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General => Terragen Discussion => Topic started by: bobbystahr on February 11, 2018, 02:16:09 PM

Title: I used to know this but forgot
Post by: bobbystahr on February 11, 2018, 02:16:09 PM
How does one get an input on a Plane shader?
Title: Re: I used to know this but forgot
Post by: luvsmuzik on February 11, 2018, 06:51:59 PM
http://www.planetside.co.uk/forums/index.php/topic,23918.msg241556.html#msg241556

LOL I do not know which of us is worse. :o
Title: Re: I used to know this but forgot
Post by: bobbystahr on February 11, 2018, 08:18:06 PM
Quote from: luvsmuzik on February 11, 2018, 06:51:59 PM
http://www.planetside.co.uk/forums/index.php/topic,23918.msg241556.html#msg241556

LOL I do not know which of us is worse. :o

That's not it I need an input on the top of the box
Title: Re: I used to know this but forgot
Post by: cyphyr on February 12, 2018, 08:01:16 AM
Can't you just "Assign Shader" to one that is already there
Title: Re: I used to know this but forgot
Post by: bobbystahr on February 12, 2018, 08:25:18 AM
Quote from: cyphyr on February 12, 2018, 08:01:16 AM
Can't you just "Assign Shader" to one that is already there

I dunno, what I was trying to reproduce with a SS shader rather than a Painted shader was a Horseshoe Falls style Waterfall dandel0 did way back and his setup has that; copying and pasting that node loses the input and I can't or haven't been able to get it working. First time I've needed that and it was a simple solution when it came up back around Ver 2....heh heh
Title: Re: I used to know this but forgot
Post by: j meyer on February 12, 2018, 12:16:59 PM
Create a plane node, create a PF outside of it and then use 'assign shader'
to assign that PF to the surface input of the plane, that should connect the PF
to an outer input. Did it for me at least in TG 3.4.
Title: Re: I used to know this but forgot
Post by: luvsmuzik on February 12, 2018, 12:19:19 PM
I hooked a transform input under the displacement node of Ripples POV tgc and hooked it into the top node of a plane. Also worked for me.
Title: Re: I used to know this but forgot
Post by: bobbystahr on February 12, 2018, 01:04:56 PM
Quote from: j meyer on February 12, 2018, 12:16:59 PM
Create a plane node, create a PF outside of it and then use 'assign shader'
to assign that PF to the surface input of the plane, that should connect the PF
to an outer input. Did it for me at least in TG 3.4.

that's the trick...I remember now ...Thanks Jochen