Recent Posts

Pages: 1 ... 8 9 [10]
91
Image Sharing / Re: Mars Again
« Last post by bobbystahr on October 18, 2018, 08:28:45 PM »
Like this a lot man...
92
Image Sharing / Re: Ryan Archer's Canyon - Path Traced
« Last post by WASasquatch on October 18, 2018, 08:21:05 PM »
That Bounce Tho. Sexy. :P seems to be more colour bouncing too unless that's post work just bringing it out.
93
Image Sharing / Re: Ryan Archer's Canyon - Path Traced
« Last post by Hetzen on October 18, 2018, 07:02:50 PM »
It certainly renders a lot sharper. The shadows are crisper.

I like the lighting and aspect you've got in both of these.
94
Image Sharing / Ryan Archer's Canyon - Path Traced
« Last post by Tangled-Universe on October 18, 2018, 06:39:13 PM »
Just for fun, basically... Rendered with the path tracer.
95
Terragen Animation / Re: Animated cloud, looking for tutorial and techniques
« Last post by Frank_Art on October 18, 2018, 05:41:11 PM »
yes, so probable the best way is to render single frame of some clouds separately with transparent background using render layers and then "animate" them separately using flowmap technique.
96
File Sharing / Re: Columnar Rocks
« Last post by bobbystahr on October 18, 2018, 03:02:35 PM »
Here is the example I mentioned in luvs topic about using fake stones. Also leaned cliff little more for overhang. Minor other adjustments.

interesting tweak
97
Image Sharing / Re: Columnar Cliffs
« Last post by WASasquatch on October 18, 2018, 02:35:18 PM »
Thanks, Danny.


I just realized I built this whole thing with "Perlin 3D" as my "Columnar" when mhaze used voronoi cells. Derp. Re-envisioning this project with cells for better (less smooth edges). Lol
Nope. It was perlin. Mine is just too soft probably cause of base terrain/smoothing.

Though I feel the smooth look is better for the type of stained and lime leeching stone I made.
98
File Sharing / Re: Columnar Rocks
« Last post by WASasquatch on October 18, 2018, 02:04:46 PM »
Here is the example I mentioned in luvs topic about using fake stones. Also leaned cliff little more for overhang. Minor other adjustments.
99
Open Discussion / Re: How Boston Dynamics makes their robots run, jump and parkour
« Last post by N-drju on October 18, 2018, 11:40:34 AM »
I don't think any being or construct with human or near-human intelligence would like to be treated as a pet. :( Skip to 0:25 mark:

*https://www.youtube.com/watch?v=3JMvs5f0Mks*

My point is also that, even if nothing genuinely bad happens, sooner or later, intelligent robots will be rendered useless anyway... Once they (accidentally?) learn what is the difference between following orders and doing something out of one's own accord... Do you think they will still be willing to serve us? 3 laws of robotics cannot curb intelligence. Whether it's a flesh or a CPU that generates it.

Maybe this is a bit off-topic thought, but it reminds me how Indian children were "amusing creatures" to European settlers in North America. This was mostly harmless and caused by human ignorance but a scary approach nonetheless.

Or the other way round - imagine a race of aliens that have digitalized themselves and have a superior technology and knowledge compared to ours. How would anyone on this planet feel if they tossed slices of bread and fruit on walkways, laughing that "These critters have flesh eyes and hair! Can you believe it? #lol #terranspringbreak #mylittleearthling".
100
Image Sharing / Re: Columnar Cliffs
« Last post by Danny on October 18, 2018, 11:29:00 AM »
Very nice textures in this
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