Recent Posts

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1
Terragen Discussion / Re: Rock Won't Displace
« Last post by fleetwood on Today at 12:11:38 AM »
Thanks Oshyan,
I'll have to give that a try.
2
Terragen Support / Re: Terragen 4 crashes while browsing library
« Last post by Hubert_Holin on Today at 12:03:59 AM »
Paris (U.E.), le 22/09/2017

Hi Oshyan

Actually, I had just found out this problem after having first migrated to my new computer and second upgraded my copy of Terragen, so I do not know at what stage the problem occurred. It does look like the library database is corrupt however, as the Terragen 4 version (in ~/Application Support/Terragen 4/Terragen Library/ is smaller than the Terragen 3 equivalent, while I have only kept adding things (if you have not changed the library structure between versions, that is…). So it looks safer to just junk the library and star adding things up again. While I am at it, I might just as well move the data it points to to an external disk (which I did not want to do because I was lazy and did not want to rebuild the library… Oh well…).

Merci

Hubert Holin
3
User-contributed Tutorials / Re: Export Terragen terrains as vector displacement map
« Last post by Ariel DK on September 21, 2017, 10:42:59 PM »
And too how we can see to a texture very details, when to the camera are far ? And for see of near the texture to the object ?

To see the details, you gonna need more resolution/quality when you render, while more far is the camera from the ground/object.
this is of course a very limited option, as Terragen can´t import shaders natively as "textures", if that is what you are referring.
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Terragen Discussion / Re: Rock Won't Displace
« Last post by Oshyan on September 21, 2017, 10:39:09 PM »
If you use the Mesh Displacer input you get correct shadows and don't have to use Force Displacement.

- Oshyan
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Terragen Animation / Re: Canyon dog fight
« Last post by Oshyan on September 21, 2017, 10:36:44 PM »
Super cool!

- Oshyan
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Terragen Discussion / Re: How to export Terragen 4 to Maya?
« Last post by Oshyan on September 21, 2017, 10:27:48 PM »
You can export terrain geometry with the Microexporter, detailed in the documentation here: http://planetside.co.uk/wiki/index.php?title=Micro_Exporter
I recommend using only a single render thread, which reduces geometry overlap. But you'll still need to do some geometry cleanup in another application.

There is no built-in texture export. You can render a top-down orthographic image as a workaround.

For HDR/IBL/environment map, just make a spherical render (requires the Professional version) and save as EXR. You have the option of 16 or 32 bit per channel high dynamic range data.

- Oshyan
7
Terragen Support / Re: Spherical camera not rendering
« Last post by Oshyan on September 21, 2017, 10:25:01 PM »
Can you send us the TGD to support AT planetside.co.uk?

- Oshyan
8
User-contributed Tutorials / Re: Export Terragen terrains as vector displacement map
« Last post by Oshyan on September 21, 2017, 10:24:09 PM »
I do not understand.

- Oshyan
9
Image Sharing / Re: Retreating ice, etc.
« Last post by Oshyan on September 21, 2017, 10:23:45 PM »
I like this latest one quite a lot Ulco. Lots of dynamics in the character poses, good variety and realism in surface shading, and a nice scene composition with the distant glacier. It tells a lot of story.

- Oshyan
10
Image Sharing / Re: Good morning world...........
« Last post by Oshyan on September 21, 2017, 10:20:53 PM »
Nobody in their right mind drinks a cocktail out of a coffee cup, so I'm going with sunrise here. :D

- Oshyan
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