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General => Terragen Animation => Topic started by: Zairyn Arsyn on May 04, 2010, 08:04:52 AM

Title: Forgotten Forest FINAL storyboard
Post by: Zairyn Arsyn on May 04, 2010, 08:04:52 AM
Just a early render for the "NWDA & Planetside True 3D and Animation Contest"

my plan for the next frame is to move the camera out into the open, while moving it to a higher altitude.

objects:
Walli's Pines (2), Dune's Swamp Cypress, NWDA wild grass (2), & a bush from Mr. LampPost's basic bush pack.

C&C welcome
Title: Re: Untitled Scene - WIP
Post by: Tangled-Universe on May 04, 2010, 08:58:31 AM
Very nice to see you're entering the contest :)
It's good that you start working/posting in the recommended image dimensions.
For the viewers and you it is easy to see what the image has/lacks this way.
Looking forward to see your next iterations.

I hope you don't mind I share some thoughts on how to approach this contest:

I would not start this way, by choosing the vegetation you want to use. I'd first think of what I'd like to make/show and then design a terrain which supports this idea. Then I'd roughly lay out an animated path for the camera. This does not mean you actually have to animate a path, but make one in your mind. Then start detailing your terrain and check how it holds on all 6 frames.
Then if that's all ok I'd start adding objects/populations.

What do you think about this? It's of course a type of workflow, and thus quite personal perhaps.
Title: Re: Untitled Scene - WIP
Post by: Zairyn Arsyn on May 04, 2010, 09:24:03 AM
Quote from: Tangled-Universe on May 04, 2010, 08:58:31 AM
Very nice to see you're entering the contest :)
It's good that you start working/posting in the recommended image dimensions.
For the viewers and you it is easy to see what the image has/lacks this way.
Looking forward to see your next iterations.

I hope you don't mind I share some thoughts on how to approach this contest:

I would not start this way, by choosing the vegetation you want to use. I'd first think of what I'd like to make/show and then design a terrain which supports this idea. Then I'd roughly lay out an animated path for the camera. This does not mean you actually have to animate a path, but make one in your mind. Then start detailing your terrain and check how it holds on all 6 frames.
Then if that's all ok I'd start adding objects/populations.

What do you think about this? It's of course a type of workflow, and thus quite personal perhaps.

thats probably a good suggestion - i will give that a try, i was considering changing the terrain some, or possibly using a heightfield, like something from the seamless USGS site
Title: Re: Untitled Scene - WIP
Post by: Tangled-Universe on May 04, 2010, 10:14:20 AM
That sounds like a good idea. I think an animation showing terrain, vegetation and atmosphere features is a lot more interesting.
Good luck and keep posting :)

Martin
Title: Re: Untitled Scene - WIP
Post by: kasalin on May 04, 2010, 01:09:28 PM
Looks like a lonely forest.... but wonderful work
Title: Re: Untitled Scene - WIP
Post by: Zairyn Arsyn on May 05, 2010, 03:34:56 PM
the next iteration will be a bit different

i will be using a Heightfield for the terrain, one from the USGS seamless server.

i should have some previews soon

Title: Re: Untitled Scene - WIP
Post by: Tangled-Universe on May 05, 2010, 03:36:38 PM
Quote from: zaai999 on May 05, 2010, 03:34:56 PM
the next iteration will be a bit different

i will be using a Heightfield for the terrain, one from the USGS seamless server.

i should have some previews soon

Looking forward to it! :)
Title: Re: Untitled Scene - WIP
Post by: sjefen on May 05, 2010, 04:33:52 PM
Me too ;)

Regards,
Terje
Title: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 05, 2010, 07:18:03 PM
just a test render, Geotiff heightfield with a painted shader attached (blending)
i did'nt make the water that color just to make it pretty, it actually looks something like that.

C&C appreciated
Title: Re: Merrits Mill Pond - WIP
Post by: TheBlackHole on May 05, 2010, 09:44:40 PM
Well, the water does look pretty.
Title: Re: Merrits Mill Pond - WIP
Post by: domdib on May 06, 2010, 04:40:59 AM
Oh yes, keep the water!
Title: Re: Merritts Mill Pond - WIP
Post by: Zairyn Arsyn on May 06, 2010, 08:16:47 AM
some reference type photos:

http://plants.ifas.ufl.edu/guide/mmpond1.jpg

http://plants.ifas.ufl.edu/guide/mmpond2.jpg

http://image02.webshots.com/2/0/22/22/47302222DeeRQd_fs.jpg
Title: Re: Merrits Mill Pond - WIP
Post by: Tangled-Universe on May 06, 2010, 08:25:41 AM
The last link does not work here?
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 06, 2010, 08:32:28 AM
huh.
try this one
http://outdoors.webshots.com/photo/1047302222038658180DeeRQd
Title: Re: Merrits Mill Pond - WIP
Post by: Tangled-Universe on May 06, 2010, 08:44:14 AM
I'm at work and thus using IE, so that might be the cause. Anyhow, this one works :)
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 07, 2010, 09:03:39 AM
unfortunately my contest tgd file got corrupted, i'm not sure how but even the back ups i made got corrupted too, TG2 would just stall when i load the file and then crash.

so i had to start over, not that big of a deal really.
i should be able to get a bit of work done on it over the weekend.
Title: Re: Merrits Mill Pond - WIP
Post by: FrankB on May 07, 2010, 09:06:07 AM
Sounds like trouble with the painted shader - if you used that. I've noticed that TG2 would crash after too extensive use of the painted shader.
You could try to take your corrupted tgd, open it in a text editor and remove all mention of your painted shader(s).

Regards,
Frank
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 07, 2010, 09:17:36 AM
yeah, i am using the painted shader a lot, to carve out the bottom of a pond, i find that in DEMs, bodies of water are always FLAT, so im using the painted shader to
fix that, its crashed few times already while using the painted shader, but i've been able to open the file again with out problems.

so removing any mention of the painted would delete it from the scene?
Title: Re: Merrits Mill Pond - WIP
Post by: domdib on May 07, 2010, 09:22:22 AM
Unfortunately, yes, cutting out the painted shader would remove it completely from the scene. If you look in the text editor, the painted shader bits are easy to see, as they are large chunks of apparently random characters. If you have more than one, it might be worth cutting one out at a time, and seeing if the resulting file will open.
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 07, 2010, 11:05:24 PM
its a shame that the painted shader has those bugs/crashes, i was getting pretty good with it

looks like i may i have to do all my masking & heightmap blending with image maps.


Title: Re: Merrits Mill Pond - WIP
Post by: neuspadrin on May 07, 2010, 11:38:49 PM
I generally just create a manual backup when I get to a point where I want to heavily use the painted shader.
Title: Re: Merrits Mill Pond - WIP
Post by: Oshyan on May 07, 2010, 11:52:31 PM
We'll be improving Painted Shader stability over time, of course. For now the best strategy is just to minimize how many strokes you have to do (and don't ever touch the sky! ;) ).

Also I highly recommend making regular use of the Save Incremental feature. You may end up with a ton of TGDs around, but not only will you be almost sure of a recent backup, you'll also have a history of your project if you ever want to go back to a particular step.

- Oshyan
Title: Re: Merrits Mill Pond - WIP
Post by: neuspadrin on May 07, 2010, 11:57:15 PM
Quote from: Oshyan on May 07, 2010, 11:52:31 PM
Also I highly recommend making regular use of the Save Incremental feature. You may end up with a ton of TGDs around, but not only will you be almost sure of a recent backup, you'll also have a history of your project if you ever want to go back to a particular step.
- Oshyan

I completely forgot that existed! thanks for the reminder :)
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 08, 2010, 06:49:57 PM
i have been using the incremental save a lot more than i usually do since i started this project

Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 08, 2010, 11:03:00 PM
turns out i did'nt need the painted shader after all. :)

in the GIMP i made a blending heightmap for carving out the lake bottom.

now i'm working on masks for tree cover, pines, cypress trees, etc, ect,

image: in real life the pond is about 4 miles long.
Title: Re: Merrits Mill Pond - WIP
Post by: Oshyan on May 09, 2010, 12:15:47 AM
Pond? I'd call that a lake. :D The terrain and masking look great so far! Would be cool to have a dive down from this altitude (or maybe a zoom back from down low up to here).

- Oshyan
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 09, 2010, 10:32:03 AM
apparently not.
Quote from: Oshyan on May 09, 2010, 12:15:47 AM
Pond? I'd call that a lake. :D

i forgot to mention, i made the camera path last night too,
Title: Re: Merrits Mill Pond-flythrough Wip
Post by: Zairyn Arsyn on May 10, 2010, 08:06:48 AM
unfinished flythrough sequence, mainly just showing the storyboard/camera path.

changes:
-altered the masking map on the "Lake", the first version wasn't accurate enough.
-added MGebhart protrees sample tree
-changed water settings
-added clouds + made atmosphere changes
Title: Re: Merrits Mill Pond - WIP
Post by: Henry Blewer on May 10, 2010, 08:09:49 AM
Nice test renders. I would add some more trees with different coloring. This is quite uniform (like my last image post).
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 10, 2010, 08:19:31 AM
thank you, i was definitely planning on adding more trees, and color variation, just added them yet, i will do that soon.
Title: Re: Merrits Mill Pond - WIP
Post by: domdib on May 10, 2010, 08:42:51 AM
I find it difficult to envisage the final animation from this, as, apart from minor changes of angle/height/position, all the frames look similar. Do you have in mind some special feature (landscape or object) at which the animation will arrive?
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 11, 2010, 08:02:45 PM
i am currently re-doing the camera path.

i had originally planned this project to have a natural, pristine, untouched by civilization feel to it, that's why i  didn't have any other (natural) objects in the scene, at the current time, but i think
i'm going to add the circular temple and other objects from the circular temple pack, to give it a bit of a fantasy feel to it.

how does that sound?
Title: Re: Merrits Mill Pond - WIP
Post by: domdib on May 12, 2010, 04:55:59 AM
Don't get me wrong, I'm sure that whatever you do will be good, man-made objects or not. Perhaps I'm taking the usual attitude to an image - where is the point of interest? and applying that illegitimately to an animation.
Title: Re: Merrits Mill Pond - WIP
Post by: FrankB on May 13, 2010, 07:23:44 AM
I like this draft storyboard - I'm sure you still keep adding things to it, and the base concept you have chosen will allow for a lot of possible ideas. Just keep going :)
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 13, 2010, 12:09:24 PM
the point of interest will likely be ancient ruin of some sorts, located just beyond at the head spring of the lake,  final frame.

i am also planning to have large monoliths/stones scattered along the side of the lake

i should have another render out soon.
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 15, 2010, 02:00:57 PM
i'm modeling some monoliths

soon a couple of different types of monoliths will be found in the scene.
Title: Re: Merrits Mill Pond - WIP
Post by: rcallicotte on May 17, 2010, 02:52:14 PM
I'll be interested to see where this is going.  Trees, plant-life and basic outdoor scenes present some bigger challenges with details and render times.  I'm interested to see what is next.
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 17, 2010, 04:34:40 PM
last WIP render

Title: Re: Merrits Mill Pond - WIP
Post by: domdib on May 18, 2010, 07:55:05 AM
Water looks very good. The unusual trees and the monoliths give an air of strangeness about it.
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 18, 2010, 09:17:07 AM
i felt the old water needed to be changed, less transparency & more reflections, it didn't look realistic enough, or right.

Title: Re: Merrits Mill Pond - WIP
Post by: Rudolfking on May 18, 2010, 12:27:35 PM
The river and forest looks great, maybe the shore and the ground under the trees could be better, I think. Some plants, or a little pond feeling, I don't know...
The water has a bit less transparency than it could be, with more transparency, less decay, and a brownish color addition?
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 19, 2010, 12:48:59 PM
the surfacing on the monoliths is in no way permanent, i'm still trying to perfect them.

i recall a while back on here there was a technique posted for creating "color variations" within populations, for me specifically trees.
i searched for it in the file sharing section, and came up with results but still could'nt get enough useful info out of it.
does anyone know how its done?




Title: Merrits Mill Pond-New Render
Post by: Zairyn Arsyn on May 23, 2010, 12:26:20 PM
latest 6 still render with different motion path.
i added some ivy to the monoliths with ivy generator
the trees now have a slight color variation (different diffuse color settings)
bushes added also.

the principal ruin will be in the 6th frame, in the open clearing where the bushes are.
C&C welcome
Title: Re: Merrits Mill Pond - WIP
Post by: Henry Blewer on May 23, 2010, 04:45:24 PM
Looks good!
Title: Re: Merrits Mill Pond - WIP
Post by: Dune on May 24, 2010, 04:09:06 AM
Quotei recall a while back on here there was a technique posted for creating "color variations" within populations, for me specifically trees.
i searched for it in the file sharing section, and came up with results but still could'nt get enough useful info out of it.
does anyone know how its done?

I'll tell you my way of doing this (posted before, you're right). Make a camera, set it in the middle of your pop, pointing down from a couple of hundred meters. Make a square image tile (photoshop) with some color variation pattern, import this in an image map shader, set to repeat, set some scale 10/10 or 100/100 or so), attach the camera. Scale and camera height are due to be varied according to your results.
Then open up your tree, attach a surface shader between the default and parts shader. Find the image map shader through the color input (and/or luminosity for more variation and interesting results), set the coverage perhaps a bit lower than 1. That's about it, but you'll need to tweak it!

---Dune
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 24, 2010, 08:48:58 AM
thanks dune, i try that as soon as i can get back to my computer.
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 25, 2010, 03:33:11 PM
this scene is missing is cypress knobs...
i'm going to get dune's swamp cypress pack.
Title: Re: Merrits Mill Pond now with clouds
Post by: Zairyn Arsyn on May 25, 2010, 09:27:05 PM
with clouds, and lower altitude on frame 2

C&C welcome.
Title: Re: Merrits Mill Pond - WIP
Post by: Henry Blewer on May 27, 2010, 09:20:00 AM
I wish it was rendered with more detail. The cypress does help.
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 27, 2010, 09:35:39 AM
soon as i perfect it a little more i will do some high detail renders, i think i did last one at .5 or .6 it has a bit of motion blur on it... i thought i turned it down some?
Title: Re: Merrits Mill Pond - WIP
Post by: Zairyn Arsyn on May 28, 2010, 09:31:22 AM
last night i bought Dune's Swamp Cypress pack, :)
and added 2 Cypress knees.

i will post a render (high detail, high AA) with the knees later when i get home from work. :)
Title: Merrits Mill Pond (with WIP Animated Clip)
Post by: Zairyn Arsyn on June 02, 2010, 09:09:07 AM
when Hannes did a short animation, it gave me a urge to make a animation too, along with the fact that i have'nt really done TG2 animations myself.
http://www.youtube.com/watch?v=Wg95ZgW_4Vs

how do i get rid of the flickering? increase the quality? or is it something else?

i am also going to rename this project, i just haven't came up with a new name yet.
Title: Re: Merrits Mill Pond (with WIP Animated Clip)
Post by: Oshyan on June 03, 2010, 02:47:34 AM
The flickering in this case looks like very low antialaising. What were your render settings?

- Oshyan
Title: Re: Merrits Mill Pond (with WIP Animated Clip)
Post by: Zairyn Arsyn on June 03, 2010, 08:20:43 AM
settings- Detail: 0.4 AA: 3, mitchell netravali filter.

i'm trying it again at a detail of 0.6 and 5 AA
will post results when its done.
Title: Re: Merrits Mill Pond (with WIP Animated Clip)
Post by: Hannes on June 03, 2010, 09:53:20 AM
I didn't read all the posts, but did you check "raytrace objects"? If for some reason not, what's the render quality of your objects?
Anyway If you want to animate a scene with plants I would recommend an AA of at least 9 and the Cubic B-Spline filter. This one is really very soft, but in animations it looks great.
Title: Re: Merrits Mill Pond (with WIP Animated Clip)
Post by: Hetzen on June 03, 2010, 01:24:23 PM
Zaai, you may have the reflectiveness in some of your tree models too high. You may want to blend them down a little. I'm only basing that on the amount of flicker you were getting off certain trees.
Title: Re: Merrits Mill Pond (with WIP Animated Clip)
Post by: Zairyn Arsyn on June 03, 2010, 01:55:16 PM
i'll check that, i'm not sure what their reflective values are, i don't think i changed them..
next chance i get i'll fix them if needed.
Title: Re: Merrits Mill Pond (with WIP Animated Clip)
Post by: Zairyn Arsyn on June 04, 2010, 08:55:43 AM
the reflective values of the leaves were at 0

i'm also rendering a hi resolution still for the heck of it.
Title: Re: Merrits Mill Pond new render
Post by: Zairyn Arsyn on June 05, 2010, 09:59:59 AM
new render with new textures for monoliths.
Title: Re: Merrits Mill Pond new render
Post by: Hannes on June 05, 2010, 11:43:03 AM
Wow, that looks really great. The ivy is really the icing on the cake.
Title: Re: Merrits Mill Pond new render
Post by: Zairyn Arsyn on June 05, 2010, 03:02:05 PM
the ivy looks better the diffuse color darker in imo.

i had to turn off ray trace objects, the monolith textures disappear when i use it.
Title: Forgotten Forest (new render 2)
Post by: Zairyn Arsyn on June 06, 2010, 08:43:11 PM
i decided to rename this project to Forgotten forest.

another new render with different skies and water (which i like better)  :)

the next thing i will be working will be improving the dark ground texture some, probably will add some grasses too,

C&C welcome
Title: Re: Forgotten Forest (new render 2)
Post by: domdib on June 07, 2010, 05:23:35 AM
This is really coming along. The ivy on the monoliths gives that extra bit of visual interest, and they are pretty mysterious looking. Look forward to where the animation takes us on this.
Title: Re: Forgotten Forest (new render 2)
Post by: Henry Blewer on June 07, 2010, 07:54:49 AM
Sweet looking
Title: Re: Forgotten Forest (new render 2)
Post by: Zairyn Arsyn on June 07, 2010, 08:30:40 AM
thanks for the comments :)

i decided since today is a work day for me to do another hi res render of storyboard image #2
@ 2560x1560 ;) hopefully it will be done when i get home, it was partially done with the sky before i left this morning.
Title: Re: Forgotten Forest (new render 2)
Post by: FrankB on June 07, 2010, 09:29:44 AM
this is looking better and better with every step!
Title: Re: Forgotten Forest (new render 2)
Post by: Zairyn Arsyn on June 07, 2010, 10:17:50 PM
frame 200-

2560x1560 version:

http://fc08.deviantart.net/fs70/f/2010/158/1/a/nwda_2010_contest_wip_v4_by__zagadka_.png
Title: Re: Forgotten Forest (new render 2)
Post by: Hetzen on June 08, 2010, 05:40:52 PM
Looking pretty damned solid, those pylons look as if they've always been there. I think I'd want to lose those tree trunks off the side of the river, and a thought on how to achieve that would be to use the same tree model, but set the object origin to just below the canopy, and set a new population, so that you get the folage to work as river side bushes.
Title: Re: Forgotten Forest (new sand)
Post by: Zairyn Arsyn on June 08, 2010, 09:38:35 PM
a new render showing the new sand texture (mainly underwater) :)

now on to work on adding & tweaking populations
Title: Forgotten Forest (new riverside bushes)
Post by: Zairyn Arsyn on June 09, 2010, 09:21:31 AM
here is a render showing the new bushes i added last night (two populations), as well as a closser look at the shallow water, you can see the sand texture in some places.

C&C welcome
Title: Re: Forgotten Forest (new sand)
Post by: inkydigit on June 09, 2010, 01:19:14 PM
last one is sweeet zagadka!
Title: Re: Forgotten Forest (new sand)
Post by: Rudolfking on June 09, 2010, 01:44:10 PM
Awesome, I like it. Maybe some dirt needed around the sand, it's too ... 'shiny' and 'tidy' yet. Or stones, more ground level grass and variations...
Title: Re: Forgotten Forest (new sand)
Post by: MacGyver on June 09, 2010, 01:54:40 PM
You're making good progress! :)
Title: Re: Forgotten Forest (new sand)
Post by: Zairyn Arsyn on June 09, 2010, 02:15:36 PM
currently i have a very wide render going at home (3500x900) showing both shallow areas on both sides of the river.

@Rudolfking- i was already planning on adding some rocks & fixing the sand surfaces, just haven't gotten to that yet,
i will add some grass too

currently there are 12 populations in this scene.
Title: Re: Forgotten Forest (new sand)
Post by: Kadri on June 09, 2010, 09:05:05 PM

It is getting better with every image! Would love to see the last image with the final settings  :)
Title: Re: Forgotten Forest (new sand)
Post by: Zairyn Arsyn on June 09, 2010, 10:31:12 PM
now see even more! :)

i'm really happy with vegetation/trees and the water!!

full res:
http://fc03.deviantart.net/fs71/f/2010/160/2/7/shallows_wide_view_by__zagadka_.png

now, back to work!
Title: Re: Forgotten Forest (new sand)
Post by: Kadri on June 10, 2010, 12:09:29 AM
You are having fun   :) Nice!
Title: Re: Forgotten Forest (new sand)
Post by: domdib on June 10, 2010, 06:52:30 AM
Water looks very good, and I like the cypress roots.
Title: Re: Forgotten Forest (new sand)
Post by: Zairyn Arsyn on June 10, 2010, 09:36:00 PM
the water actually has some of its parameters animated (the transparency and decay distance) but its a slight change, not a big one.

i also plan on animating the clouds.
Title: Re: Forgotten Forest (new sand)
Post by: MacGyver on June 11, 2010, 04:50:42 AM
I like it, although I think the blurs the details a bit too much, considering the high resolution. Would be interesting to see a sharper version. Nevertheless, add a steamboat and you got a Louisiana swamp ;)
Title: Re: Forgotten Forest (new sand)
Post by: Zairyn Arsyn on June 11, 2010, 08:38:20 AM
Quote from: MacGyver on June 11, 2010, 04:50:42 AM
I like it, although I think the blurs the details a bit too much, considering the high resolution. Would be interesting to see a sharper version. Nevertheless, add a steamboat and you got a Louisiana swamp ;)
:D

the thing is, if you add a Steamboat, you would need a Mark Twain TGO to go along with it, or just Mark Twain himself.

i'll be sure and change the AA filter.
Title: Re: Forgotten Forest (new sand)
Post by: Zairyn Arsyn on June 14, 2010, 11:42:55 AM
i modeled & added a new type of pylon, i call them "forkers", there untextured right now, but they'll soon have some textures.

added rocks, from the nwda fake stones pack, they look alright in my stone testing tgd, but i cant get the texturing / coloring right in the contest tgd.  ???
also added grass, needs closer spacing.... though i tried .5 and TG2 crashed.

C&C welcome
Title: Re: Forgotten Forest (new pylon)
Post by: Dune on June 15, 2010, 02:03:29 AM
QuoteNevertheless, add a steamboat and you got a Louisiana swamp

What if you extend the population of the knees, and add some (clumps of) bushes and/or long grass, towards the center of the water, as a smooth gradient from land to water. Then you'll have a real swamp feeling. Forget about the fake stones, they don't belong in a swamp. I wouldn't use the forks either, but that's my personal opinion. And perhaps reduce the size of the ivy on the big pylons, so they themselves would look bigger.

---Dune
Title: Re: Forgotten Forest (new pylon)
Post by: TheBlackHole on June 16, 2010, 07:47:17 PM
You must construct additional pylons. ;D
http://knowyourmeme.com/memes/you-must-construct-additional-pylons
Title: Forgotten Forest (Storyboard v3)
Post by: Zairyn Arsyn on June 20, 2010, 02:49:06 PM
here is storyboard version 3
detail 0.5
AA 3

-changed the texture on the pylons (for RTS)
-changed the ivy
-added third cloud layer
-adjusted the distribution of the cypress knees
-added object for frame 6

the monument in frame 6 is currently incomplete, still modeling parts of it. 

shoud i leave the pov in frame 1 the way it is?
i was considering changing the pov slightly, lowering it a little bit, changing the pitch for a more forward view.

C & C welcome
Title: Forgotten Forest (object preview)
Post by: Zairyn Arsyn on June 24, 2010, 09:58:45 PM
the strange pylon monument...

this object will be seen in the last frame

its not complete, i'm still having some ideas.

C&C welcome
Title: Re: Forgotten Forest (object preview)
Post by: Zairyn Arsyn on June 27, 2010, 01:12:46 PM
here is what lies at the head of the river...
i know the surfacing on the ground needs some work

C&C welcome
Title: Re: Forgotten Forest (River Head)
Post by: domdib on June 27, 2010, 04:09:08 PM
It certainly looks eerie - if that's the effect you're after, I'd say you achieved it.
Title: Re: Forgotten Forest (River Head)
Post by: Rudolfking on June 27, 2010, 04:58:41 PM
It looks good, I like the forest!
Add more detail to the ground, it's a bit flat and blurred.
Title: Re: Forgotten Forest (River Head)
Post by: Hannes on June 28, 2010, 03:14:57 AM
This is going to be fantastic!
Title: Re: Forgotten Forest (River Head)
Post by: Zairyn Arsyn on June 29, 2010, 09:10:29 AM
Rudolfking, that is one of the things im primarily focusing on right now. (the ground)
Quote from: Rudolfking on June 27, 2010, 04:58:41 PM
It looks good, I like the forest!
Add more detail to the ground, it's a bit flat and blurred.
Title: Re: Forgotten Forest (River Head)
Post by: Zairyn Arsyn on July 02, 2010, 03:21:40 PM
I am half-way though re-surfacing the ground, i should have a render out sometime soon...
Title: Forgotten Forest new renders :)
Post by: Zairyn Arsyn on July 05, 2010, 10:23:46 AM
i changed the position of the sun, should i keep it like that, or use the old position?

second image: i am going give the river sandbars, i will post a render when its ready.

C & C welcome

Title: Forgotten Forest new renders :)
Post by: Zairyn Arsyn on July 05, 2010, 10:24:49 AM
sandbars, on the suwannee river.
Title: Re: Forgotten Forest new renders :)
Post by: Dune on July 06, 2010, 02:51:12 AM
I like the low sun. It may give you a more dramatic animation, as long as the POV is not all the time towards the sun.
Title: Re: Forgotten Forest new renders :)
Post by: Zairyn Arsyn on July 06, 2010, 08:44:13 AM
ok, i guess for now i will keep it that way.
the POV: around the middle of the animation the pov changes and turns away from the sun.

i have another render going showing some of the recent changes.
Title: Re: Forgotten Forest (Low Sun)
Post by: Zairyn Arsyn on July 07, 2010, 06:38:32 PM
New sun position

3 cloud layers, 2 are mine  & the 3rd is DanelO's Cirrocumulus

rendering time- 8hrs 54min 37secs

personally i think the pylon textures could use some tweaking

C&C welcome.
Title: Re: Forgotten Forest new renders (low Sun)
Post by: domdib on July 08, 2010, 04:53:51 AM
I like the new sky. One thing I find a little odd is the strong colour contrast between different trees - I'd be inclined to make the really dark ones a bit lighter. But I know you like your darkness  ;)
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Rudolfking on July 08, 2010, 06:29:42 AM
Quote from: domdib on July 08, 2010, 04:53:51 AM
I like the new sky. One thing I find a little odd is the strong colour contrast between different trees - I'd be inclined to make the really dark ones a bit lighter. But I know you like your darkness  ;)
Yes, and maybe the redsky decay is a bit too much, the sun is quite at high elevation.
But I really like the water and the clouds - they're great!
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Zairyn Arsyn on July 08, 2010, 09:07:06 AM
yes, i'm quite happy with this new sky and clouds.

the pine trees use a color variation image map, (Dune's Technique) the cypress trees do not, i lowered the diffuse color, i may just use another color variation image map for the cypress trees

i lowered the bluesky decay some


Title: Re: Forgotten Forest new renders (low Sun)
Post by: MacGyver on July 08, 2010, 02:10:15 PM
Good composition but I agree about the trees, it looks a bit... distracting I would say. :P
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Zairyn Arsyn on July 09, 2010, 08:59:23 AM
i should have another storyboard version out soon.

i changed the lighting & atmosphere a little to match the sun position

imo the sun seems a little too bright, it wasn't like that before, something in the haze glow or bluesky glow needs to be tweaked.
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Zairyn Arsyn on July 12, 2010, 11:55:33 AM
alternate Pov for Frame 1

i'm thinking of adding a layer of fog above the surface of the water... maybe have it fade away as the camera progresses through the scene...

C&C welcome
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Hannes on July 12, 2010, 02:31:48 PM
Beautiful!
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Zairyn Arsyn on July 12, 2010, 02:52:13 PM
i have a updated render @ 1280x720 going at home... no fog yet though
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Zairyn Arsyn on July 12, 2010, 06:43:42 PM
updated version, different atmosphere settings, less rough waters.
Title: Re: Forgotten Forest new renders (low Sun)
Post by: domdib on July 13, 2010, 04:59:11 AM
Very calm - the fog would add something I think.
Title: Re: Forgotten Forest new renders (low Sun)
Post by: Zairyn Arsyn on July 13, 2010, 08:19:58 AM
Oh, it does add something... it looks good  :)
Title: Forgotten Forest At Dawn (fog)
Post by: Zairyn Arsyn on July 13, 2010, 06:46:46 PM
the fog

C&C welcome
Title: Re: Forgotten Forest At Dawn (fog)
Post by: Henry Blewer on July 14, 2010, 07:56:15 AM
I am not sure the scale of the fog is quite there. Smaller wisps would look cool. I do like the way this looks as far as density of the fog goes. Nice touch.
Title: Re: Forgotten Forest At Dawn (fog)
Post by: Zairyn Arsyn on July 14, 2010, 08:21:48 AM
yeah, its not perfect yet.
i scaled the fog fractal down some since that render, i might need to scale it down some more,
the fog is masked with a painted shader to cut back on render time.

forgot to mention I'm using Dandel0's masked water tgc, so that's decreased to the render time some.
Title: Re: Forgotten Forest At Dawn (fog)
Post by: domdib on July 14, 2010, 10:35:52 AM
Looks good - probably looks even better closer up.
Title: Re: Forgotten Forest At Dawn (fog)
Post by: Zairyn Arsyn on July 14, 2010, 04:27:17 PM
i will be away from my rendering computer until friday afternoon.. so, i thought this would be a good time to render a animation - not the whole thing, just a part of it.
Title: Re: Forgotten Forest At Dawn (fog)
Post by: Zairyn Arsyn on July 16, 2010, 10:04:28 PM
here is a short animation sample (6secs)
with better AA & Ray traced Objects on

http://www.youtube.com/watch?v=tJyNUo65ccg

Darn Florida summer thunderstorms!  :D
Title: Re: Forgotten Forest At Dawn-Fog render
Post by: Zairyn Arsyn on July 17, 2010, 06:08:41 PM
here is the new Fog
what do you guys think? should i keep it like this or keep tweaking it?

Title: Re: Forgotten Forest At Dawn- Fog Render
Post by: domdib on July 17, 2010, 06:11:30 PM
It looks like the sort of thing that you could tweak endlessly, but this looks pretty good to me.
Title: Re: Forgotten Forest At Dawn- Fog Render
Post by: Zairyn Arsyn on July 17, 2010, 06:28:45 PM
i know what you mean, lots of different possibilities

i should show a render from higher up, showing the fog from a longer distance
Quote from: domdib on July 17, 2010, 06:11:30 PM
It looks like the sort of thing that you could tweak endlessly, but this looks pretty good to me.
Title: Re: Forgotten Forest At Dawn- Fog Render
Post by: Henry Blewer on July 17, 2010, 07:14:42 PM
This looks good to me also. It's the type of fog that burns off in the morning. Id' leave it like this; you could be spending too much time with it. There is not a just right look; this is good. 8)
Title: Re: Forgotten Forest At Dawn- Fog Render
Post by: Zairyn Arsyn on July 17, 2010, 07:48:13 PM
here is a short test animation of the fog fading away (8s)
http://www.youtube.com/watch?v=VbVPWkdNnEc

the populations are all turned off, and i had the sequence set to skip 3 frames at a time
(to cut down on render time)
Title: Re: Forgotten Forest At Dawn- Fog Render
Post by: Henry Blewer on July 18, 2010, 08:15:48 AM
Well done test I say. The full render animation will be cool.
Title: Re: Forgotten Forest At Dawn- Fog Render
Post by: Zairyn Arsyn on July 18, 2010, 10:11:05 AM
Quote from: njeneb on July 18, 2010, 08:15:48 AM
Well done test I say. The full render animation will be cool.
totally.
makes me wish i had a couple more computers :)

this has been the most complex project i've made so far..
10 painted shaders, 7 active surfaces 10+ populations

Title: Forgotten Forest At Dawn-Storyboard v4
Post by: Zairyn Arsyn on July 18, 2010, 09:44:49 PM
story board version 4
need to improve some areas

C&C welcome
Title: Re: Forgotten Forest At Dawn- Fog Render
Post by: Rudolfking on July 19, 2010, 04:08:08 AM
The atmosphere is really great and realistic!
I think I'm repeating myself - but add a bit more detail to the ground and win the contest :)
Title: Forgotten Forest At Dawn-JI-RES
Post by: Zairyn Arsyn on July 19, 2010, 08:20:26 AM
i know it needs improvement.... but for this project that's the hardest part!!! :o :P

I'm going on vacation on august 10th, better get crackin'! :)

edit: I did a 1920x1080 render last night, but it turned out some tree branches were blocking the camera's view, so its obstructed-
actually think it doesn't look so bad that way.

http://-zagadka-.deviantart.com/#/d2uc95b

Title: Re: Forgotten Forest At Dawn-Fog
Post by: Zairyn Arsyn on July 23, 2010, 10:19:29 PM
i think i made a better looking fog.... i think i like this one more than the last, i'm not going to change it anymore i think.
more renders coming soon, gonna experiment with surfacing this weekend.


C&C welcome.
Title: Re: Forgotten Forest At Dawn-fog
Post by: domdib on July 24, 2010, 03:03:58 AM
Nice and mysterious.
Title: Forgotten Forest At Dawn-suface tests
Post by: Zairyn Arsyn on July 26, 2010, 10:19:34 PM
new surfaces, tests using image maps combined with surface shaders, max/min height settings.

tell me what you think, i've been struggling with this.
Title: Forgotten Forest-storyboard 5
Post by: Zairyn Arsyn on July 29, 2010, 09:05:50 PM
i'm going on vacation on august 10th and wont be back till the 17th, so, i am going to have to submit this by the 9th or the 10th. :)

does it near to being complete??


comments, crits. and suggestions are welcome.
Title: Re: Forgotten Forest-storyboard 5
Post by: Henry Blewer on July 29, 2010, 09:56:57 PM
I think I would submit this. It's quite cool looking.
Title: Re: Forgotten Forest-storyboard 5
Post by: MacGyver on July 30, 2010, 04:19:16 AM
Just my opinion, I think the fog would be better at the end, together with these..., eh, things ;)
Title: Re: Forgotten Forest-storyboard 5
Post by: FrankB on July 30, 2010, 04:45:40 AM
how do you think the fog should be animated between frame 2 and 3? Just shut off, or how?

Title: Re: Forgotten Forest-storyboard 5
Post by: Zairyn Arsyn on July 30, 2010, 02:22:05 PM
frank, i have the cloud depth is animated, it fades away during by frame 3

actually last night i was thinking of making the fog last through the whole animation, maybe even have it dissipate some, but not completely go away.

-------------------------------------

Extra! old photo render
http://-zagadka-.deviantart.com/#/d2v7c3o
Title: Re: Forgotten Forest-storyboard 5
Post by: domdib on July 31, 2010, 10:20:03 AM
It looks quite finished to me. Suitably weird!
Title: Re: Forgotten Forest-storyboard 5
Post by: Hannes on July 31, 2010, 10:35:51 AM
Great!! In my opinion it would be best to let the fog appear throughout the whole animation. To make it less uniform you could add a very much bigger power fractal mask for the overall distribution of the fog, additionally to the power fractal you already have. So it would be possible to move the camera through areas with and without fog.
Title: Re: Forgotten Forest-storyboard 5
Post by: Zairyn Arsyn on July 31, 2010, 10:56:04 AM
@hannes the fog now appears throughout the whole animation, i made some changes last night.

just need to make  a few small changes.
i'll be re-rendering this soon, at hi-quality, should'nt take that long.
Quote from: domdib on July 31, 2010, 10:20:03 AMSuitably weird!
hahaha, i like that.
Title: Re: Forgotten Forest-storyboard 6
Post by: Zairyn Arsyn on August 01, 2010, 11:44:39 PM
(last night the power went out five times before finally staying off for over a hour, bad night for rendering.)

storyboard 6, with fog changes

C&C welcome.

will re-render at higher quality after i get some feedback
Title: Re: Forgotten Forest-storyboard 6
Post by: Oshyan on August 01, 2010, 11:52:59 PM
Fog looks *excellent* now IMO. No more tweaking there needed if you ask me. Nice one!

- Oshyan
Title: Re: Forgotten Forest-storyboard 6
Post by: Hannes on August 02, 2010, 12:33:04 AM
Oh yes, the fog is fantastic!!
Title: Re: Forgotten Forest-storyboard 6
Post by: Henry Blewer on August 02, 2010, 11:08:57 AM
I think you should submit this. Looks great.
Title: Re: Forgotten Forest-storyboard 6
Post by: Zairyn Arsyn on August 02, 2010, 04:48:26 PM
thank you all :) for the comments

i will submit soon, once all six frames are re-rendered. :)
Title: Re: Forgotten Forest-storyboard 6
Post by: MacGyver on August 03, 2010, 04:04:30 AM
Much appreciated ;D
Title: Forgotten Forest-storyboard FINAL
Post by: Zairyn Arsyn on August 05, 2010, 08:34:47 AM
final storyboard, has been submitted

im not sure how, but the fog color has changed slightly, 5 of the renders were saved in openexr.
Title: Re: Forgotten Forest FINAL storyboard
Post by: domdib on August 05, 2010, 02:41:49 PM
The fog really sets this off nicely. Good luck!
Title: Re: Forgotten Forest FINAL storyboard
Post by: Zairyn Arsyn on August 05, 2010, 03:36:30 PM
thanks!  :)

i'm glad i am pretty much done with this scene, I've got another project that i need to work on (more)  ;)
Title: Re: Forgotten Forest FINAL storyboard
Post by: dandelO on August 14, 2010, 09:09:37 PM
Good luck, Lane! You've put a ton of work into this, looks great! :)