune's cliff
« Last post by cyphyr on Today at 02:57:07 PM »
Excellent start. I'm not so keen on the warped areas (Texturing could make it work though) but I do like the open faces versus the tightly grouped detailed areas.
Welcome to the fray :)
25
Terragen Discussion / Re: Too Smooth voronoi 3D cell scalar
« Last post by cyphyr on Today at 02:54:50 PM »
I think the sharp edges/stretches may be because of the difference between subtracting the cell noise from the smooth cell noise and subtracting the smooth cell noise from the cell noise.
See below.
I'm trying to combing the result of the two so I can fed it into the Add scalar but all I get is BLACK.
26
Terragen Discussion / Re: Too Smooth voronoi 3D cell scalar
« Last post by cyphyr on Today at 02:48:17 PM »
Thanks, this looks useful, I shall experiment :)
27
Terragen Discussion / Re: Too Smooth voronoi 3D cell scalar
« Last post by Hetzen on Today at 02:44:19 PM »
This version uses a Bias curve instead. Still getting stretching at the mid point, plus some displacement naughties.



It maybe a case of applying the difference to the Smooth cell, but not as it's set up in these clip files. Needs more thought if it is indeed possible.
28
Image Sharing / Re: Martin's landscapes
« Last post by Martin on Today at 02:39:19 PM »
Tweaked my ground shader,and cliff displacement shaders.
29
NWDA Cliffs Contest / Re: René WIP.
« Last post by zaxxon on Today at 02:34:14 PM »
Spectacular! There are too many aspects of the various images to single any one out as best, but certainly whatever combination of your excellent technique that is submitted should yield a prize. Thankfully you can only enter one!  ;)
30
Terragen Discussion / Re: Too Smooth voronoi 3D cell scalar
« Last post by Hetzen on Today at 02:28:59 PM »
Well here is the clip file. I wouldn't say it's a success, we still get some horrible stretching at the mid point of the transition. There maybe a better method other than using the Gain scaler.

Tightness of 0.45



Tightness of 0.2
Pages: 1 2 [3] 4 5 ... 10