Recent Posts

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https://www.planetside.co.uk/wiki/index.php?title=Terragen_4_Global_Illumination

Bounce to the ounce:
Add light that bounces between the surfaces of the objects approaching the image space. Ambient Occlusion will not do this.

Terragen's wiki has little information and needs to be searched by word in the forum.
Still we can not deny that the information is small ;)
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My main wish for the documentation is for whenever you click on the "?" in Terragen it brings you to a web page with detailed info on those options you need help with.

Not that I want an answer here, but I still haven't been able to figure out what "Bounce to the ounce" is under GI Settings / Image Pass.

I think I read Planetside has hired a third person recently that is working on Documentation, but not sure if that happened yet or not.  If so I would be willing to go through TG4 and click on every Question Mark to find where documentation is really needed.  If I can read about what settings do in help docs it saves me a lot of time searching for help on the form, and often times it takes a long time to get questions answered.

Also documentation on settings shouldn't take too long to produce (It's just a matter of dumping info from Matt & Oshyan's heads into HTML).  Just need the appropriate cable.  haha!  The hard part I think is creating "Terragen Technique Tutorials".

Derek
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Image Sharing / Re: Underwater file share Oleg S
« Last post by luvsmuzik on Today at 12:19:29 AM »
Interesting effect, again.

Also, here: https://sketchfab.com/models/6b7f8b87fc644a0291105706cfcb6e27

Not THE yellow submarine, but it's Yellow.

Oh cute! Got it converted to obj in Blender2.79. Will add to render and show in a couple hours. Thank you!!
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Terragen Discussion / Re: GI artifacts
« Last post by Oshyan on August 13, 2018, 09:47:08 PM »
Do you have GISD enabled? If so does this still happen if you turn it off? Note that some of the GI parameters (particularly in GISD) *are* dependent on render resolution.

- Oshyan
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Terragen Support / Re: Incremental File Saving disabling
« Last post by Oshyan on August 13, 2018, 09:44:36 PM »
Do you ever intentionally disable it, or otherwise adjust that setting? I.e. have you messed with that setting *at all* since you set it? Running multiple instances should be fine, but there can be complications if you change preferences in one while the other is running. I get that you're saying it seems to change itself, but it would be helpful to know if you literally never change that setting, or if you do sometimes, but don't think you're doing it *in these particular cases*.

- Oshyan
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Image Sharing / Re: First Project in T4
« Last post by Oshyan on August 13, 2018, 09:40:23 PM »
That's quite beautiful! Well done.

- Oshyan
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Terragen Support / Incremental File Saving disabling
« Last post by WASasquatch on August 13, 2018, 08:41:18 PM »
Sometimes I open another instance of TG just for preview purposes when responding to topics or requests for help. I notice lately, for some reason in latest build, that when I do this, incremental saving gets disabled for some reason. Keep having to re-enable it. At least that's the only instance I can imagine TG for some reason disabling it.
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Terragen Discussion / Re: Hole in the wall
« Last post by WASasquatch on August 13, 2018, 07:09:57 PM »
I think this should do quite well. The only limitation is that the "insides" of the cave are almost flat and cannot be displaced in a traditional way. For the current project it is irrelevant but for the future, I would like to know how to improve it. :-\

Warp the shape making the caves. I'd imagine that'd "carve out" a relatively similar shape in the mountain.
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Terragen Discussion / Re: Hole in the wall
« Last post by N-drju on August 13, 2018, 07:02:16 PM »
I think this should do quite well. The only limitation is that the "insides" of the cave are almost flat and cannot be displaced in a traditional way. For the current project it is irrelevant but for the future, I would like to know how to improve it. :-\
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Terragen Discussion / Re: Base Color for Fake Stones Shader
« Last post by cyphyr on August 13, 2018, 06:27:46 PM »
Hmm, very useful technique, thanks
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