Recent Posts

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Yeah i wish but can't download it from the PS site anymore.  Always tells me invalid email... Guess i stick with the 4.0 version.
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Image Sharing / Re: Martin's landscapes
« Last post by Martin on August 23, 2017, 07:39:20 PM »
I see! Thanks, I couldn't decide which contrast and colour values are better.
Here's more.
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Image Sharing / Re: Martin's landscapes
« Last post by Kadri on August 23, 2017, 07:33:48 PM »

First one looks good to me (i mean from the last two images). I like the rocks.
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Image Sharing / Re: Mars Dying
« Last post by treddie on August 23, 2017, 06:24:11 PM »
Thanks everyone, and for the feedback!

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Image Sharing / Re: Martin's landscapes
« Last post by Martin on August 23, 2017, 05:57:01 PM »
Oh yeah, I used some cell noise displacement variation on these cliffs, they look better and more natural than the simple strata- warp shader version.
Also slightly different versions, which one is better?
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File Sharing / Re: Procedural Terrain Library
« Last post by AndyWelder on August 23, 2017, 05:54:29 PM »
Thank you, Kadri, for explaining this.  And indeed, this beast has to be approached with subtile moves most of the times...
 
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File Sharing / Re: Procedural Terrain Library
« Last post by Kadri on August 23, 2017, 05:48:56 PM »

Andy you know Terragen is such a beast even when you only change the noise variation from "2" to "2.6" you get a rock tower.
That is what makes it hard to test but still fun to play :)
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File Sharing / Re: Procedural Terrain Library
« Last post by Kadri on August 23, 2017, 05:32:18 PM »

Use 11000 instead of 15000 in displacement amplitude for example.

Or use only 3000 instead of 1900 in displacement offset.

Or change displacement spike limit to "0.3" etc.
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File Sharing / Re: Procedural Terrain Library
« Last post by Kadri on August 23, 2017, 05:29:51 PM »

I wrote just one way. There are more ways to get that effect as always in Terragen.
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File Sharing / Re: Procedural Terrain Library
« Last post by AndyWelder on August 23, 2017, 05:15:12 PM »
Quote
...when you change the "Displacement amplitude" in the "Fractal terrain 01" node you can get a rock tower
Shouldn't that be the "Displacement offset"?
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anything