Planetside Software Forums

General => Terragen Discussion => Topic started by: SILENCER on February 08, 2018, 03:30:34 PM

Title: Bizzaro Geometry Clipping
Post by: SILENCER on February 08, 2018, 03:30:34 PM
I have seen this from time to time in animation renders...everything looks dandy in the test frames, then as the shot moves you see a hard linear clip in the Geo, wiping the terrain on or off with a hard line.

Today I'm seeing it in stills from these inverse crater tower things, but only at certain angles.

Here's some fun examples, the RTP grab, and its rendered counterpart.

I realize some of the displacement is wacky, but it doesn't appear to be so far out of school that it cannot be dealt with properly.

I also tried higher and lower gradient patch size settings in the two Compute Terrain nodes in the displacement chain.

Weird? You be the judge!
Title: Re: Bizzaro Geometry Clipping
Post by: Hetzen on February 08, 2018, 03:33:40 PM
Adjust your planetary Displacement Tolerance up some.
Title: Re: Bizzaro Geometry Clipping
Post by: SILENCER on February 08, 2018, 04:02:25 PM
Well I'll be damned, lookie there.


Thanks for the tip, you handled that like a boss.
Title: Re: Bizzaro Geometry Clipping
Post by: Hetzen on February 08, 2018, 04:30:11 PM
Yeah I've been struggling with these errors before, so knew exactly what it was from your images. Thanks for posting to make it really clear.
Title: Re: Bizzaro Geometry Clipping
Post by: Hetzen on February 08, 2018, 04:31:24 PM
Btw, good looking structures.