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The Micro Exporter is good for geometry+UV but does not export color/texture at this time.

Heightfield export works for planar-only data (i.e. no overhangs).

Here is a vector displacement export tutorial:

- Oshyan
raymoh is correct, the release of 4.2 made a previously infrequent problem more visible and we were able to track it down and fix it. There may be some key file errors still, but we now have a process for resolving it. Contact us at support AT if you are having license issues.

- Oshyan
Announcements / Re: Plan for 2018
« Last post by Oshyan on Today at 01:12:40 AM »
OpenVDB export is in beta testing. It will come sooner than later. Import will take longer.

- Oshyan
I believe geometry exporting via the micro exporter is reserved for professional copies of the software. You can also save heightfields, but doesn't come with some of the bells and whistles most need.
Image Sharing / Re: My own challenge
« Last post by Hannes on July 21, 2018, 11:40:28 PM »
Thanks a lot! I'm glad you like it.
Image Sharing / Re: My own challenge
« Last post by tumasch on July 21, 2018, 08:38:02 PM »
Sorry for reupping this thread but I couldn't resist. Just have to say WOOOW!!
It's really hard to tell the difference and even harder to say that the second one is a rendered image. I'm just getting back to TG after leaving out TG3 completely and it's images like this one that keep inspiring me (don't ask for my meager results, though)...
If i creat my landscape in World Creator 2 or other software, import it to Terragen and do fine details displacement adjustement like strata and so do better structure the rock, is there a good reliable option after to export my terrain and final displacement to Arnold and Maya? 

Your Experience with Terragen and helps will be greatly appreciated, thanks!


Vincent Thomas   (VFX and Art since 1998)
Senior Concept and Env DigiMatte Artist all in one  with a deep background in Lighting Lookdev  And Creative Supervisor VFX supervisor
I contacted the Terragen-Support itself and they told me, there was a bug in the License Key Generator itself and they were to debug it.
On the third attempt it worked by me. The Key was accepted under macOS.
Terragen Discussion / Re: Card Shadows and God Rays
« Last post by WASasquatch on July 21, 2018, 06:06:53 PM »
Not sure, than.

Like I already stated, it's the same approach done with my other underwater scenes, all with godways, utilizing a image map and clouds. If I swap that cloud for a card with my PF built off of water shader, there are no god rays. Even upping cloud edge sharpness to 200.

Usually I don't even use a density shader with the cloud for water volume, but even with one still no difference.
Oops I tried again and it worked.
Though I don't know what causes this...
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