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Terragen Discussion / Bucket Size
« Last post by dorianvan on Today at 12:35:27 AM »
Does anyone know how bucket size effects rendering? Is there an ideal size and how do you know? Thanks.
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Thanks!  Changing the planet origin was a handy tip I got from Oshyan a while back. 
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Image Sharing / Re: Mountain & trees with snow
« Last post by Danny on May 25, 2017, 11:08:24 PM »
Excellent perspective, trees, light and clouds look really good. Mountain peak although very good on it;s own doesn't show well in comparison to the rest of the scene. Still a very nice render
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Terragen Discussion / Re: Photography Techniques Can DeNoise Noisy Renders
« Last post by Oshyan on May 25, 2017, 10:01:00 PM »
Yes, post-process denoising and various related techniques are becoming a big part of modern renderers in the last year or two. Vray has it, and even now Cycles (free Blender rendering engine).

- Oshyan
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Image Sharing / Mountain & trees with snow
« Last post by Ethrieltd on May 25, 2017, 09:54:17 PM »
I'm stuck on the Earth landscapes at the minute. I wanted to try out DandelO's snow shaders and wanted trees with snow....


...I mentioned this to one of my friends and he said "oh, we have Speedtree at work." So I had him save me a tree with snow as a .obj with textures.

I made a quick mountain in World Machine, and polished up my usage of distribution shaders and whanot.
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Terragen Discussion / Re: Micro exporter scene settings for image
« Last post by Matt on May 25, 2017, 09:32:55 PM »
The purpose of the image for the geometry was only for light bounce.

In that case I reckon you have two options.

A) Render with all lighting and GI, but make the atmosphere invisible with the checkbox on the render node (or render layer). Then apply this texture as a fully luminous/emissive texture in 3ds Max. This way you can guarantee the lighting on your Max terrain will be the same as the Terragen render. Unfortunately, this won't catch the shadow of your object, so you will get more bounce in the shadow than you should. But perhaps you can do some special trick in the material to apply the object's shadow at render time. Or perhaps you can bring the object into Terragen to cast the shadow, and then it's going to be correct.

Or

B) Render just an unlit diffuse texture and apply this to a diffuse material in Max, so that the Max lights light the terrain. This way your object will cast a shadow onto the terrain before it acts as a bounce light. The potential downside is a lack of resolution in the shading if your geo isn't as detailed as the texture, and you'd also want to be careful to match the brightness of the terrain between Terragen and Max. To render and unlit texture from Terragen, turn off GI, shadows and atmosphere to save render time, and output the "Surface Diffuse Colour (before lighting)" in Render Elements. Actually you might want to enable that render element for all your renders whichever method you choose, in case it's useful.

Matt
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You`re Welcome.
And good to know that they keep the models available for free.

In the meantime I have converted the Alison character to a OBJ file as well but tinyupload.com won`t let me upload the file atm.
I`ll try again in 24h or so. I have no idea if the rigging is converted as well. Had no time to check this.
cheers, Klaus

Me neither, just got back from reclaiming all my I D which I'd lost running for the bus yesterday. A very cool D J found it and called me last night so I let him sleep till noon and went way cross town to get it back.
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You`re Welcome.
And good to know that they keep the models available for free.

In the meantime I have converted the Alison character to a OBJ file as well but tinyupload.com won`t let me upload the file atm.
I`ll try again in 24h or so. I have no idea if the rigging is converted as well. Had no time to check this.
cheers, Klaus
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hi Bobby
I converted rp_eric_rigged_001_FBX to a object file via AD Softimage.
But only used the diffuse map to texture the model.
The other maps can surely be put on the model in Poseray.

Here is the link to the file download:
http://s000.tinyupload.com/index.php?file_id=40509723609249096460

Use the green link in the window NOT the "Download and convert" link.
This is advertising, I think.

Hope it works.
cheers, Klaus


big THANKS

They'll last as I posted about the unrigged ones a while back IIRC
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Terragen Discussion / Re: Micro exporter scene settings for image
« Last post by dorianvan on May 25, 2017, 04:17:09 PM »
Thanks Hannes and Oshyan. What I'm doing is exporting the terrain for the sole purpose of rendering the objects on the terrain (that will be hidden from camera), then comping together the TG shot with the object/shadow pass, like you said Hannes. The purpose of the image for the geometry was only for light bounce.
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