Recent posts

#31
Terragen Discussion / Pixel gaps in rendering
Last post by sboerner - March 22, 2024, 07:48:09 PM
I run into this from time to time. I'm not sure what to call them -- I've tried various search terms to see if there has been any mention in the forum. Can't find any.

They're not really artifacts, just missing sections that the renderer seems to partially process and then skip over. In this particular instance I restarted Terragen to give it a clean slate, and started the render again. These patches were eliminated but another one appeared in a different part of the rendering.

This has happened before, but rarely. And this is just a still image so easy to fix by rendering the affected sections again, or (quicker) cloning in Photoshop.

Has anyone else run across these? What are they?

Edit: Using the path tracer. I've never seen them with the standard renderer.

#32
Image Sharing / Re: PetroGlyphs
Last post by Dune - March 22, 2024, 02:24:19 AM
Very nice. Ribbled ground is great. I would put the grasses more in patches though, with barren ground in between. They are now pretty evenly spaced.
#33
Image Sharing / Re: PetroGlyphs
Last post by Doug - March 21, 2024, 03:45:55 PM
a new version
#34
Image Sharing / Re: Pacific Island 2024
Last post by pclavett - March 21, 2024, 10:35:29 AM
Lovely all .... but this last twilight one does it the most for me ! Excellent work !
#35
Image Sharing / Re: Serenity
Last post by Dune - March 21, 2024, 10:31:01 AM
Soo much better, Paul. I really like the snow now. Great scene!
#36
Image Sharing / Re: Mudflats
Last post by pclavett - March 21, 2024, 10:30:39 AM
Love the first one best.... probably because of the mud bumps with gorgeous flowers ! Awesome work Ulco !
#37
Image Sharing / Re: Serenity
Last post by pclavett - March 21, 2024, 10:28:33 AM
Hi all ! Well a week later, mountain displacement all redone, snow redone, tried to make a bit of wet shore with more or less success, rock colour adjusted for more variation and lots of test renders..... really takes a lot of time. This will be the final for this view and will work on other viewpoint, with cottage closeups. Thanks for all the help and suggestions and have a great day all !
#38
Terragen Discussion / Re: i have a Default shader, w...
Last post by Dune - March 19, 2024, 02:12:16 AM
Thanks Matt. I know the functionality, but never realized the 'misleading' inputs. Great node in any sense!
#39
Terragen Discussion / Re: i have a Default shader, w...
Last post by Matt - March 18, 2024, 09:16:26 PM
The image slots are not node connections, they are file loaders. The node UI is misleading in that sense because it makes them look like node connections. But that doesn't mean you're missing any functionality. For every image loader in the Default Shader there is also a corresponding "function" input which is a real node connection. The image slots are provided so that you don't need to create a separate Image Map Shader just to load a texture - they're kind of a shortcut. But if you need to do more, use the "function" inputs. You can plug an Image Map Shader into the function inputs, and then you can manipulate them with other shaders if you want to.
#40
Terragen Discussion / Re: i have a Default shader, w...
Last post by Dune - March 17, 2024, 02:46:34 AM
@Matt : It is indeed convenient, I just noticed for the first time. I always loaded from inside. But if you load from outside, you don't see that anything is loaded until you look inside. A color change perhaps?

@Doug : Indeed, the only thing you can change after importing an image map is its color, contrast (for sharpening of soft lines for instance), and you can warp it.