I have a pretty simple Terragen sky scene using only cloud nodes and the memory file significantly increased. Does anyone know how this can happen? Essentially, I had a more complex node network, and then I deleted it all to use a couple Cloud Layer (v3)s and some cloud density fractals. The .tgd file is the same size as the 4k exr that I rendered out to disk.
This is not much, is it? 15MB...
Quote from: Dune on February 02, 2018, 01:09:04 PM
This is not much, is it? 15MB...
I have never had this, that is all. The files below that remain much smaller have much bigger graphs.
V3 cloud uses quite a lot of memory, that's one thing I can tell.
We would have to look directly in the .tgd to know what's in there. But no, v3 clouds should not make the *file size* (on disk) of the tgd larger. The main (and almost only) things that do that are 1: Painted Shader and 2: Keyframes in animation (for many, many parameters).
- Oshyan
Thanks Oshyan. I had a painted shader node left unconnected after experimenting with it. Deleted it and the file is back to 83 kb!
Ah, glad that resolved it. :)
- Oshyan
Quote from: eapilot on February 02, 2018, 09:42:32 PM
Thanks Oshyan. I had a painted shader node left unconnected after experimenting with it. Deleted it and the file is back to 83 kb!
Good find. as a Painted shader user perennially I have to remember to delete the fails as I often try 2 or 3 paints to see which covers best and forget about the Fails in my enthusiasm....