Started as an erosion test but took on a life of it's own!
That's how it often goes, doesn't it? Pretty cool, I especially like the waterfall of course. I would reduce the haze though and add some more colors to the rock. Clouds are terrific too.
That's the problem - haze is set to zero. I really can't think of how to reduce it anymore! It's a problem I come up against many times.
Ah! GI seems to be the culprit.
Love it!
Very nice! I haven't been able to experiment with erosion because there isn't an osx version(yet?) :'(, but what I have seen so far it may well be the solution to create square noise. There is already something similar in your image. Well done!
Cool one. :)
The rocks look pretty karsty the way they are now, like some places in eastern europe.
Like the clouds, too.
Thanks all.
Very nice, right up to your usual quality. It has a peaceful yet kinda alien feel to it...big LIKE
Snazzy..I like that it has a waterfall. I've never had the stones to attempt that.
Amazing work! I don't know how to describe it, but it almost feels like a painting. I would live there. ;)
2nd look revealed that cool waterfall...so you used rivers as well but to much better effect than I got..well done.
How, if I may be so bold to ask, did you do the falling water?..it rocks.
Hi Bobby,
It's a PF, vertically stretched and masked by a simple shape shader with displacement from the PF. I added a default shader to give translucency and extra specular reflections.
Quote from: mhaze on November 26, 2017, 05:15:08 AM
Hi Bobby,
It's a PF, vertically stretched and masked by a simple shape shader with displacement from the PF. I added a default shader to give translucency and extra specular reflections.
Well done man...noted for future reference.
Very nice. Just on the edge of surreal – very believable. Great clouds and waterfall.
I like the waterfall, light on the surface is a bit harsh though
Really nice, quite epic. Clouds are stunning.
Quote from: mhaze on November 25, 2017, 05:12:16 AM
That's the problem - haze is set to zero. I really can't think of how to reduce it anymore! It's a problem I come up against many times.
Perhaps increasing the contrast in TG would cut through the haze
Quote from: mhaze on November 25, 2017, 05:39:46 AM
Ah! GI seems to be the culprit.
Yeah, as I've progressed I found that one too, but it didn't strike me off the top as an area to fix. Good call.
Interesting recent post, depending on render time for your project, maybe a tweak or two with a crop?
http://www.planetside.co.uk/forums/index.php/topic,23529.msg238151.html#msg238151
Another version - just after the golden 1/2 hour! Distant rocks with more masking and a fore ground rock.
I like this one much more. It has greater detail and interest, a combination of scales leading the viewer in. Excellent river by the way. Something missing, can't put my finger on it. Keep working on this one :)
Thanks, I think I'll have to add the goats back in.
Great light, very much better indeed. But forget about the goats, the river now looks like 5-8m wide, with goats the proportion problem might get back. Unless they're small enough.
I like where you've taken this man.
Thanks, new update on the way soon...
I really really love it! The only thing I would say, is because it looks so good, I want to see more of the river at the bottom edge. Can you pull down the blind a little more to reveal more of where the river is going? ;)
Final! time for me to move on.
Perfect. :)
If you're happy so are we. It's been a fun trip.
Thanks all.
Another masterpiece! Two weeks into a new feature, you certainly nailed that one!
Thankyou!