Recent Posts

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Image Sharing / Autumn along Red Bluff Creek
« Last post by zaxxon on Today at 05:17:29 PM »
Some 'borrowed' content from an earlier image. Working with the 'Path Tracer' is a real pleasure.
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Hannes, we look up to you guys.
Please, put yourself in our shoes, it's 2019ish, plenty of software in the pipeline, and it is the only one, this is the main point = it is the only one with no tutorials.

Imagine you buy production equipment and set up your factory. All machines have user manuals except one.
Wouldn't you be surprised today (December 2018) if you were asked to put the factory on hold, and start experimenting and discovering with trial and error without user manual how this machine works, while all other machines are readily usable.


It's about the factory, not the machine. The objective is not to learn Terragen, the objective is deliver visual effects. We were told Terragen was good at what it does, but this machine is put on the side in the factory, collecting dust.

I only mentioned Houdini because it is the furthest from Terrains, and the most complicated. It's meant to be an extreme comparison. So we're saying we could use a completely unrelated machine (Houdini) to do that job, because the unrelated machine (Houdini) has extensive references while the dust-collecting-machine (Terragen) doesn't have any, and there is no indication it will ever have.
Again we look up to you guys but those times are long gone.
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Image Sharing / Re: Tetons
« Last post by zaxxon on Today at 05:13:35 PM »
The lighting possibilities of the new render enhancements are really exciting. Three beautiful examples here, all are quite lovely and to pick a favorite would only slight the other two. Great work Martin!
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Image Sharing / Re: Round stones
« Last post by zaxxon on Today at 05:09:24 PM »
An almost surreal juxtaposition of tide pool life and a decaying locomotive. While, as always, I'm amazed at your technical prowess; it's the nature of the scene and it's mixture of crabs and sandy wastes that has grabbed my attention. You've labeled it as experimental so perhaps I'm over-thinking my reaction, but being intrigued by the composition has to be at least half the fun of viewing this image. Could this be the first of a series of "experiments"? If so, I look forward to the next installment!
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Right reason would be: time constraint, somebody exceptionally good that will deliver better than internally. An example is ILM outsourcing water simulations to Scanline. That's a perfect right reason, scanline is the go to for water.
Wrong reason: there weren't enough tutorials (one would even be ashamed to mention it as a reason)

If we can't make 3D environments in house, what would we be good at? It's one if the easiest in the pipeline.

If it's one of the easiest things to do, what's the problem?
ILM hires Scanline for water. Because ILM can't do it as well as Scanline can obviously.
If landcape is easy, then do it on your own.
But I'm not sure, if it's possible to watch some Houdini tutorials for example, and afterwards you're a master. The notion of watching some TG tutorials and afterwards creating a stunning landscape like your reference is just unrealistic. I see a lot of 3d stuff made by long time users of certain 3d apps, and it doesn't look good. Tutorials can help, and actually there are some (look at the User contributed tutorials in this forum), but you'll have to learn the software. Yes, it's not easy. Do you think, someone who watches some tutorials about cooking (and there's a lot!!!) could be a chef in a restaurant?

If some studios want to have a certain look, and they feel, TG can create that look, then the only way is to hire an experienced TG user to do it, as Klaus said. Or you'll have to learn it yourself. And if you think, it's easier to do it in Vue, then do it in Vue. Or Houdini. If you're able to, after watching some tutorials.

I really hope all this doesn't sound offensive, but I have the impression, that a lot of people, who are constantly complaining about missing tutorials are just not willing to take the time and learn how to use the software. We had no tutorials as well, when the first TG version (after the classic one) was released. And there were no tips and tricks in the forum, because the forum didn't exist up to that time. But we've learned it!
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Open Discussion / The Grove for Blender - export problem
« Last post by sjefen on Today at 04:41:02 PM »
Hi,


I have some trees I've made in blender with The Grove that I wanna export, but for some reason it won't export the leafs.
Anyone know what I'm doing wrong here? My blender knowledge is really weak btw  ::)


- Terje
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If TG is very important for you then try to hire a TG artist here on the forum who can do the needed pipeline step for you.

Great idea IF we do it for the right reasons, not for the wrong reasons.
Right reason would be: time constraint, somebody exceptionally good that will deliver better than internally. An example is ILM outsourcing water simulations to Scanline. That's a perfect right reason, scanline is the go to for water.
Wrong reason: there weren't enough tutorials (one would even be ashamed to mention it as a reason)

If we can't make 3D environments in house, what would we be good at? It's one if the easiest in the pipeline.
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Image Sharing / Re: Tetons
« Last post by sjefen on Today at 04:10:08 PM »
I like the second and third the best. Beautiful lighting.


- Terje
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That sort of environments are indeed quite possible in TG. But TG isn't easily captured in tutorials; there are so many ways to do stuff. It's like a tutorial for building a house, not easy. So not a lot of users will spend the time making such a tutorial. I guess you'll have to learn the hard way.

Dune, thanks, I appreciate it, but this is learning the hard way:
https://www.sidefx.com/tutorials/

By the way you mentioned how to build a house as an example, here are some tutorials:
https://www.youtube.com/results?search_query=how+to+build+a+house

There is a tutorial for anything you can think of, except Terragen.

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It is a topic which comes up again and again - for a good reason.
Documentation is lacking. It is that simple. Like you, I do not like it.

Search for "Documentation" and you find threads where members of staff answer (more or less), why.

The forum here IS the part where the documentation and the tutorials for TG are.
Scattered all over the place, sometimes not easy to find just the right answer to the one thing that is not working,
but it is here somewhere, for sure. I do not like that either.

There are tons of files which you can load in TG look at.
Even if you do not understand why every node is where it is, changing values and observing the effect it has, helps understand stuff.
Ask here, and you will be helped for sure.
"How do I do this?" will get you not really far, I guess. And shure you can do this (the pic you posted).
Maybe hire someone and pay him for making tutorials for topics you need?

It is a time consuming and not very easy to do thing, after all.

All in all I would agree with what archonforest suggested. Skip TG until you`re ready to change your attitude towards learning TG.

All of this is not meant to be mean or a stupid remark towards you in any way (English is not my native language).
But I think you are wasting your time.

Again, search for "Documentation" and you find threads where members of staff answer (more or less), why.
my2c / CHeers, Klaus


Klaus, I welcome what you said wholeheartedly but that time is long gone of spending a lifetime trying to be good at one software.
If you're in production, you know how fast things need to be learned and delivered, and it is perfectly possible in all CG/VFX software except Terragen.

Common have a look at this 5 year old comment by somebody else:
http://www.cgscenery.com/arid_dl/
"I appreciate the share; but I am at the beginning of learning TG2 and have no idea what to do with the contents of the file..
Please keep up this wonderful service; it may just make the difference between many people actually learning TG2 rather than getting disheartened [as the perpetually unfinished user guide at the Planetside website is apt to do] and chucking it in and going to Vue."


Now (about 2019) there is a lot more than Vue.



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