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General => Image Sharing => NWDA Cliffs Contest => Topic started by: Danny on January 09, 2018, 11:26:43 PM

Title: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on January 09, 2018, 11:26:43 PM
NEW WORLD DIGITAL ART PRESENTS
                                                                                               
"CLIFF"

CONTEST GUIDELINES:

•   Contestants are to create a Cliff View of their choosing with the highest level of Photo-realism as their goal. (Real Life, Sci/Fantasy, Anything Goes)
•   Your Main Cliff Must Be Terragen created. World Machine, ZBrush, 3-D Coat or similar 3rd party generated Cliff displacements or structures WILL NOT be permitted. (See 3rd Party exceptions) Daniil’s Erosion is permitted with no restrictions. Grab that here --> https://daniilkamperov.com/ (https://daniilkamperov.com/)
•   3rd Party Exceptions – Scene assets such as Terrains & misc. modeled props, Megascans, 3d scan, Photogrammetry, ZBrush similar 3rd party generated assets are permitted, but must be used as supporting objects to your own Terragen Created Cliff. The final render must be rendered within Terragen.
•   Open to all versions of Terragen 2, Thru 4 Free or Registered.
•   1 entry per contestant
•   Image Size – .6 Min – 8MB Max
•   Terragen’s DOF is permitted. Rendering Terragen layers and composing in a 3rd party applications is premitted.
•   Contestants must submit judged entry with raw Terragen output image (Composed layers into single image, Pre-Postwork).
•   Approved Post work – Sharpening, color/level adjustments, resizing and another subtle techniques that simulate ‘typical’ lens effects. NWDA will reject any image that is deemed overly ‘enhanced’ by Photoshop or other image editors.
•   Non Approved Postwork – Replacing and or adding any element via Photoshop or any image editor. All elements must be rendered within Terragen.
•   NWDA reserves the right to question any entries construction and may require the artist submit the Gathered TGD before approval. NWDA reserves the right to reject any entries that do not conform to the above guidelines or images that are deemed ‘incomplete’ by NWDA.
•   Submitted entries must be submitted by the below date and time and include Image title, Artist name, (Forum or Real name) email & judged entry with raw Terragen output image (ex. Composed layers into single image, Pre- Postwork)


CONTEST JUDGES:
•   Matt Fairclough, The Creator of Terragen, Technical Director & VFX artist at Pixomondo, Digital Domain and Prime Focus (Sucker Punch, Oblivion, TRON Legacy, The Day after Tomorrow, Star Trek Nemesis).
•   Greg Teegarden, Supervisor of VFX Digital Domain (Oblivion, X-Men First Class, TRON Legacy, The Fifth Element, Vanilla Sky …).
•   Alex Jevon, VFX Artist Lola Lost Productions, Illumina Digital (The Bible, Atlantis:End Of The World,   Birth Of A Legend Earth’s Extraordinary Journey, Exodus God and Kings).



 
CONTEST IS OPEN FOR ENTRIES 1/10/2018 THRU APRIL 10 2018 EST 23:59


ALL ENTRIES MUST BE SUBMITTED USING THE SUBMIT ENTRY LINK ON http://www.nwdastore.com/theme-challenge/ (http://www.nwdastore.com/theme-challenge/)

Awards totaling over $6500 USD

•  1st Place:
XFrogs Plants Vol 1 & 2 (tgo Format)   
Planetside Software’s Terragen 4 Professional
World Creator Professional
Megascans 1 Year Indie Subscription
3-D Coat Professional
Plug N' Pixels – Interview
pixelplow $500 Render Credits
$50 Coupon to NWDA



•   2nd Place:
XFrogs Plants Vol 1 (tgo Format) 
Planetside Software’s Terragen 4 Professional
World Creator Professional
Megascans 6 Months Indie Subscription
3-D Coat Professional
pixelplow $200 Render Credits
Plug N' Pixels – Interview
$25 Coupon to NWDA



•   3rd Place:
XFrogs Plants Vol 2. (tgo Format)
Planetside Software’s Terragen 4 Creative
World Creator Professional
Megascans 3 Month Indie Subscription
3-D Coat Professional
pixelplow $100 Render Credits
Plug N' Pixels – Interview
[/center]


**As with Roadside & Iceland it is recommended, however not required that you create a Work In Progress Thread here in Planetside Forums

http://www.planetside.co.uk/forums/index.php/board,26.0.html (http://www.planetside.co.uk/forums/index.php/board,26.0.html)

REFERENCE IMAGERY
https://www.pinterest.com/NWDAstore/cliff-challenge-reference/ (https://www.pinterest.com/NWDAstore/cliff-challenge-reference/)
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: cyphyr on January 09, 2018, 11:42:01 PM
Good luck every one :)
Looking forward to seeing everyone's progress .. :)
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: zaxxon on January 10, 2018, 12:10:12 AM
Let the fun begin!  :) !
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Artice-3d on January 10, 2018, 04:09:12 AM
Ok, at the end i need to give a terragen file ?!! But if i don't want to expose some techniques of mine?!!! And one more question can i rendering some elements like- spaceships and explosions in 3ds max say, and than composing with terragen scene?!!!
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Seth on January 10, 2018, 05:03:42 AM
Ok, at the end i need to give a terragen file ?!! But if i don't want to expose some techniques of mine?!!! And one more question can i rendering some elements like- spaceships and explosions in 3ds max say, and than composing with terragen scene?!!!

"The final render must be rendered within Terragen."
And if NWDA has a doubt considering the fact that Terragen was the main software used for the render (it is a Terragen render, remember), and that maybe other softwares were overly used to do the final result, then NWDA "MAY require the artist submit the Gathered TGD before approval."

edit : and I just want to point out that NWDA is a group of Terragen artists/users that are and always have been helpful to the comunity for years. And I can assure you that we don't organise a contest worthing 6500 USD to stole your secret technique. And to be honest, if somebody would like to pay me 6500 USD just to know how I do my one of my render, they can pm right now and I'll give them my paypal and I'll send them any tgd they will require ;)
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Dune on January 10, 2018, 07:42:46 AM
Have a good time, working on this, guys and girls. Perhaps we should have stated that the one winning first prize MUST share all secrets!  ;)
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: gao_jian11 on January 10, 2018, 07:54:29 AM
I must attend. This is the best activity of exercise technique.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Artice-3d on January 10, 2018, 10:51:31 AM
"The final render must be rendered within Terragen."
And if NWDA has a doubt considering the fact that Terragen was the main software used for the render (it is a Terragen render, remember), and that maybe other softwares were overly used to do the final result, then NWDA "MAY require the artist submit the Gathered TGD before approval."

edit : and I just want to point out that NWDA is a group of Terragen artists/users that are and always have been helpful to the comunity for years. And I can assure you that we don't organise a contest worthing 6500 USD to stole your secret technique. And to be honest, if somebody would like to pay me 6500 USD just to know how I do my one of my render, they can pm right now and I'll give them my paypal and I'll send them any tgd they will require ;)
------------------------------------------------
It's fun for me to challenge, not for money or prizes...  And i'm not so bad, if i don't want to share my stuff, but for some reason i need it.. and anyway i help to other people like and they to me  :o ::) ;)

But my question is - this is a WIP branch for progress works, but final image(s) need to be sent to e-mail here http://www.nwdastore.com/theme-challenge/ right?!
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on January 10, 2018, 01:25:56 PM
   It is possible however highly unlikely that we would need anyones TGD submitted. This needs to be said from the outset so if a TERRAGEN MADE CLIFF seems to not be TERRAGEN made, we would need to see the TGD to clarify, however we have all been using Terragen for years we all can tell whether most elements are Terragen created. That said in the unlikely event we are unsure and needed to see the tgd if I didn't say something from  the outset I could understand a contestant feeling they are being treated unfairly. And No-one is trying to steal secrets. 

If you are taking part in WIP's they are to be done here. And yes entries need to be submitted to NWDA to be gathered and handed off to the judges.   
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: AndyWelder on January 10, 2018, 01:26:45 PM
And so it begins...

First challenge already is choosing the one project for the WIP thread, there are several on the drawing board ATM  :-\
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bla bla 2 on January 10, 2018, 04:12:17 PM
Où est-ce que je peux participer ?  :D  ??? :)

Where can I participate in the challenge ?
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on January 10, 2018, 04:28:23 PM
Où est-ce que je peux participer ?  :D  ??? :)

Where can I participate in the challenge ?

Work In Progress Forum
http://www.planetside.co.uk/forums/index.php/board,26.0.html (http://www.planetside.co.uk/forums/index.php/board,26.0.html)

Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: ajcgi on January 15, 2018, 11:16:48 AM
Someone's been at my IMDB.  ;D
Though I am back at Lola Post oddly enough, working with Terragen.

Can't wait to see what you all come up with. WIPs are looking promising!
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Dragonfire on January 17, 2018, 03:16:29 PM
That's great!
Wish you all good luck :)
I'll try to build something surreal on the subject.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Hetzen on January 21, 2018, 02:52:06 AM
There's some great starts in the threads so far. I've really enjoyed seeing what people are doing. I'll be starting in the next few weeks too. And looking forward to it.

I understand the fear people may have showing their wip's or worse not joining in because of what they see, but really this is a challenge for all of us no matter what level we're at. And I think it's good to set ourselves our own challenges and use this as an opportunity as a group work shop/think tank, that will only help promote the software we enjoy using. There's some good open people involved already, and I know you'll get support if you get involved.

All the best everyone.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Dune on January 21, 2018, 05:48:19 AM
Good luck Jon, though you probably don't need it  :P Curious what you'll come up with....
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Hetzen on January 22, 2018, 03:35:25 AM
So am I  ;D
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: agent unawares on February 01, 2018, 12:09:56 AM
With the main cliff needing to be created in Terragen, this is just the geometry, right? We can use imported materials on it?
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on February 01, 2018, 01:31:53 AM
Imported materials such as image maps as textures yes, nothing more. Main displacements must be made with Terragen
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bobbystahr on February 12, 2018, 07:36:15 PM
The rules didn't touch what I've been working on. I have a huge collection of Terragen 0.9  .ter files and in uninspired or bored moments like my current state, I load one as a base and in the situation I'm talking about, totally destroy it with first the erosion plugin and then a few Fractal Warp shaders before I start work on the textures and extra displacements. Should I continue as it's looking good.
Thanks for your patience.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on February 13, 2018, 02:41:08 PM
The rules didn't touch what I've been working on. I have a huge collection of Terragen 0.9  .ter files and in uninspired or bored moments like my current state, I load one as a base and in the situation I'm talking about, totally destroy it with first the erosion plugin and then a few Fractal Warp shaders before I start work on the textures and extra displacements. Should I continue as it's looking good.
Thanks for your patience.

"Your Main Cliff Must Be Terragen created. World Machine, ZBrush, 3-D Coat or similar 3rd party generated Cliff displacements or structures WILL NOT be permitted"

What ever program the ter was created in was not Terragen. So it can not be used as its a foreign structure (3rd party created) The only exception is if you sculpt the base structure in Terragen Classic and use that, then technically it's Terragen created  ;D But you can do that painting in v4 with a displacement shader. Just think Terragen made, its a terragen contest
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bobbystahr on February 13, 2018, 03:08:22 PM
The rules didn't touch what I've been working on. I have a huge collection of Terragen 0.9  .ter files and in uninspired or bored moments

What ever program the ter was created in was not Terragen. So it can not be used as its a foreign structure (3rd party created) The only exception is if you sculpt the base structure in Terragen Classic and use that, then technically it's Terragen created  ;D But you can do that painting in v4 with a displacement shader. Just think Terragen made, its a terragen contest

If it was a DEM that was generated in TG is that cool?, cuz I'll just go find the gd DEM and rebuild from scratch, but it seems counter productive if I already have it as a .ter file...I kinda like where I've got to on my like 23rd or 4th attempt. Who'd a thought a cliff would be so resistant to my creative urges..plus there's nada left of the .ter, I just like the remains...
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bobbystahr on February 13, 2018, 03:41:57 PM
even easier I found ter2heightmap on my drive, woo hoo, converted it and am in the process of reloading it....likely gonna need some adjustments though. Happy I didn't have to struggle with DEMs which always give me trouble
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on February 13, 2018, 03:55:32 PM
even easier I found ter2heightmap on my drive, woo hoo, converted it and am in the process of reloading it....likely gonna need some adjustments though. Happy I didn't have to struggle with DEMs which always give me trouble

Bobby, you CANNOT use a 3rd party created heightmap or ter or dem or tiff. It has to be created/generated in a some version of terragen. A terragen generated height field as your base is a must, you cannot use ANY loaded file as your main structure (base) or cliff displacements. You can use them as supporting objects and distant mountains. But your cliff MUST be terragen made. (INTERNALLY GENERATED)
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bobbystahr on February 13, 2018, 04:16:00 PM
even easier I found ter2heightmap on my drive, woo hoo, converted it and am in the process of reloading it....likely gonna need some adjustments though. Happy I didn't have to struggle with DEMs which always give me trouble

Bobby, you CANNOT use a 3rd party created heightmap or ter or dem or tiff. It has to be created/generated in a some version of terragen. A terragen generated height field as your base is a must, you cannot use ANY loaded file as your main structure (base) or cliff displacements. You can use them as supporting objects and distant mountains. But your cliff MUST be terragen made. (INTERNALLY GENERATED)

Ahem,....I've converted the .ter that I have to a .bmp and am using that to generate IN TG4 the same terrain...is that not following to the letter, the rule?
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on February 13, 2018, 04:47:41 PM
even easier I found ter2heightmap on my drive, woo hoo, converted it and am in the process of reloading it....likely gonna need some adjustments though. Happy I didn't have to struggle with DEMs which always give me trouble

Bobby, you CANNOT use a 3rd party created heightmap or ter or dem or tiff. It has to be created/generated in a some version of terragen. A terragen generated height field as your base is a must, you cannot use ANY loaded file as your main structure (base) or cliff displacements. You can use them as supporting objects and distant mountains. But your cliff MUST be terragen made. (INTERNALLY GENERATED)

Ahem,....I've converted the .ter that I have to a .bmp and am using that to generate IN TG4 the same terrain...is that not following to the letter, the rule?

If you started with a ter from anywhere and converted it then loaded it in terragen that's exactly what you cannot do. Skype me to clarify danny.3dart or send me the files before you go too far
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bobbystahr on February 13, 2018, 04:56:19 PM
even easier I found ter2heightmap on my drive, woo hoo, converted it and am in the process of reloading it....likely gonna need some adjustments though. Happy I didn't have to struggle with DEMs which always give me trouble

Bobby, you CANNOT use a 3rd party created heightmap or ter or dem or tiff. It has to be created/generated in a some version of terragen. A terragen generated height field as your base is a must, you cannot use ANY loaded file as your main structure (base) or cliff displacements. You can use them as supporting objects and distant mountains. But your cliff MUST be terragen made. (INTERNALLY GENERATED)

Ahem,....I've converted the .ter that I have to a .bmp and am using that to generate IN TG4 the same terrain...is that not following to the letter, the rule?

If you started with a ter from anywhere and converted it then loaded it in terragen that's exactly what you cannot do. Skype me to clarify danny.3dart or send me the files before you go too far

Gonna pass on this one. I have reached my limit with a scene I can't seem to bring to life and this was a close as I came to a cool cliff. I'll lurk and enjoy other's creativity. Mine seems more music oriented lately in any case and maybe this is telling me to change gears ...always a problem with multiple muses...later....
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on February 13, 2018, 05:19:51 PM
Bobby the rules are not to curb your creativity, when we (the community) discussed the Cliff Theme the majority of users did not what contestants to have the ability to create or download a height map of any kind, from anywhere load it, hot render and win a Terragen challenge, hence your Cliff needs to be Terragen generated. You still have plenty of time to get something together
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Hannes on February 14, 2018, 05:05:35 PM
So, even a .ter file is not allowed? Thank god I didn't use any. I didn't expect that, since .ter is somehow a genuine Terragen file extension.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bobbystahr on February 14, 2018, 05:15:02 PM
So, even a .ter file is not allowed? Thank god I didn't use any. I didn't expect that, since .ter is somehow a genuine Terragen file extension.

That was my confusion as I often generate a .ter in 0.9 to start my erosion experiments on, I seem to get better results than using a Generate  in TG4 terrain. As I mentioned unless I have an epiphany re Cliffs I'll pass on this and put my time to less frustrating tasks like practicing guitar heh heh...and doing interior renders as I seem obsessed with them of late. Don't have the patience for some things I used to have, but guitar is love and doesn't require patience, just love.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Hannes on February 14, 2018, 05:27:47 PM
...but guitar is love and doesn't require patience, just love.

Sounds great, Bobby. I wish I could play an instrument. I have a guitar as well, but I never managed to get something meaningful out of it.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: luvsmuzik on February 14, 2018, 07:52:42 PM
So, even a .ter file is not allowed? Thank god I didn't use any. I didn't expect that, since .ter is somehow a genuine Terragen file extension.

That was my confusion as I often generate a .ter in 0.9 to start my erosion experiments on, I seem to get better results than using a Generate  in TG4 terrain. As I mentioned unless I have an epiphany re Cliffs I'll pass on this and put my time to less frustrating tasks like practicing guitar heh heh...and doing interior renders as I seem obsessed with them of late. Don't have the patience for some things I used to have, but guitar is love and doesn't require patience, just love.

There are those features in 0.9 that a lot of us miss, with the various options for noise and the previews with sculpt functions, guess as with everything experience and faithfulness to the program counts for naught. We all got a lot of practice exporting those terrains in various forms and learned a lot, I suppose.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Matt on February 15, 2018, 04:12:11 AM
I'm pretty sure that Danny's rules DO allow you to use .ter files if they were generated completely in Terragen, including Terragen v0.9, so sculpting in v0.9 is allowed and so is v0.9's generation features. I believe the restriction only applies if it originated from another source such as a DEM or photoshop or scanned model etc. But Danny may correct me if I'm wrong here.

Matt
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: agent unawares on February 16, 2018, 04:21:04 AM
If you generate your terrain in 0.9, then you should be fine showing a 0.9 save file if necessary, yeah? I think you guys are too worried.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: bobbystahr on February 16, 2018, 12:09:53 PM
If you generate your terrain in 0.9, then you should be fine showing a 0.9 save file if necessary, yeah? I think you guys are too worried.

To sort this out what I wanted to use was a DEM sourced .ter that I had approved back in my Renderosity freestuff moderator days and apparently that made it a sick bird(ill eagle)
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: luvsmuzik on February 16, 2018, 12:46:41 PM
If you generate your terrain in 0.9, then you should be fine showing a 0.9 save file if necessary, yeah? I think you guys are too worried.

To sort this out what I wanted to use was a DEM sourced .ter that I had approved back in my Renderosity freestuff moderator days and apparently that made it a sick bird(ill eagle)

Probably a stupid question, but I do not get around much, I suppose other programs can import DEM files? I know what a DEM is, I have a couple downloaded for long term experimenting. Sorry you can't use it, nonetheless.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: agent unawares on February 17, 2018, 01:45:23 AM
If you generate your terrain in 0.9, then you should be fine showing a 0.9 save file if necessary, yeah? I think you guys are too worried.

To sort this out what I wanted to use was a DEM sourced .ter that I had approved back in my Renderosity freestuff moderator days and apparently that made it a sick bird(ill eagle)

Probably a stupid question, but I do not get around much, I suppose other programs can import DEM files? I know what a DEM is, I have a couple downloaded for long term experimenting. Sorry you can't use it, nonetheless.

DEM means Digital Elevation Model which is usually terrain data from a real-world location and not Terragen-generated.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on February 21, 2018, 09:46:58 PM
I'm pretty sure that Danny's rules DO allow you to use .ter files if they were generated completely in Terragen, including Terragen v0.9, so sculpting in v0.9 is allowed and so is v0.9's generation features. I believe the restriction only applies if it originated from another source such as a DEM or photoshop or scanned model etc. But Danny may correct me if I'm wrong here.

Matt

This is correct
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Dune on April 06, 2018, 08:02:44 AM
My raw output image is somewhere about 60MB (16bit tiff), so I guess that's needed as a jpg?
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on April 06, 2018, 10:53:20 AM
My raw output image is somewhere about 60MB (16bit tiff), so I guess that's needed as a jpg?

Thanks for asking before sending that one. 60 Megs is just a bit too large to handle. As far as the output image if you can resize that so it's view-able, say 2400 x XXXX. I don't want you to jpeg it as that just trashes it. Use your judgement, if you can get it to 20 MB that's fine.
Per the contest Rules 8 MB is the max for your submitted entry. Again thanks for asking
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Oshyan on April 06, 2018, 09:50:01 PM
You can make a high quality JPG that is virtually indistinguishable from a TIFF image. I don't know what tools you have available (Ulco), but probably Photoshop, so you can use Save for Web with a quality of 80-90. It will probably still be a few MB, but not 60. Alternatively you can use the free XnView which has a great JPG engine. If you use XnView I can offer more specific settings for ideal results.

- Oshyan
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Dune on April 07, 2018, 07:04:16 AM
I can resize (and make it 8-bit) of course and save as TIF with LZW compression, which would maybe yield a 10MB file. I just saved the whole thing as high quality jpg, which is nearing 4MB.
So, what would you like 8-bit small tif or full high quality jpg? The worked file (not much worked on) is nearing 4 too, so together they would be within 8MB.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on April 07, 2018, 01:24:50 PM
I can resize (and make it 8-bit) of course and save as TIF with LZW compression, which would maybe yield a 10MB file. I just saved the whole thing as high quality jpg, which is nearing 4MB.
So, what would you like 8-bit small tif or full high quality jpg? The worked file (not much worked on) is nearing 4 too, so together they would be within 8MB.

The raw export does not have any size restrictions, when you said 60 Megs that's just massive. I just need you to get that down a bit if possible. If you really need to send me a 60Meg image I will take it. I just feel for it's purpose .. it is excessive in size.  Only the actual "Judged Entry" has the 8 Mb size restraints.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Dune on April 07, 2018, 02:28:16 PM
OK, I'll make it 8-bit and resize, save as LZW TIFF.
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on April 11, 2018, 12:21:07 PM
Closed for Entries
ALL Entries will be posted at NWDA in a few days, winner announcements soon after. Thanks you to all contestants

http://www.nwdastore.com/theme-challenge/  (http://www.nwdastore.com/theme-challenge/)
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Seth on April 13, 2018, 05:18:20 PM
I am very impatient to see all the entries XD
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on April 13, 2018, 06:28:52 PM
They do look nice ;) , Seriously I will be sure to get them uploaded to NWDA tomorrow afternoon. EST
*Please note that the judges will NOT be judging from the NWDA Gallery. They will be viewing your  submitted entry via a Privately shared "Judges folder"
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Seth on April 13, 2018, 08:19:50 PM
aaaaah awesome ! I can't wait :D
Title: Re: NWDA's TERRAGEN THEME CHALLENGE "CLIFF"
Post by: Danny on April 22, 2018, 01:19:03 PM
I have received all the judges votes. I will have the winners posted shortly guys !