Recent Posts

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21
Image Sharing / Erosion Terrain Structures
« Last post by inkydigit on June 27, 2017, 05:37:04 PM »
A quick flyover a terrain labelled as Chris' terrain on my hd....
thank Chris great terrain!
Minor curves and colour tweaks.
Cheers
J
22
Image Sharing / Re: An other canyon
« Last post by Kadri on June 27, 2017, 04:39:23 PM »

Nice :)
23
Image Sharing / Re: ShapesGalore
« Last post by Kadri on June 27, 2017, 04:35:53 PM »

I saw it too and wasn't sure how to reply.
I actually think there is a possibility of a much better image as it is somewhere there if you can get over...that :)
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Terragen Discussion / Re: Merge shader, or something else?
« Last post by bobbystahr on June 27, 2017, 04:26:32 PM »
You won't believe it... :-\

None of the solutions worked because... the painted shader was navy-blue in color! Apparently TG was reading it as a black "no effect" area. I had no idea the color of a painted shader has any meaning!


Check this out, when painting the shader I changed colours for the 2nd shape. I also loaded this as the colour map and the mask, play around with inverting those to see what happened. The Painted shader can do many more things than suspected
25
Image Sharing / More Columnar
« Last post by luvsmuzik on June 27, 2017, 04:16:08 PM »
Columnar Rock file share by mhaze....one of my favorites...
Increase small and tiny displacements in surface layers
Change scale and seed

More experimenting...someday I will add some trees, etc...
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Terragen Discussion / Re: Merge shader, or something else?
« Last post by bobbystahr on June 27, 2017, 03:40:26 PM »
You won't believe it... :-\

None of the solutions worked because... the painted shader was navy-blue in color! Apparently TG was reading it as a black "no effect" area. I had no idea the color of a painted shader has any meaning!


Live and Learn eh!
27
File Sharing / Re: .dds converter
« Last post by bobbystahr on June 27, 2017, 02:45:09 PM »
Yeah, I find I use irfan more than PS nowadays for mundane conversions.
28
Image Sharing / Re: Seems familiar...
« Last post by Ethrieltd on June 27, 2017, 01:21:51 PM »
Look a bit like a Silent Hill nightmare for me... cool!
A bit denser ground vegetation or more detailwork there and it's even better :)

Postwork? Or just very high bloom and starburst settings?

Post work. Alien Skin Exposure.

It is a nightmare, but not Silent Hill....


...beware the moonlight, and stick to the road...
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Terragen Discussion / Re: Merge shader, or something else?
« Last post by N-drju on June 27, 2017, 12:50:21 PM »
You won't believe it... :-\

None of the solutions worked because... the painted shader was navy-blue in color! Apparently TG was reading it as a black "no effect" area. I had no idea the color of a painted shader has any meaning!
30
Image Sharing / An other canyon
« Last post by Luc Bianco on June 27, 2017, 12:28:27 PM »
Hi

A new picture and scene in my store canyon 3

vegetation used : XFrog and NWDA

luc
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