Planetside Software Forums

General => Image Sharing => Topic started by: zaxxon on July 24, 2017, 12:19:20 PM

Title: Beneath still waters - the morning run
Post by: zaxxon on July 24, 2017, 12:19:20 PM
This is an update of an earlier image: http://www.planetside.co.uk/forums/index.php/topic,22751.msg229844.html#msg229844

More detail in the water, re-worked trout models and maps and a new sky/ background, and some 'wetness'. I made this a while back but never got around to posting.  :)
Title: Re: Beneath still waters - the morning run
Post by: Dune on July 24, 2017, 12:33:15 PM
Awesome, Doug! Great to see you post your artworks.
Title: Re: Beneath still waters - the morning run
Post by: archonforest on July 24, 2017, 04:33:05 PM
Very nice and calm.
Title: Re: Beneath still waters - the morning run
Post by: bobbystahr on July 25, 2017, 10:47:44 AM
Beauty Doug..I did one of these way back before we had truly transparent water and RArcher gave me a hand with the water but still this is way more real. I may have to revisit my trout pond...always meant to when we got real water but I'd totally forgotten about it. Possibly because the computer with the project on it went out my kitchen window in 2010...along with the backup drives...
Title: Re: Beneath still waters - the morning run
Post by: Lady of the Lake on July 25, 2017, 11:07:23 AM
So beautiful and so realistic.
Title: Re: Beneath still waters - the morning run
Post by: luvsmuzik on July 25, 2017, 11:29:05 AM
Original image a real inspiration too. Wonderful use of assets!
Title: Re: Beneath still waters - the morning run
Post by: Tangled-Universe on July 28, 2017, 06:06:33 PM
Very nice again Doug. I really like seeing your work :)

I was wondering if you have increased the ray detail multiplier?
Default is 0.25, which means that if you render with micropoly detail 1, then you render refracted surfaces at micropoly detail 1 x 0.25 = 0.25
If you increase it to 0.5 you can already notice quite dramatic increase in underwater surface detail.
Expect a significant increase in render time though.
Title: Re: Beneath still waters - the morning run
Post by: zaxxon on July 28, 2017, 11:21:28 PM
Great to see you here Martin!  Yes, I did use the ray detail multiplier, I forget the setting I used. And it definitely pushed the render time out. This one's gone to the 'finished' bin, but this was the first time I had fiddled with the multiplier and it was a cool discovery (for me ). Thanks for the tip and the kind comment!
Title: Re: Beneath still waters - the morning run
Post by: Cocateho on July 30, 2017, 12:46:25 PM
Look like some place I'd love to be right now, very peaceful. Looks like The Sierras.