Recent Posts

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91
Terragen Discussion / Re: Sunset with flecks of sunlight
« Last post by N-drju on February 19, 2018, 11:25:35 AM »
Oh right, I forgot about the ray-traced atmo option. Indeed, it is a huge helper to solving sky and cloud graininess problems. It makes renders longer but it is worth it.
92
Image Sharing / Re: Sea and clouds still
« Last post by Valentina on February 19, 2018, 10:35:14 AM »
Hi, N-drju, thank you for your suggestions, I'll try them all. :)
93
Terragen Discussion / Re: heightfield disappears
« Last post by jaf on February 19, 2018, 10:32:06 AM »
Fou nd the fix thanks
What was the fix?  Was it checking "Generate at load time"?
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Image Sharing / Re: What I did with that Tip
« Last post by N-drju on February 19, 2018, 09:55:44 AM »
Now, please explain how the cows got there. :D
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NWDA Cliffs Contest / Re: René WIP.
« Last post by Oshyan on February 19, 2018, 05:48:03 AM »
Looking promising indeed. The rays coming down from the cliff on the right are fantastic. Don't lose those! :D

- Oshyan
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Terragen Discussion / Re: Sunset with flecks of sunlight
« Last post by Oshyan on February 19, 2018, 05:45:33 AM »
You have a lot of noise in your atmosphere due to low detail (you can tell this because there is a "polygon"/low resolution look to the clouds). This is causing inaccurate results. You can try switching on Ray Trace Atmosphere to use a different rendering method that is higher quality, but then your quality depends on your antialiasing setting. Alternatively you can try increasing Detail, I would recommend 0.5 at a minimum, and then increase atmosphere samples until the noise goes away.

- Oshyan
97
Terragen Discussion / Re: Fractal experimentation
« Last post by agent unawares on February 18, 2018, 10:08:12 PM »
D'oh. I really thought when I compared N-drju's results to "clouds like these" that people would know I was referencing photos.

I think those wispy cirrus clouds are some of the most ridiculous things to try to make in Terragen. I don't think I have ever seen anyone do it.
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NWDA Cliffs Contest / Re: zaxxon's cliff WIP
« Last post by bobbystahr on February 18, 2018, 08:01:40 PM »
Looking at this again I got a crick in my neck looking up your cliff...I really like that...screw the spires heh heh heh
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Image Sharing / Re: Sea and clouds still
« Last post by N-drju on February 18, 2018, 07:44:45 PM »
Hey Valentina. That's quite a good scene actually - bright and with nice, deep colors.

The clouds could use some more wispiness if you ask me. I get that impression that there are chunks of hard white floating randomly and you might want to delete it.

You can modify the flat cloud base by adding another cloud layer to the bottom of the first one. :) You might want to use smaller fractal scales to make it diverse. Another solution would be to supplement "constant color" modifier to the "depth modulator" socket. Alternatively, use "transform input shader" before the density fractal and change the "rotate" values there - this makes cloud bottoms a bit more wavy, though I am afraid it won't have any noticeable effect from that distance.
100
NWDA Cliffs Contest / Re: Gannaingh's Cliff WIP
« Last post by bobbystahr on February 18, 2018, 07:06:21 PM »
Each render is better than the previous so you're heading in the right direction; Keep On Tweaking
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