hi guys!
i will answer to all people has ask me the way to create stars like that attatched
first of all you need a starfield image...
that you've to go in the background object... change his shader with a default shader
go into the proprieties of it and set the starfield image in the diffuse colour and in the luminosity colour...
set the luminosity to an higher value (in this image i've used 10)....
that's all...
hope that this may be helpful!
may
Thanks - that is very helpful. Perhaps a starfield image could be included with T2TP.
maybe not enought interesting...
:'(
Nice one mayda, those stars have been executed really convincingly :). This thread should be added to the list of tutorial links.
Andrew Randle
The Geostation
Thanks, Mayda. This is cool.
Amazing! not the stars, the brilliant rock formations, the eclipse effect and the composition really something :P ;D
Anyway you could spell that out a little better Mayda? Or possibly put the tgd in here so I can see what you're doing? Thanks.
May,
I agree that this should additionally be placed in the "Tutorial" section. The subject of starfields comes up frequently and you have a very practical approach. I might suggest that if you make a little tutorial along these lines to include a .tgd file and perhaps some links to some freeware that generates starfields such as "Universe".
Thanks for sharing,
Gary Poole
Quote from: mayda on January 12, 2007, 03:20:20 AM
hi guys!
i will answer to all people has ask me the way to create stars like that attatched
first of all you need a starfield image...
that you've to go in the background object... change his shader with a default shader
go into the proprieties of it and set the starfield image in the diffuse colour and in the luminosity colour...
set the luminosity to an higher value (in this image i've used 10)....
that's all...
hope that this may be helpful!
may
Thanks for the tip.
That actually works a whole lot better than the way I was doing it - thanks for that :)
[edit] don't forget to set the projection to "through Camera" though or it looks weird
thanks mayda :)
ok... i'm back in the forum just today...
i'll work to create a more accurate tutorial with some tgd....
thanks for your interest
Thanks for the limited tutorial Mayda. I used it to create this. ;D
i'm ready to write my tutorial accurately...
first of all you've to put the attatched "stars.jpg" files into your folder c:/ ....
this is a starfield that i've generated using glitterato (a photoshop plugin, youi may download it for free... it's a limited time demo)
http://www.flamingpear.com/download.html
first step, we want to add this starfield to the sky.
Go in the object panel, select your background, than the surface shader tab.
Into this you've to create a new shader, a new "default shader" where now there's a background shader.
Go into it and set the stars.jpg as a background for diffuse colour and for luminosity.
Set the luminosity value at higher value if you want to make stars visible by day.
movin' your camera you may obtain something like this
and now the best touch!
simply add a cirrus layer and put a planet for half before your sun (visible disk checked and increase the radius of it).
all that fabulous colours are generated by tgd...
thant's all!
hope that this tut will be better of the previous version....
have a good day!
Mayda
Quote from: Angealus on January 15, 2007, 01:11:22 PM
Thanks for the limited tutorial Mayda. I used it to create this. ;D
Beautiful attempt Angelalus! maybe if you'll increase the clouds size of the planets you'll see more realistic touch!
you can get his .tgd file on mY NAsa World Wind thread :)
Regards,
Will
Good tutorial. I plan to use this at some point :)
M.
I loved this image, saw it a week or two ago and was really impressed.
I'm going to leave this thread here as discussion but please do *repost* the tutorial alone (as a new post) in the Tutorials section. That way it will be the first post and people can follow it easily, instead of having to browse through extended discussion.
Also note that "Through Camera" projection is not strictly necessary - it will give you likely more detail and if you are using a starfield image that shows exactly what you want to see in the background of your image, then this is the way to do it. But you can also use a larger spherically projected starfield image of the whole sky and set the Image Map shader to Spherical Projection. That way you get more realistic star coverage and you'll have unique stars wherever you look, instead of the same static star image.
- Oshyan
:D Thanks Mayda, that works perfectly!
OK, i found out how to make starfields in TG2 with an other technique. Basically you put a power fractal shader into the default shader instead of a picture. You have to play with the values a bit to get the right look, but that is no problem i think. I have attached the .tgd-file and a picture.
That's a very cool picture and a useful technique for making stars...
That's basically what I did in 3DS for making stars. Although over there it's noise (which is also fractal based).
i've written a short and clear version there!
http://forums.planetside.co.uk/index.php?topic=629.0
something gotta be done about the planets and their blueness
can ruin a picture like the blue one...would of liked a normal looking moon thing lol
Blue planets? It's called water. :)