Recent Posts

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21
Cool. She's a bit cold, so it seems, though.
22
A completely new experience and parallel running project:

Just watch the Screenshot and guess ;)
After 2 weeks it seems that I have managed a basic rigging of "The Countess" (The witch of the Serentity-episode in my film)

Cross your fingers - this will be a hard job but also an exciting experiment.

81926-0

I already prepared the textures and some detailwork for a good look in Terragen.
Just to compare:

Old:
81928-1

New:
81930-2

Additionally she will get snake eyes instead of the glowing eyes. I'll see in 1-2 hours if that looks good too.
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File Sharing / Re: Materials
« Last post by archonforest on Today at 02:38:29 PM »
Pretty cool effect!
24
Terragen Discussion / Re: Grayscale terrain export
« Last post by N-drju on Today at 02:19:17 PM »
Yes, a heightmap.

The top view shot was my first thought too. But then, you have an atmosphere... and you have a sunlight. Both of which heavily influence colors beneath. ::)

I need "clean" blacks and whites so to say.


Scratch that. Actually it does not have an impact.
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Open Discussion / Re: hard shadows
« Last post by Kadri on Today at 02:03:59 PM »
Render.
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Open Discussion / Re: hard shadows
« Last post by Kadri on Today at 02:02:48 PM »

It looks ok to me. Is there any displacement on the face in the scene? Negative one?
Maybe the other parts are the problem? Nice work by the way. That hair, what do you use?

Exact position of the face and the light would help too.
27
Open Discussion / hard shadows
« Last post by Dune on Today at 01:41:45 PM »
I'm having trouble getting rid of a hard shadow, and I'm getting a bit pissed of. I hope someone can have a look at this face and tell me what's causing it. Afaik everything is alright, and it doesn't make a difference if I set Poseray to 35 normal calculation or smooth normals, the hard edge is still there.
Especially when applying bump, the edge really gets awful.
28
Terragen Discussion / Re: Grayscale terrain export
« Last post by Dune on Today at 01:36:19 PM »
You mean a heightmap? If you don't have overhangs, I'd make an ortho render with a gradient from low to high. You can save that even as 16-bit tiff, or just as 8-bit bmp.
29
Terragen Discussion / Grayscale terrain export
« Last post by N-drju on Today at 01:03:30 PM »
How can I export a grayscale .bmp image of a TG terrain? Where do I find a relevant tool?

It would be great if the generated image is an 8-bit grayscale .bmp without any stupid approximations or artifacts that damn Photoshop always leaves behind...
30
File Sharing / Re: Materials
« Last post by Kadri on Today at 11:31:53 AM »

Not a material but this place looked more relevant for post this.

I wanted to see how the "Index of refraction" looks with negative values.
Over -1 it looks problematic (black). If you go lower (-1.00001 looks like the lowest) you get kind of this effect.
I animated that from -10 to -1.00001 in the two GIF's.

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