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General => Image Sharing => Topic started by: luvsmuzik on May 06, 2017, 09:02:11 AM

Title: Red sky at morning
Post by: luvsmuzik on May 06, 2017, 09:02:11 AM
WIP

switching PF shaders on water for turbulence.
I know the burst is too much, but it was a 5 hour render, haha. :)
Title: Re: Red sky at morning
Post by: Dune on May 07, 2017, 03:00:04 AM
It's very nice. I like the star and the rough water. You won't need any transparency for this kind of water (just a basic color and pf waves and reflective shader may do nicely; I had that in my latest series render too), so that may reduce render time.
Title: Re: Red sky at morning
Post by: bobbystahr on May 07, 2017, 11:01:35 AM
Nice, agree with Dune..
Title: Re: Red sky at morning
Post by: DocCharly65 on May 07, 2017, 02:42:21 PM
Quote from: bobbystahr on May 07, 2017, 11:01:35 AM
Nice, agree with Dune..

Nice. Same here...
Title: Re: Red sky at morning
Post by: Cocateho on May 07, 2017, 03:58:26 PM
I personally like the sunburst effect, I think it works well for the scene. Very peaceful.
Title: Re: Red sky at morning
Post by: Lady of the Lake on May 07, 2017, 07:15:59 PM
Very pretty image.
Title: Re: Red sky at morning
Post by: luvsmuzik on May 08, 2017, 09:49:50 AM
Thank you all!
@Dune et al, I think the render time problem here is that I did try to use a glass shader merged with a PF with little reflection on the actual water, trying to lift the waves up w/o a scalar function. (Is that even possible?)
I see these images with transparency (translucency)  in the waves and I just would love to get that result sometime :)
Title: Re: Red sky at morning
Post by: Dune on May 08, 2017, 11:36:08 AM
You can use a default shader with a pf (or not) as input for translucency, some mix of watery colors (greens/blues), and have that followed by a reflective shader. If the sun would be low you'd have that translucency. Either, if necessary, merge with a glass/water shader if you want to see a bit under water. I don't know what you mean by lift waves by w/o a scalar function.... You can make waves with any set of pf's, before that default shader.
Title: Re: Red sky at morning
Post by: Hannes on May 08, 2017, 04:49:56 PM
However, the water looks great!!
Title: Re: Red sky at morning
Post by: DannyG on May 11, 2017, 07:07:25 AM
Nice light and mood
Title: Re: Red sky at morning
Post by: luvsmuzik on May 11, 2017, 09:40:28 AM
Thanks Dune, Hannes, and Danny!

WIP This is the same terrain, but here I am trying all sorts of stuff.

I fiddled with the volume color and function for the water.
I tried smoothing the coastline, as I did not like the water clumping on the shore. I know Dune has made a beach package, but I am just fiddling with stuff.
AP's Generic Coniferous Pine and my pier obj. (with image texture and UV)

Just when I had this all set up to render another scene overnight......9 hours later I have 1/8 of image in clouds rendered....at hour 17, I have tree tops and seemingly a frozen program...Windows 10 big update loading in background, I find after I finally stop the render. I do have TG output saving now, but gee....