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1
It is a topic which comes up again and again - for a good reason.
Documentation is lacking. It is that simple. Like you, I do not like it.

Search for "Documentation" and you find threads where members of staff answer (more or less), why.

The forum here IS the part where the documentation and the tutorials for TG are.
Scattered all over the place, sometimes not easy to find just the right answer to the one thing that is not working,
but it is here somewhere, for sure. I do not like that either.

There are tons of files which you can load in TG look at.
Even if you do not understand why every node is where it is, changing values and observing the effect it has, helps understand stuff.
Ask here, and you will be helped for sure.
"How do I do this?" will get you not really far, I guess. And shure you can do this (the pic you posted).
Maybe hire someone and pay him for making tutorials for topics you need?

It is a time consuming and not very easy to do thing, after all.

All in all I would agree with what archonforest suggested. Skip TG until you`re ready to change your attitude towards learning TG.

All of this is not meant to be mean or a stupid remark towards you in any way (English is not my native language).
But I think you are wasting your time.

Again, search for "Documentation" and you find threads where members of staff answer (more or less), why.
my2c / CHeers, Klaus


2
If TG is very important for you then try to hire a TG artist here on the forum who can do the needed pipeline step for you.
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Actually I found some TG tuts on YouTube. Some of them was useful some not.
The lack of Documentation and tutorials are definitely a problem and the scene is not changing since long time. The learning curve of TG is not short and a bit steep. If you have a strong 3D background and a good understanding of math then you can learn it way faster than an average person. If I would you and if I would make my living out of my 3D pipeline I would skip TG and use something else. Perhaps you can learn TG out of your work time and one day when you know enough you can integrate TG in your pipeline.

If one can handle Houdini (worst learning curve), any other software is piece of cake. I'm flying in Houdini, so Terragen in presence of tutorials would be dead easy.
I have to skip Terragen in the Pipeline for the third time! this really doesn't sound good.
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Terragen Discussion / Re: How to do this?
« Last post by archonforest on Today at 02:59:18 PM »
Download this file. It can help you to start:

http://www.cgscenery.com/arid_dl/

5
Actually I found some TG tuts on YouTube. Some of them was useful some not.
The lack of Documentation and tutorials are definitely a problem and the scene is not changing since long time. The learning curve of TG is not short and a bit steep. If you have a strong 3D background and a good understanding of math then you can learn it way faster than an average person. If I would you and if I would make my living out of my 3D pipeline I would skip TG and use something else. Perhaps you can learn TG out of your work time and one day when you know enough you can integrate TG in your pipeline.
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Isn't this frustrating? see for yourself, 0 tutorials:
https://www.youtube.com/results?search_query=cliffs+terragen
https://www.youtube.com/results?search_query=terrains+terragen
https://www.youtube.com/results?search_query=clouds+terragen


I've just closed a 2 week learning period of Terragen with roughly 0 progress. Will I have to parked for the third time?
The subscription pricing option is interesting but what's the point if I can't use it.

I'm absolutely sure Terragen can do this:
https://artofvfx.com/wp-content/uploads/2015/07/ShannaraChronicles_FirstLook.jpg

We'll be filming in a few months adding CG environments similar to this, will we be able to make it in Terragen? (this is one of many we need)
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Have you checked out File Sharing here. I've learned tons of stuff from downloading and running stuff from in there. Bear in mind TG is a work in progress and is not a mega corp like most of the others with lots of coders...here we had an affordable program with regular updates but only one guy doing the heavy work. If you can't figure out something best practice seems to be post a query here and you will have it answered often by many helpful TGers...at least that's how this old pensioner got up to speed.

I'd love to reach the level where I can understand from files, there is a huge gap between the interface type tutorials and analysing files.
It's a pity because It's a great software clearly adding more great stuff, and I can't get past the basics.

The return on time invested is not worth it. If I use that same time I learn a 100 times more in another software, no matter how complicated.

Is it not strange to learn Houdini terrains faster than Terragen terrains? Houdini is not even meant to be a terrain software.
Why do I even think of bringing Houdini Clouds in Terragen? because there are great tutorials on how to create any type of cloud in Houdini, and 0 tutorial on clouds in Terragen.
Why am I gradually convinced that I should skip Terragen in the pipeline and take World Machine and Houdini Terrains straight to Clarisse? At least in Clarisse I can import anything I want incl Houdini clouds in less than a minute.

Have a look, enough to get you lost:
https://www.sidefx.com/tutorials/
https://www.isotropix.com/learn/tutorials#

It doesn't have to be made by the company.
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I assume you have already looked at the User-contributed Tutorials, can't you find anything there that meets your needs?

It would be great if you could point me to any one that goes beyond the basics or is not terribly outdated, I coulnd't find one. E.g. your portfolio has interesting cliffs, I'd love to make something like that, but I can't find a tutorial that covers cliffs.
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Image Sharing / Re: Round stones
« Last post by bobbystahr on Today at 01:26:03 PM »
Nice one Ulco, is that AP's moss on the rocks...well done if so. I've never got it so well. Love the seashells and critters(crabs) but maybe some of the shells should be upside down to what you have...just a thought. Keep on tweakin'!
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