Recent Posts

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User-contributed Tutorials / Re: Useful tutorials found online
« Last post by Danny on Today at 12:31:50 PM »
That's my point a potential customer doesn't know this. In the time of real time ray tracing and the fact that time in a production is everything this would deter me. This is misleading without more info. Also is this guy teaching the software? His addy is Cornell College, curious although non of my business if they have a educational program teaching TG. If so he needs to book up on the forum posts.
Terragen Discussion / Re: Terragen 4 - Dark theme
« Last post by Danny on Today at 12:20:05 PM »
I have to chime in on this. I would love to see the darker CC type theme. I know this drives a lot of work for the Big Guy, but it would be nice to see a fresh UI. (at least in Color)
Image Sharing / Re: Fakestonetest
« Last post by N-drju on Today at 11:27:35 AM »
Some wild imagination there! ;)
Terragen Animation / Removing key
« Last post by N-drju on Today at 11:24:00 AM »
Let's say I want to completely redesign a camera movement / object shape / mask in an animation.

How can I remove ALL the animation keys related to a given node throughout the whole animation, instead of manually deleting each animation key?

In fact, how can I delete all animation keys from ALL nodes if I fancy so?

Forget it, I found the "delete animation" option. Gotta change glasses. ;)
Image Sharing / Re: Nebulae
« Last post by Denis Sirenko on Today at 10:31:52 AM »
Hello! I have a small update! It's Dzenas nebulae.

I decided to draw another cosmic apocalypse. Here I have a very mysterious event. I myself do not quite understand the reasons for such an annular formation. Apparently, the stars that have done this are no longer alive. Need to make a scientific study :)


In general, as always, everything was generated me TG. In Photoshop: post-process (correction of colors, composition) stars, additional light nebulae and a small pulsar in the background. A little artistic looks, but it's intended;)
File Sharing / Re: WWW Hoodoos, the file
« Last post by mhaze on Today at 09:48:25 AM »
Thanks Andy, will be an interesting study!
Image Sharing / Re: Fully procedural planet
« Last post by Dune on Today at 09:20:13 AM »
In a warp input shader the input is warped by the warper (second input); in a warp merge, the main input is kept as it is, but all stuff in the other input is warped by warpers, so you add a warped line of shaders to an existing not-to-be-warped line.
Image Sharing / Re: Cirrus sunrise
« Last post by Dune on Today at 06:51:58 AM »
Yes, I think a lot of people are a bit too 'afraid' of blues and don't touch them by principle. They're very handy as an addition.
Cool. I wish we could realtime fly through TG landscapes like that....
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