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91
Open Discussion / Re: Ever dream in Terragen?
« Last post by archonforest on August 12, 2018, 08:16:56 PM »
Legend has it, that this is how Mendeleev crafted the periodic table of elements.

Lots of fresh and clean air can induce nighttime dreaming if you like it. Checked it myself. Spend one full day out in the open amongst trees and fields and I guarantee you will have a night to remember.


I always have a window going with a fan bringing in fresh air. Use my vent and fan on my RV. I live in a the wilderness pretty much which is really nice. Old growth forests a few steps away. Last year while my fiancee was pregnant and having some nesting urges she sorta kicked me out for a bit so I stayed in a tent here at the park for a few months. It was actually really nice.

Interesting idea. The RV. Perhaps upload some pictures of the forest. When I was waaay younger I had a plan to live on a ship like the Highlinder in the series ;D
92
Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by WASasquatch on August 12, 2018, 08:09:19 PM »
I will try to understand your sugestion. Thx!
The Idea of "Add Color" is to Conbine the two layers (Big and Mid Stones) above and mask them from the third one (Small Stones).

You might create a better mask isolating the fake stones in a surface layer and using a Displacement to Scalar function. It will create a B/W map of the stones, stones white, nothing black. But it would probably be best to just use the merge shader with highest altitude key...

93
Open Discussion / Re: Ever dream in Terragen?
« Last post by WASasquatch on August 12, 2018, 08:05:24 PM »
Legend has it, that this is how Mendeleev crafted the periodic table of elements.

Lots of fresh and clean air can induce nighttime dreaming if you like it. Checked it myself. Spend one full day out in the open amongst trees and fields and I guarantee you will have a night to remember.


I always have a window going with a fan bringing in fresh air. Use my vent and fan on my RV. I live in a the wilderness pretty much which is really nice. Old growth forests a few steps away. Last year while my fiancee was pregnant and having some nesting urges she sorta kicked me out for a bit so I stayed in a tent here at the park for a few months. It was actually really nice.
94
Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by Adions on August 12, 2018, 08:03:08 PM »
I will try to understand your sugestion. Thx!
The Idea of "Add Color" is to Conbine the two layers (Big and Mid Stones) above and mask them from the third one (Small Stones).
95
Terragen Discussion / Reflection Shader Blocks
« Last post by WASasquatch on August 12, 2018, 08:01:55 PM »
What could cause this? I have a high index of refraction based on steel, 2.757. I have 360 detial, as well a ray detail multiplier to 1. I don't want "exact" sharp reflections, so I tried the  ray trace reflection softness to 1.

Seems to be created by the reflection softness. Any ideas how to counteract this?
96
Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by WASasquatch on August 12, 2018, 07:50:22 PM »
Here is an example of merging stones instead of masking them. Also a dirty quick example of how I detail stones without exploding them.
97
Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by WASasquatch on August 12, 2018, 07:48:25 PM »
Thx for the quick answer. I would like to have 3 Clean Stones Layers. Two of them are clean the Red mask is still not working perfect. Any ideas?

Well the "Add Colour" function is not a suitable mask for that fake stone layer.

I honestly don't know what you're trying to achieve with the use of it?
98
Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by Adions on August 12, 2018, 07:45:23 PM »
Thx for the quick answer. I would like to have 3 Clean Stones Layers. Two of them are clean the Red mask is still not working perfect. Any ideas?
99
Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by WASasquatch on August 12, 2018, 07:35:37 PM »
Hi there,
I am quite neu to the terragen universe. How can I add Colors with some color variation for my Small, Mid and Big Stones? I tried to link the Power fractal Shader but without luck. I would appreciate any help or some tutorials on the shader or node network.

It's also best to do your fake stones in the Shaders group, unless they're big and super complex. That way colouring isn't reliant on masking. Additionally, you only should have one compute terrain node at the end of your Terrain group. There is no reason to add multiple for each fake stone. And the only reason you'd chain one before displacement would usually be for lateral displacement. You also need different seeds for your stones in order to not cause collision and displacement explosions. You could also try using the Merge Shader with Highest Altitude key being used to mix the stones.

Here's a quick alteration to your second setup.
100
Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by luvsmuzik on August 12, 2018, 07:05:10 PM »
Usually you must UNCHECK apply color on the surface layer for your stones. Then connect your powerfractal or new surface layer to the surface option of the stones node.Try the forum search option for help, Try fake stones tutorial, fake stone network, fake stone displacement. for your terms. There are some great files shares also to examine for the "how to"

This one is still up and running. https://www.deviantart.com/bvcastilho3d/art/Terragen2-Good-Rocks-Tutorial-55991897

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