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91
Open Discussion / Google Duplex: A.I. Assistant
« Last post by Danny on May 23, 2018, 10:56:37 PM »
Google Duplex: A.I. Assistant Calls Local Businesses To Make Appointments
https://www.youtube.com/watch?v=D5VN56jQMWM
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Image Sharing / Re: Lunar Scene
« Last post by bobbystahr on May 23, 2018, 10:04:03 PM »
Very nice....if you'd like it rendered larger at better AA etc I could find some time.
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Terragen Discussion / Re: Best Method for Colouring Fake Stones
« Last post by WASasquatch on May 23, 2018, 09:08:37 PM »
Are checking that the first surface layer where you are piping fake stones to is apply color unchecked? You might try a transform input before your surface layer that has your color setup as its child. Also uncheck vary color in the RGB settings in fake stones surface tab.

I have stone colour options unchecked so their surface layers apply colour.

The surface layer has it's colour disabled, as to get the base terrain colours through.

I moved my stones to another scene and began playing with them, and I think it may have been the warp shader effecting the stones colour masking when Y is warped. I used a redirect on only X and Z and colour seems to be working much better, except under overhangs. Going to test them back in the lunar file and see if it still works. If not it may be related to underlying displacements in terrain.

Update: Nope. Still bright gray surface stones, not the colour of their fake stones surace of the population rocks which have no issue showing the colour. So it must be displacements in the terrain that break it, as the testing file had no displacement (see attached image). It's hard to tell in the test file, but that gray, has a hint of red, and is much darker than the light solid grays for the lunar surface, which is somehow being translated to the whole rocks.
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Image Sharing / Re: Lunar Scene
« Last post by J_Con on May 23, 2018, 08:52:13 PM »
Looks pretty convincing.Nice work.
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Terragen Discussion / Re: Best Method for Colouring Fake Stones
« Last post by luvsmuzik on May 23, 2018, 08:45:55 PM »
Are checking that the first surface layer where you are piping fake stones to is apply color unchecked? You might try a transform input before your surface layer that has your color setup as its child. Also uncheck vary color in the RGB settings in fake stones surface tab.
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Terragen Support / Transforming Rocks in Pops
« Last post by WASasquatch on May 23, 2018, 08:07:21 PM »
Seems transforming rocks breaks the surface shader. I'm not sure if this is intended or a bug.

https://planetside.co.uk/forums/index.php/topic,24514.msg249108.html#msg249108
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Terragen Discussion / Best Method for Colouring Fake Stones
« Last post by WASasquatch on May 23, 2018, 08:01:24 PM »
What methods do you use to colour fake stones? I have some merged stone setups that have their own colour in their surface layer, but they are completely masked by the underlying terrains colour. I tried just changing the last merge shader grayscale and using a colour adjust for more solid whites, but for some reason the mask didn't match the rocks. 

The colour of the fake stones shows in the merge shader before piping into the surface layers child node, after that, viewing the surface layer shows a solid carpet of terrain colour.

To clarify, this is more a lateral colouring issue, or where overhanging occurs.
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Image Sharing / Re: New Stuff
« Last post by bobbystahr on May 23, 2018, 07:39:17 PM »
It works now bobby. At least here...

It's in Danny's post below

I still get that same thing

Do you have JavaScript enabled? I think they're handling the images via live scripts. From the looks of the error, that is meant for a web developer, that the image path is incorrect, or a error supplied when things break, or simply not running (JS disabled).

Do you have the URL to this page handy? I can debug the page.
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Image Sharing / Re: Lunar Scene
« Last post by Kadri on May 23, 2018, 07:30:26 PM »

I like it.
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Image Sharing / Lunar Scene
« Last post by WASasquatch on May 23, 2018, 07:23:59 PM »
I don't think I've actually done a lunar scene, so I decided to do one based on recent inspiration. Would love to see the grain details in larger resolution with everything else, but it still looks really good imo. Still a lot I am nitpicking over but oh well.
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