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Terragen Discussion / "The Martian" Landscape...
« Last post by vinyvince on Today at 03:32:35 PM »
Hi all. Im trying to create a photorealistic Mars' Landscape , similar to the areas seen in "The Martian". I have tried with World Creator 2 but it doesn't convinced me totally.. I was wondering if some genious gentlemen mind here may have done something similar which they would not mind to share their scene for me to give me a start to generate the landscape.  Here's what im looking to achieve...


Any help will be greatly appreciated,
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Image Sharing / Re: Dune's 2DFlame Card
« Last post by bobbystahr on Today at 02:51:36 PM »
Wow, you're getting there. Looks fantastic.

Agree...must mess about with this file if..... it's ever not a nice day outside....off on my bike today.
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File Sharing / Re: Simple planet setup... needs work!
« Last post by bobbystahr on Today at 02:47:59 PM »
Cool, a handy share though I rarely, almost never get that far from Earth lately heh heh, 'cepting when I space out .
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File Sharing / Re: WASasquatch's Texture Library
« Last post by bobbystahr on Today at 02:42:27 PM »
Good looking bricks for starters, very handy and the others look good as well. Thanks very much.
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Terragen Discussion / Re: Card Shadows and God Rays
« Last post by bobbystahr on Today at 02:10:20 PM »
A quick and dirty underwater setup (because this is what you want to achieve I assume?).
There's one TG card with a caustics image map in the opacity slot set to invisible that produces the caustics on the ground and the godrays. There's another card (cast shadows unchecked) with a reflective shader and a PF for displacement for the sea surface. The PF and the caustics don't match each other, but it's only for testing.

brilliant, what haven't I sussed this out...must be losing "little gray cells" heh heh heh
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Terragen Discussion / Re: Card Shadows and God Rays
« Last post by Hannes on Today at 01:57:42 PM »
A quick and dirty underwater setup (because this is what you want to achieve I assume?).
There's one TG card with a caustics image map in the opacity slot set to invisible that produces the caustics on the ground and the godrays. There's another card (cast shadows unchecked) with a reflective shader and a PF for displacement for the sea surface. The PF and the caustics don't match each other, but it's only for testing.
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Same problem here, but no solution: Updated today to Version 4.2.10 (Mac-Edition), but no way to add the new License Key. The Maintenance purchase is valid until May 2019. Reinstall the whole program makes no difference.
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Image Sharing / Re: Dune's 2DFlame Card
« Last post by Hannes on Today at 12:46:20 PM »
Wow, you're getting there. Looks fantastic.
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Image Sharing / Re: Nebulae
« Last post by Hannes on Today at 12:45:01 PM »
This looks so amazing! Great work, Denis!
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Terragen Discussion / Re: Card Shadows and God Rays
« Last post by Hannes on Today at 12:23:44 PM »
I'm not sure if I get you right, Jordan. As far as I understood you're trying to create godrays by using a card with an image map or a PF.
I did a test. See images below. I tried the internal TG card object with an image map in the opacity slot, and as a comparison also an object with deleted faces to see if there's a difference between these two methods. Both objects create godrays.
Then I made the TG card invisible, and you can see clearly, that the godrays are still there. Of course they are less visible because there is a bright background.
Is this, what you're trying to achieve? Sorry, maybe a silly question, but did you check "receive shadows from surfaces" in the cloud's quality tab?
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