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General => Image Sharing => Topic started by: DocCharly65 on March 13, 2017, 04:52:58 AM

Title: New Poolhouse Shots
Post by: DocCharly65 on March 13, 2017, 04:52:58 AM
As promised I continue this year's main project: The "repairing of scenes"
(in parallel my slower PCs are re-rendering almost all TG3 space scenes with TG4)

But first here some new morning impressions.
I must rerender almost all of the poolhouse scenes because of the new "dirt on the wall", the new swimring, the new sun position / light condition and some small improvements.

If I am lucky, I will have animated a couple of birds in a few days:

[attach=1]


Wide angle view out of the poolhous window:

[attach=2]


View from the opposite side:

[attach=3]


As told in another post, I'll adjust the gamma when I cut the animations. Maybe on some monitors the single shots look a bit dark. It's a bit better if you look at them upscaled to full screen.
Title: Re: New Poolhouse Shots
Post by: bobbystahr on March 13, 2017, 10:56:21 AM
very cool work, is that a pot plant in the top image? If yes can you share?...that's what folks do with pot plants, heh heh heh...over here anyway.
Title: Re: New Poolhouse Shots
Post by: DocCharly65 on March 13, 2017, 12:26:24 PM
Thanks Bobby!
I am not exactly sure which plant you mean...
In the big pots around the pool corners there's one Japanese maple JA03 from xFrog in each of them (where the sun is shining through?)

A similar looking (Japanese Walnut JA08) is for free at the moment: http://xfrog.com/product/JA08.html (http://xfrog.com/product/JA08.html)

In the lower right corner of the picture there is a dracena from xFrog

I almost use only xFrog plants since I spent my whole christmas gratification for almost all of the xFrog bundles some years ago  ;D

At the moment they have some interesting plants for free again:
http://xfrog.com/category/samples.html (http://xfrog.com/category/samples.html)

Hope that helps you a bit?
If I'd be allowed, I would of course share my bundles...
Perhaps I find something else in the collection of free samples which I collected before I bought the bundles. I think I will not go to prison if I share THEM?  8)
Title: Re: New Poolhouse Shots
Post by: bobbystahr on March 14, 2017, 01:28:35 PM
It must be the Japanese Maple with the sun shining thru it...thanks for the Japanese Walnut link...I don't have that one.
Title: Re: New Poolhouse Shots
Post by: DocCharly65 on April 27, 2017, 02:42:23 PM
Not much longer until the next teaser  ;)

I decided that a morning of course needs a night before - and meanwhile there were so many changes around the pool that I developed a new scene with (I hope so) the last two animations for the coming teaser. I didn't like the old moonlight renders any more.

A pixelplow-job (should be finished soon):

[attach=1]   [attach=2]



And one of the last jobs for this teaser running on my 32GB i7 (1.5 h per frame - in some hours I will devide the job onto the other PCs when they are ready):

[attach=3]   [attach=4]


And a small pre-taste ...
I worked a while to get the flickering shadows of the lantern. It's 3 small lightsources moving irregulary inside of the seperated lantern glass. The glass causing no shadows. Size of the most highlights of all reflective surfaces is very small to avoid unnecessary flickering.

https://vimeo.com/215062582


I think the "finish in May - plan" seems to work  :)
Title: Re: New Poolhouse Shots
Post by: inkydigit on April 27, 2017, 03:48:31 PM
looks great!
@bobbystahr
I think Ade made one of 'those' pot plants maybe in file sharing?
:)
Title: Re: New Poolhouse Shots
Post by: bobbystahr on April 27, 2017, 04:59:03 PM
Quote from: inkydigit on April 27, 2017, 03:48:31 PM
looks great!
@bobbystahr
I think Ade made one of 'those' pot plants maybe in file sharing?
:)

nope, it's the deceptive young Japanese maple that has leaves like a pot plant I think...
Title: Re: New Poolhouse Shots
Post by: Dune on April 28, 2017, 01:59:29 AM
Great, Nils. That poolscene is really fantastically lit! Thinking about the lights inside the lamp; you could also work with one light, and have a small flame object (illuminated, translucent and with 0.55 opacity) rotate. That would give different shadows, and you would see a flame changing a bit.
Title: Re: New Poolhouse Shots
Post by: DocCharly65 on April 28, 2017, 04:09:48 AM
Thanks Ulco :) and thank you for the additional input.

The Lantern animation is already finished on pixelplow and I am quite satisfied with the result in the video. Perhaps you can see that it has 3 slightly offset and flickering shadows. And you can see inside the lamps glass that there could be a flame. All quite decent.

I hope I'll have another idea where to try your version in an animation in my film. :)
Title: Re: New Poolhouse Shots
Post by: luvsmuzik on April 28, 2017, 10:00:06 AM
Great! And are we to be rewarded with that precarious bball dropping in with a splash?
Title: Re: New Poolhouse Shots
Post by: bobbystahr on April 28, 2017, 10:08:41 AM
Quote from: Dune on April 28, 2017, 01:59:29 AM
you could also work with one light, and have a small flame object (illuminated, translucent and with 0.55 opacity) rotate. That would give different shadows, and you would see a flame changing a bit.

Fantastic idea Ulco.
Title: Re: New Poolhouse Shots
Post by: Jo Kariboo on April 29, 2017, 09:00:35 AM
Excellent light and render!
Title: Re: New Poolhouse Shots
Post by: Hannes on April 29, 2017, 09:38:35 AM
Really beautiful! The lighting is indeed fantastic. Waiting for the animation...
Title: Re: New Poolhouse Shots
Post by: Marty on April 29, 2017, 02:49:54 PM
Great work! :D
Title: Re: New Poolhouse Shots
Post by: DocCharly65 on May 13, 2017, 12:43:14 AM
I am not 1000% sure - but almost 99% --- This is one of the last renderjobs before cutting the next "teaser".
I did another modification and two addidtional animations because I wanted the moon in my scene.

The challenge was to find a plausible illumination of the moon fitting the theoritical postion of the sun at that time in my virtual world. Glad that it worked. It's the first time I used the "experimental atmo bloom" because the glow around the moon only worked this way keeping moon details. Receive shadows from surfaces is necessary to avoid shining the "fake sun" trough the moon - but then I loose most glow effect of the atmosphere.

[attach=1]

Title: Re: New Poolhouse Shots
Post by: Dune on May 13, 2017, 02:14:10 AM
The effect is really good. So there's another sun behind the moon? And an atmo around the moon/planet as well?
Title: Re: New Poolhouse Shots
Post by: DocCharly65 on May 13, 2017, 02:53:11 AM
Thanks Ulco :)

The moon is just an object about 50.000 high without atmosphere.
Sun is behind the moon for the correct scene illumination (direction).
Moon is additionally lit by a spotlight to get the half moon (fortunately I got no illumination effect of the sun onto the moon object).

In another scene (directly at the pool) I had to place the sun above the moon outside the picture to avoid atmospheric glow and shadows of the moon. But here is was not necessary because anyway the trees are almost black shadows themselves.
Title: Re: New Poolhouse Shots
Post by: DocCharly65 on May 13, 2017, 03:00:43 AM
Here you can see how the column looks lit by the moon but in reality it's a sun with 0.1 strength outside the picture:

[attach=1]

If you look close and carefully you can see that the shadows are a bit too steep as to be caused by the moon  ;)

Additionally I had to animate the filter effects themselves too to avoid trouble with the lantern, which appears at the right bottom 200-300 frames later. Looks ok so far... main job now is waiting :)

Title: Re: New Poolhouse Shots
Post by: Dune on May 13, 2017, 05:52:33 AM
Thanks for explaining. Just don't tell people about the shadows  :P And, yes, it sometimes takes ingenuity to get an effect you're after. Lots of tools to play with, though.
Title: Re: New Poolhouse Shots
Post by: bobbystahr on May 13, 2017, 10:12:28 AM
Well thought out man...still searching for my microphone...if I had a mac you'd have that dialogue already but I've misplaced or loaned out my recording mic...putting a push on finding it this weekend.